The Old Republic: New Developer Diary released
A new Developer Diary video for the Knights of the Old Republic massively-multiplayer game has been released to the public, and it’s promises of MMO grandeur are great, indeed, boasting both new in-game footage, and promise of a Bounty Hunter class.
Watching the developer diaries and the press releases for this game tells you one thing: This isn’t going to be your standard MMO. What it unfortunately does not tell you is whether or not you should get your hopes up. The entire project seems to be very story-centric, and the developers mention time and time again how each character will be creating their own saga, with individual class quests and plot-lines to follow, reactive NPCs who convey emotions compellingly, and expansive choices that affect your character throughout the game.
Certainly there’s no developer who has a better track record for success with exactly those goals than Bioware. With a very successful Knights of the Old Republic RPG and the more recent and celebrated Mass Effect (as well as the upcoming and highly anticipated Mass Effect 2), if anyone can pull off the type of in-game immersion, it’s Bioware.
But is that degree of immersion going to be a selling point in an MMORPG?
Many years ago when I was playing Ragnarok Online, I marveled at the online community and the fact that story was an absolutely inexistent factor in the game. They plopped you into the middle of a world and you began to hit things with a stick, until you had hit enough things that you could hit them with a bigger stick. And it continued until you and several friends all went after the biggest thing you could find with all different kinds of sticks and went to town on it.
More recently, the market-dominating World of Warcraft ( Buy wow gold ) has been pushing stories and plots at us, but in a very subtle way. It is as if it hands you a tiny bowl of pudding with some experience and quest rewards at the bottom of the bowl. If you are like many online gamers, you hear the promise of experience and quest rewards and promptly dump the pudding on the ground, and World of Warcraft does not scold you for it.
Even more recently still, Age of Conan, which probably one of the more story-centric MMO’s that I have seen, tried to convince several thousand subscribers that they are the chosen one(s). And many players complained about the dialog trees that had to be navigated prior to receiving a quest, so much so that it had to be addressed by the developers.
I would love to see the KoToR MMO be as story centric as early claims suggest. It would be a wonderful change of pace to be chained to an MMO because of it’s superior storytelling and dynamic scenarios, rather than guild-roles and the inhuman compulsion to grind. I would love even more to see it pulled off well, where players do not feel like they are being force-fed giant wads of story, but instead are being treated to desserts of sub-plot. I have confidence that Bioware will try their hardest in this effort, and that die-hard fans will love it regardless of flaw, but I fear that this may not be the market that truly benefits from storytelling.
It’s early, but it looks like it could be shaping into the type of MMO where it might not matter. No amount of optional story or cheesy cutscenes will detract from a good online gaming experience.
No word yet on when this game will be released.