Webcarzz Closing New Funding, Integrating AdSense For Games
At Engage! Expo last week, I had the chance to catch up with the team behind Webcarzz, the upcoming car-themed virtual world for boys. Production is ramping up now as the company gears up to launch to a public beta in May and is also currently working to close another round of funding. (It previously drew $4 million last summer.) The concept of an active, sandbox virtual world–”bringing Tony Hawk into Club Penguin,” according to Andrew Leker, president of developer Mind Control Software–is apparently appealing to both advertisers and investors.
“You think of World of Warcraft as an action game, but that’s not action. It happens really slowly. We have action that happens as it is actually happening, jumping, twitch controls sticking to walls. It happens as you do it,” Leker said of Webcarzz.
That’s on the technological side. Over the past week at Engage and now in SXSW, I’ve been talking to various developers and publishers of virtual worlds and arguing that the importance of tech is subsiding to business development and content in virtual worlds. And it hasn’t been a hard argument. That’s in social worlds, though, where bringing in branded content and items of real-world interest (celebrities, musicians, movies, etc.) seems key to nailing down the teen and young adult demographic.
Webcarzz, though, is more game-based and aiming for young boys. There, as with traditional games, the technology can make or break the experience. Leker says that the Mind Control team wants to support gaming that feels triple-A, but is accessible through older computers and slower connections with latencies in the 750ms range.
In addition to constantly tweaking the code, Leker says the team also rebooted efforts and brought Webcarzz into Flash 10. That gives it a 3D feel in the browser that’s complemented by the vector graphics. According to Chris Bergstresser, CEO of Webcarzz, VC backers were hesitant at first, wanting graphics that were more attractive than retro.
“We had to take risks with all the other virtual worlds that are out there,” said Bergstresser. ”We have the vector graphics, and that got us positive feedback from our users. It also gives us a distinctive look. Kids like the vector graphics. They don’t know it’s retro. They’re just part of the game. And with the gameplay, we talked about why boys like the console games. It’s the kinetic feel.”
As Webcarzz looks towards its public beta and full launch set around kids return to school in the fall, it seems in a good place. In a February focus group of 114 kids, roughly 80% said they liked the game and the cars and 70% said they enjoyed the control system. The company said it’s already made improvements based on the feedback and continues to focus test with small groups each week.
It’s important to get those reactions now as Webcarzz hopes to begin generating revenue in its public beta. The team told me that it will be integrating some monetization options from the get go. Subscriptions and microtransactions will eventually come into play, but at the beginning Webcarzz will rely on advertizing for revenue.
Webcarzz will be one of the first virtual worlds to integrate Google’s In-Game Advertising system, which it announced last fall. Accordingly, Webcarzz will eschew banner ads and skyscrapers in favor of interstitial ads packaged with games. The company couldn’t share any names, but says it is also talking to other brands for future partnerships.