Tuesday, March 24, 2009

World Of Warcraft MMO Gaming Mouse review

Product Summary

WoW MMO Gaming Mouse



Price at launch

£75.00

Key specs


Device Type (Keyboard/Mouse/Trackball): Mouse |

Full spec

For

Glowing design

Against

 

Awkward macros

Not a great design

Only useful in WOW

 

 

 

This WOW MMO Gaming mouse costs £75. Yup, you read that right, £75. For a mouse that only really struts its stuff in one game. Stop laughing at the back! Need more convincing?

Well, er… it’s got some swirls on its flared base, oh and can glow different colours. What’s that, you’re still not rushing out to buy one?

Well, you can assign macros to those buttons – although the actual macro tool is a pain to use, so maybe not such a great point. It’s got runes on it…

To be honest, we’re not convinced either, if any peripheral ever smacked of ‘cash in’, this would gleefully scoop the award. The finish would be more at home on a Halo accessory – indeed, if it weren’t for the WoW badge, we don’t think anyone would guess which game this was supposed to work with.

The weight and build quality is surprisingly uninspired, and in use there’s little support for the palm of your hand - it’s little more than ‘okay’, though those hooked on Arena matches may garner some cool tricks from those extra buttons, but we’re not convinced about that either.

A keyboard is a much better input option for normal macros than twisting your thumb round to use a D-pad on the side of this thing. There aren’t many games that justify specific hardware, and while WoW does offer an audience of 11 million eager players, this is so unremarkable and expensive as to be little more laughable.

Posted by JImmy at 01:27:12 | Permalink | No Comments »

Spider-Man to use web power to take on World of Warcraft

A new company in
California has acquired the rights to develop massively multiplayer online games based on the Marvel universe

A new video game start-up company is to take on the might of the World of Warcraft multiplayer online gaming franchise with the help of Spider-Man, Wolverine and Captain America.

Gazillion Entertainment has announced a 10-year agreement with Marvel Entertainment to develop online games featuring iconic superheroes.

Gazillion, based in San Mateo, California, will use some of the 5,000 characters and elements from Marvel’s films and animated series to create massively multiplayer online games (MMO).

MMO games, which can be played by thousands at the same time over the internet, are a fast-growing sector of the video games industry. The sector is dominated by Blizzard’s World of Warcraft, which has more than 11.5 million monthly subscribers. It has posted more than $1 billion in revenues in each of the past two years.

Video games have so far proved resilient to the recent collapse in consumer spending. US video game sales rose 10 per cent year on year in February to $1.47 billion, led again by Nintendo’s blockbuster Wii console.

Simon Philips, Marvel’s president of worldwide consumer products, said the company’s stable of more than 5,000 superheroes was “tailor-made for massively multiplayer entertainment that will appeal to a wide audience”.

“Despite the tough economy, the video game industry continues to grow, and MMO games for mass audiences represent the next big opportunity for the upcoming decade,” said Gazillion president and chief executive Rob Hutter. “This is particularly the case for established global entertainment brands like Marvel, which possess hundreds of millions of touch points with fans worldwide.”

Gazillion, which is backed by leading venture capital firms and includes talent recruited from Apple, Blizzard Entertainment, Microsoft Game Studios and Pixar Animation Studios, has set up four development studios, publishing operations and “partnerships with select entertainment brands worldwide”.

The first game in development is a casual MMO for younger audiences based on Marvel’s Super Hero Squad. It is due for release in 2010.

An MMO game for PCs and game consoles, thought to include the Xbox 360 and the PlayStation 3, is also in development. Players are likely to be able to create their own characters for the game.

“The global online PC game market is expected to reach $19 billion in 2013, and Casual and AAA MMOs are expected to reach $11.8 billion in 2013, representing a growing shift beyond the core to audiences of all types and ages,” David Cole, founder and president of DFC Intelligence, said.

“The keys to success will be the ability to release products for a range of audiences and a focus on making games a quality ongoing service. As the market grows, large entertainment brands will play an important role in expanding the audience. Marvel has taken the lead in going after this emerging opportunity.”

Gazillion also announced plans to make MMO games with Lego characters in a deparate attempt to capture young gamers in the hope that they will go on to other Gazillion products when they get older.

Nintendo is leading the continuing resilence in the general video games market in the US, according to research group NPD. Video game software sales climbed 9 per cent year on year in February to $733.5 million, while hardware sales rose 11 per cent to $532.7 million. The Wii console led the pack as the top-selling hardware device in the month, moving 753,000 units.

Microsoft’s Xbox 360 was the No. 2 domestic console in the month, followed by Sony’s PlayStation 3 and PlayStation 2.

Capcom’s Street Fighter IV was the best-selling game, moving a combined 849,000 units for the Xbox and the PS3, while Wii Fit was No. 2 at 644,000. That was followed by Wii Play and Sony’s Killzone 2.

“What it tells you about this economy is that there are a couple of categories of consumer that are just going to get what they want,” said Wedbush Morgan analyst Michael Pachter.

He said the success of Street Fighter IV and Wii Fit shows that the industry’s strength lies at two seemingly opposite poles: the young, hardcore male consumer and families.


 

Posted by JImmy at 01:20:24 | Permalink | No Comments »

MyGameMug releases job board for recruiting World of Warcraft guilds

MyGameMug started out as one of a bunch of social networks for gamers . Now it’s launching WoW Headhunter , which is a tool to recruit players for World of Warcraft guilds.

Many players have more fun playing the massively multiplayer online role-playing fantasy game by joining groups of player friends known as guilds. They go on missions together and share in the loot. WoW Headhunter is an intelligent job board that analyzes guild leaders’ personalities and then matches players. The service is free.

The service looks at 10 personality traits and then feeds candidates to the leaders. The company says this approach is scientific and reduces the time it takes to recruit candidates, which can take three to six weeks per candidate. Guild leaders take a short personality test and then start recruiting.

Matthew Low, known as Matticus, a guild leader and columnist for the WoW Insider web site, said that it’s useless to recruit people who don’t fit with a particular guild and that he welcomes the WoW Headhunter tool.

San Mateo, Calif.-based MyGameMug was founded by Ray Lau and Erik Yao, who are a couple of avid gamers. They started the company with the hope of eliminating the frustration they experienced over incompatible players in their favorite games.

Ray Lau, MyGameMug’s CEO, said that managing a WoW guild is very similar to managing a company or sports team. Bing Gordon, a partner at Kleiner Perkins Caufield & Byers, said recently that his former company, Electronic Arts, would often consider WoW guild leaders as management candidates. The company is funded by Tandem Entrepreneurs and LaunchBox Digital. The company has four employees.

Posted by JImmy at 01:19:29 | Permalink | No Comments »