Where we stand (and run and jump) in 2009
Tired of intense gaming sessions not burning fat or toning muscle? Change is on its way, and Steve Steinberg has his ear to the ground.
Trainer Harley Pasternak tries out the Wii during the Wii Fit Moms event hosted by Garcelle Beauvais Nilon and Harley Pastern at the SLS Hotel on December 11,
2008 in Los Angeles. (JOHN SHEARER/WIREIMAGE)
It’s always cool to witness the birth of a new gaming genre. A few years ago, the idea of a “fitness” genre in gaming would have been laughable.
I was there the first time gamers got to use a primitive first-person view to take down Hitler and his minions, and I was there the first time gamers got to take to the air as a voyeuristic mosquito to suck the blood of cute animated Japanese girls.
Obviously, though, as Darwin pointed out in a 1997 letter to the editors of Electronic Gaming Monthly, the continued existence of a species comes down to survival of the fittest. Today, we have no shortage of ways to lay waste to a menagerie of nasties in first-person-shooters; yet the number of titles in the “perverted winged insect” genre remains at one. Some genres survive and prosper; some become extinct.
Gamers, it was assumed, were sedentary endomorphs whose only concept of strength, endurance or agility related to boosting these attributes to affect the killing power of their “World of Warcraft” warrior or their “Final Fantasy” “Chosen One.” Amazingly, though, the fitness genre has grown from a handful of novelty titles released haphazardly over the past decade to a shelf’s worth of disks and carts designed to raise the strength, endurance and agility levels of the person who’s actually playing the game. Heck, the genre has even supported a full year of my monthly “Health Meter” columns.
As far as console makers go, none did more to get gamers up and moving in 2008 than Nintendo. The movement-based gaming that had been around since the Wii dropped took a decidedly fitness-friendly turn with “Wii Fit,” which was released in the spring. The game — which shipped with the technologically crazy-cool Wii Balance Board — managed to attach to exercise that feeling of wanting “just one more try.” Attempting to set a new record in something as goofy as hula-hooping was just as compelling and time-consuming, and delivered the same “gamer’s high,” as attempting to take down the final boss in any action game or take first place in any racing game.
There was more good news in the fall when third-party publishers released games that supported the Balance Board. EA’s “Skate It” and Ubisoft’s “Shaun White Snowboarding: Road Trip” and “Rayman Raving Rabbids TV Party” came up with creative uses for the peripheral. In 2009, there’ll be even more reasons to fire up your Balance Board. Konami’s and Hudson’s “Marble Saga: Kororinpa” — the follow-up to 1997’s “Kororinpa: Marble Mania” — will let gamers use their Boards to guide a marble through a world that’s just as bizarre and oddball as the word “Kororinpa”; and PlayLogic’s and Icon’s “Vertigo” will unleash the Board on the racing genre.
The biggest title on the horizon for gamers looking to get a real-life “health boost” is EA’s “EA Sports Active.” The game will support the Balance Board, but the primary mode of exercising will be with resistance bands. The game — which is looking to be the first “Wii Fit”-killer — comes complete with the blessing of Oprah’s health guru, Bob Greene. Oprah is, of course, a kingmaker. So, even if the game falls short of expectations, expect it get a whole mess of push from the Big O. Look for “EA Sports Active” to become “The Eckhart Tolle of Fitness Games.”
The House of Mario has also made some non-Wii-related contributions to the to the fitness genre. The Nintendo DS has become a fantastic piece of hardware for teaching and training. And no publisher took advantage of its power more than Ubisoft. The publisher released Quick Yoga Training which, along with Konami’s Let’s Yoga and Let’s Pilates, gives handheld gamers more than enough ways to get all bendy. It also released a pair of titles that should help out many follow through on their New Year’s resolutions. “My Weight Loss Coach” offers exercise and nutritional advice, and even comes with a pedometer that you can wear to count your steps and then attach to your DS to upload your step-count into your in-game profile. “My Stop Smoking Coach” was developed with the help of real-life “stop-smoking coach” Allen Carr. I don’t recommend that you start smoking to test if the thing works, but it looks like a more fun way to end your cigarette addiction than going cold turkey, hypnosis, or simply dying.
On the third-party peripheral scene, 2009 might be a big year for the British company Gamercize. It’s hooked up with a U.S. partner to get its fitness-based gaming controllers deeper into the U.S. market. It offers both steppers and cycles that can be attached to next-gen and last-gen consoles. Instead of just using your thumb and an analog stick to move your on-screen character, the devices force you to walk, run, or pedal to keep your gaming going.
While the good news is that it seems like the future will be full of great ways to slim down, get strong, and work on your balance, agility and coordination all in a gaming context, the bad news is that there will probably be a lot of lousy ways to do it as well. Imitation may be the sincerest form of flattery, but in the gaming world, imitation is usually a very insincere to way to rip off gamers with subpar knockoffs. With the fitness gaming genre starting to blossom and games like “Wii Fit” and, soon, “EA Sports Active” making headlines in the non-gaming press, you can be sure there’ll be a lot of folks looking to cash in. As the year goes on, I’ll let you know what is — and what isn’t — the real deal.