Wednesday, March 11, 2009

Legacy Locker passes on your passwords after you die

The thing about life is, well … it ends. (There’s a morbid thought for a Tuesday.) And unless you plan ahead, you might end up taking all your passwords—the ones protecting your e-mail accounts, online photo albums, Facebook profile, and so on—with you. Enter Legacy Locker.

Slated to launch next month, Legacy Locker (according to TechCrunch) charges $
30 a year or $300 for life to store and protect all your most important passwords.

When your time is up (duly designated family members or friends—dubbed “verifiers”—must first confirm that you’ve actually passed away), the site will distribute your login info to anyone you choose; for example, you could opt to send your MySpace login to your spouse, your PayPal info to your lawyer, and the credentials for your level 80 World of Warcraft mage (hey, these things are important) to your favorite gaming buddy.

Interesting concept—and potentially one that could save your loved ones some serious legal headaches (see here and here) in the event you pass away without sharing your online passwords first.

Then again, should you really trust a third-party site like Legacy Locker with all your passwords? Good question—and as always, an open one. The site has a detailed privacy policy that promises “strong precautions” (including 512-bit encryption) to “protect your data from loss, misuse, unauthorized access or disclosure, alteration, or destruction,” along with a “multi-step verification process with human oversight at ever stage.” That said, I’d think twice before putting all my login eggs in one basket.

Still, whatever you think of Legacy Locker, the site raises an interesting point—what’s the best way to ensure that your loved ones can access your e-mail, photos, and social networking profiles once you go? Would you trust a Web site like Legacy Locker to store all your passwords, or would you rather just give your credentials (on paper? over e-mail?) to a loved one (or a lawyer) in advance?


 

Posted by JImmy at 01:55:41 | Permalink | No Comments »

The MMOG Connection

In the eyes of your average American citizen, there’s very little to distinguish a gamer from a foreigner. Foreigners, more often than not, are regarded as strange and inscrutable people with cryptic languages and disconcerting customs, and gamers can also be described as such. It’s easy to pigeonhole both foreigners and gamers into narrow stereotypes and close off the possibility of a real connection. After all, massively multiplayer online games wouldn’t be quite as massive if there weren’t players from all over the world playing them simultaneously. They’re the perfect melting pot for two players from across the globe to find one another, which is exactly what happened to me.

I’ve always had fun in tabletop gaming environments, and I’ve been behind the joystick of plenty of arcade games and home consoles. So when a friend and coworker told me about a game called EverQuest, I was immediately interested. We might have been the only two people in that little American town who had an interest in portraying fantastical heroes or villains, slaying eldritch creatures and earning the respect and rewards that come from such conquests. But thanks to EverQuest, we were united with people from all over the world in our common interest.

My ex-wife was less enthusiastic, claiming that interacting with a bunch of pixels is a poor substitute for real human contact. I spent a lot of time on EverQuest, and to this day, my ex-wife holds the game partially to blame for the dissolution of our marriage. After a nervous breakdown and several months of attempted recovery, I moved in with my parents and struggled to regain the confidence and forward momentum I’d lost.

didn’t just find teammates in EverQuest, though. Thanks in part to these truly international communities, I found a community and an identity that liberated me from the shackles of self-discouragement. It wasn’t all fantasy and roleplaying - I was interacting with real people with their own struggles, triumphs and tragedies. And when I met someone from another country in an unexpected turn of events, it was clear that she would change my life for the better. For the sake of anonymity, we’ll call her “Ama.”

I met Ama when I changed servers in World of Warcraft. I was looking for a fresh start, a place where I could build a new character from the ground up in terms of both story and gameplay. It wasn’t long before I joined a roleplaying guild, and it was there that I first encountered Ama.

I live in the
United States, and Ama lives in Canada. We often discussed the cultural differences between our two countries, and it became obvious to me that despite advantages like universal health care and support from the international community, Ama wasn’t happy. She was involved in a failing real-life relationship, but she didn’t know how to extricate herself from it. With some coaxing, I convinced her that she had to make a change to avoid her misery - she needed to stop dwelling on their history and start thinking about her future. At the time, I wasn’t sure if I would be in it.

Ama definitely wanted me to be part of her future, however, and over a year has passed since we made our feelings plain to one another. Though our relationship began in World of Warcraft, nowadays she comes across the border to spend time with me in the real world, not just a virtual one. She plans on attending college in the U.S., and I’ve considered moving to Canada.

I’ve often heard that communication is the foundation of any successful relationship, and given the nature of MMOG communities, we’re communicating almost constantly. We’ve had our difficulties, differences of opinion and even dramatic deviations from other areas of our personal lives. But I am confident that no matter what sort of storm blows around us, we can protect this little bit of happiness we’ve found together.

Composed of gamers from all over the world, MMOGs are communities that truly transcend borders. At their best, the lattice of support an MMO community provides can be a strong foundation for lifelong friendships. And even in less ideal cases, you at least have a guild of gamers good enough to topple whatever challenges the game developers dream up, indicating some modicum of intelligence and teamwork. If you’re open to the experience, it can greatly enhance your life. It’s impossible to say what sort of connection you’re going to make when you log in to an online game. So the next time you enter a lobby for a shooter or stare at the loading screen of an MMOG, keep an open mind. You never know who you’re about to meet, even if it’s in the course of a profanity-filled deathmatch.

Posted by JImmy at 01:52:38 | Permalink | No Comments »

World of Warcraft Gold Guide - Secrets to 200 Gold per Hour

By now you must already be familiar with World of Warcraft, a multiplayer online role-playing game. With more then ten millions subscribers monthly, the game has taken the world by storm — literally, and has gone on to become a household name.

Well the game must certainly have many interesting features, otherwise it will not gain as much popularity as this. One of the things that motivate people to play World of Warcraft is the ability to buy and sell virtual gold! This idea, though, is no longer unique to World of Warcraft, as many other MMORPGs are doing the same thing also. The thing is, you would naturally want to acquire as much gold as possible so you can get yourself the most expensive fear.

Unfortunately making gold is not exactly easy. If you want an easy way out, you can just simply hack the system. However, this is not really a noble thing to do; neither is it legal. In fact, you can even get banned for this.

Hacking the system isn’t the only solution to acquiring gold. The following site, Gold-Secrets.com will show you how you can make 200 gold or more every hour. It’s amazing but if you are making this much virtual money every hour you can practically do many things such as getting your epic flying mount and epic ground mount, buy more epic items and even the most expensive gear, perhaps, dominate the auction house and so on.

In order to access the details, you need to download the eBook “Gold Secrets Guide for World of Warcraft”. The e-book contains many helpful information, such as strategies to help you earn more gold, how you can make a huge profit by selling your items, how to choose the most profitable paths and locations and so on.

It doesn’t take a lot of money to uncover these secrets. The fee is actually very minimal when you consider all the benefits that you will get in return. The book itself is already filled with essential information, but downloading it gives you more bonuses — an Auctioner’s Resource Report, the Profit Chart, Free Unlimited Upgrades, access to the Gold Message Board, a lifetime subscription to the WOW Gold Letter, Fishing Facts Guide and Twink Profits. Besides all these, the eBook comes with an eight-week money back guarantee so you can always ask for a refund in case you are not satisfied with the service.


 

Posted by JImmy at 01:50:45 | Permalink | No Comments »

FigurePrints taking World of Warcraft business to Europe

Maybe in addition to printing newspapers, media barons should try printing 3-D figurines of newsmakers.

Business is thriving for
Redmond startup FigurePrints, a company that began producing hand-sized 3-D figures of World of Warcraft characters in 2007.

Founder Ed Fries, former head of Microsoft Game Studios, didn’t share dollar volume but said FigurePrints exceeded last year’s target of 10,000 figurines. The company is based in Redmond but manufacturing is done with advanced 3-D printers in Canada.

Today the company is announcing that it’s expanding to Europe, beyond its original market of the U.S. and Canada. About a quarter of the 11 million Warcraft players are in North America; expanding to Europe adds another quarter or so, Fries said.

Asia’s next for the company, which would then be able to reach most players.

FigurePrints is also looking to extend its product line with higher- and lower-end products.

In Europe, it is selling the figurines for 129.95 Euros, plus shipping and duties.

Fries is hoping that Warcraft players will keep buying the figures, despite the economic situation.

“I think that when times are tough people tend to stay close to the home and so that’s generally good for video games,” he said. “Our product is certainly something optional on top of that, so how much it will be impacted, we’ll see.”

Business is thriving for Redmond startup FigurePrints, a company that began producing hand-sized 3D figures of World of Warcraft characters in 2007.

Founder Ed Fries, former head of Microsoft’s game studios, didn’t share dollar volume but said the company exceeded last year’s target of 10,000 figurines. The company’s based in Redmond but manufacturing is done with advanced 3D printers in Canada.

Today the company’s announcing that it’s expanding to Europe, beyond its original market of the U.S. and Canada. About a quarter of the 11 million Warcraft players are in North America; expanding to Europe adds another quarter or so, Fries said.

Asia’s next for the company, which would then be able to reach most players.

FigurePrints may also extend its product line with higher- and lower-end products.

In Europe, it’s selling the figurines for 129.95 Euros, plus shipping and duties.

Fries is hoping that Warcraft players will keep buying the figures, despite the economic situation.

“I think that when times are tough people tend to stay close to the home and so that’s generally good for video games,” he said. “Our product is certainly something optional on top of that, so how much it will be impacted, we’ll see.”


 

 

Posted by JImmy at 01:49:50 | Permalink | No Comments »