Sunday, September 28, 2008

How to Earn Lots of Gold in World of Warcraft

World of warcraft, the most popular MMORPG to date, has just like any other fantasy based RPG its own currency exchange system. The currency exchange works in world of warcraft ( Buy wow gold ) , with three sets of coins, copper coins, and with a hundred copper coins it will equal one silver coin, with a hundred silver coins it will equal one gold coin. Now wow gold in world of warcraft is what everybody needs to thrive, there is hardly any advancement without working your characters toon butt off earning tons of gold, almost sounds like real life.
The difference from earning money in the real world and earning a living in world of warcraft is that in WOW you can bash someone’s head in and steal his money you won’t be put on charges, and in the game you chose whatever field you chose to go into. Yes in the game of world of warcraft you can pick and chose what job you’d like your avatar to specialize in and that is where a lot of the big cash comes in.
There are ten primary professions you can have alchemy, blacksmithing, enchanting, engineering, herbalism, mining, leatherworking, skinning, and tailoring. Now some of these professions go together with others such as mining and blacksmithing, you’ll need the metal the mining gives you to blacksmith with into weapons and armor.
There are three secondary professions which are first aid, cooking and fishing. You can learn all three of the secondary professions but only two of the primaries so chose wisely. You will gain lots of coin selling your special talents you pick, to others, not venders mind you, there are general prices that venders buy items off of you for, and the price the venders buy the items from you for is much lower then what you can get for them if you sell the items on your own to other players.
The more you use your profession the better you will become at it and the more specialized you will become to it. You can get so high that people will seek certain items only you and those of your level will be able to create for them, at this point you can name your price. Alternatively if you want to skip the whole having a profession thing then in my opinion you’re only other shot is questing. Taking adventure after adventure selling the spoils and keeping all the loot you find off of everyone you beat, the old fashion way. While the later might sound like a better road to travel since having a profession is just like real life, consider that fact that without that profession you might just end up a poor troll or sad Paladin in the world of warcraft.
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Posted by JImmy at 03:31:27 | Permalink | Comments (2)

Warcraft Mastery Pro

As I was surfing the next the other day I ran into a really neat site which offered information on some of his favorite World of Warcraft Guides. Their site provides details on the uniqueness, indepth details and ranking of each guide they have used. They have a wide knowledge of which paid guide can offer you the most out your money.
Their World of Warcraft gold guide is also quite explicit. Their gold guide is easily capable of making well over 200 wow gold per hour on average. Best part of their gold guide is that it is well tuned for many levels as well as for Horde and Alliances. The guide is even updated to patch 2.4 which includes Fury of the Sunwell. The entire guide is completely legal free and does not violate the terms of Blizzard in anyway.
Their leveling guides includes step by step information along with a map pointing where’s what and what’s next. Fully detailed, an average player can level to
70 in less than 2 weeks worth of playtime. Why go through the hard grind when their step by step guide is maximaze your gaming. Save your time and enjoy the game rather than the tidous quest by quest look up.
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Posted by JImmy at 03:29:49 | Permalink | Comments (2)

Farming Sunfury Signets with Mage


 

Mages in World of Warcraft is obviously one of the best and only “area of effect” classes besides a warlock. Both a fire mage and ice mage will work ok but a frost mage for sure will definitely shine over a fire mage in this step by step guide. A frost mage have much more survivability over the fire spec. Using this method, you should be able to average approximately 100 sunfury signets as well as possibly 5 arcane tomes. This itself should yield over 100 wow gold . More than likely you will also be receiving lots of rare items and recipes here as well.
To begin, your mage does not require to be greatly geared out but anything with over 400 bonus frost damage should do fine. Ideally you would want more, somewhere close to 700. Your mage should have these abilities in their talent tree in order to utilize this guide. The following are a must have; water elemental, ice barrier, ice floes, improved blizzard, and cold snap. There are also other spells that I highly suggest getting such as permafrost, ice shards, piercing ice, icy veins, shatter, improved cone of cold, arctic winds, shattered barrier, fingers of frost, improved water elemental and deep freeze.
Once you have the requirements set, make your way to Netherstorm in Outland. It is one of the highest level zones in World of Warcraft as of the Burning Crusade expansion. This farming method is not only ideal to farming for gold but also for leveling your characters. With skill and practice, you can start farming with your mage at about level 67 to 68. Ideally 68 because of the “to hit code” that you will face at lower levels. This is a great way to level yourself, gather gold and build your faction with the Scryers. Once you arrive at the neutral town of
Area 52, make your way a bit south and west until you reach Mana Forge B’naar.
There are about 3-5 camps of sunfury mobs that you can easily kill. To start, you should try small groups of maybe 3-5 for practice until you are more comfortable with the surrounding and the method you should use. Fully buff yourself up slap on an ice barrier then hop on your mount. Grab a small group of 5 with your mount and pull them onto a safe isolated spot where you can kill them with out interruption of your casting. Once you have them at your sweet spot, frost nova them down, blink away, bring out your pet if you need and start casting blizzard. Should they get close enough to hit you and your frost nova is not back up, use your pets. Freeze them again, rinse and repeat with blizzard, cone of cold or arcane explosion.
Once you get enough practice, you should be able to handle these mobs like a pro. You should be able to kill a group of 20 and up with no problem at all. Yes this does get very boring over time but it is still one of the fastest and most commonly used methods of Chinese World of Warcraft gold farmers and gamers. Keep in mind this wow gold farming technique requires lots of repairs on your gears as you will be getting hit quite often.
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Posted by JImmy at 03:28:54 | Permalink | Comments (2)

World of Warcraft Exploits Explained

There are many websites available that claims they have all the exploits to World of Warcraft, all the dupes, the hacks and tricks that can make you all the gold you need in the game. Do you honestly believe that is possibly true? First things first, an exploit is a bug in the game that players can utilize to give them some sort of advantage. Some may yield great benefits and bonuses while some may possibly do almost nothing. Hacking a game with 10 million players is rather quite tough; Blizzard would obviously have a very large development staff in order to create an environment for that many players. So the question again is, why do these sites claim to have such exploits or hacks?
There are numerous reasons why these sites may claim or even have them available. Many players get greedy when a site claims they have a wow gold dupe that can make them 1000s of gold within minutes. Imagine, if you had found a site that claimed they can get you a 1000 gold in a minute, wouldn’t you want a piece of that? The average player can only obtain about 100-200 gold per hour. You would be filthy rich in World of Warcraft and can buy anything you want or need. Along with that, gold itself has monetary value. 1000 gold is valued at about $
25.00 in real dollars. Making $25.00 a minute isn’t too bad eh? That’s $1,500 in 8 hours, wouldn’t you think a bit fishy? Why would some person you don’t know give you that type of valuable information?
So you must wonder what benefits do these sites have? Well, there are a few different type of sites that offers these exploits for World of Warcraft. The most popular of them all are the ones who will charge you for them. The average site would charge by subscription and you have access to all their exploits, tricks, cheats, hacks found. Usually a yearly subscription instead of monthly, how often does one really find a new exploit and is able to charge the same amount for a small new addition? Another method they use is they proclaim they have this godly hack or whatever they’ve just found and is selling it for the famous “$24.99 but if you act now, only $12.99” or “get it now before Blizzard patches it”. Majority of these are just plain scams, they are more than likely to have already been patched or has never even worked. If they do work, they are probably not as efficient as they claim to be.
Then there are those sites that are offering them for free. They go on and on about how good it works and there is no purchase necessary. Free to download and use. Noticed, the word “download”? Yes that’s right, download. You’re looking to download a hack but instead you get hacked yourself. You lose all your precious wow gold and valuable belongings you have worked hard for because you got a tad greedy and wanted it all. There have been many players who have been scammed by downloading hacks and exploits. They infest your computer with backdoors, Trojans and sometimes just a bunch of pop ups that will harm your computer.
Yet if you are lucky, there are a small handful of sites that are honest and will provide you with the free hacks and exploits you have been searching for. Usually these tricks they offer does not provide much of a benefit or does not give much benefits and Blizzard probably figures there are a ton more important stuff that needs work on than these small fixes. Either way, exploits are illegal and you may get banned if caught using them. If you should decide to use them anyway, at least get yourself a virus scanner and avoid having your account stolen.
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Posted by JImmy at 03:27:52 | Permalink | Comments (2)

Mercenaries 2: World in Flames

One of the common knee-jerk reactions from reactionary parents and politicians to Grand Theft Auto 4 (John McCain famously called the game “a sin against God”) was that the game depicted and even encouraged people to steal cars, kill prostitutes, mug strangers—in short, it glorified a world without morality. But those that actually experienced Niko Bellic’s narrative in GTA IV soon realized that behind all of the murder and mayhem lay a deep sense of moral ambiguity. Niko would sometimes let slip the regret he felt for the dirty deeds of his past, and the player got to sometimes see the unfortunate consequences of his mistakes.
So if our crusading culture-warrior leaders really wanted to go after an uber-violent, morally vacuous sandbox type game, they really should have aimed their crosshairs at a game like Mercenaries 2, whose subtitle World in Flames pretty much tells you all you need to know about its anarchic nature.
In Mercenaries 2, you are encouraged to do things like destroy a shanty town full of shacks with a tank (to take down a few military targets) or hire a drunken Russian pilot to flatten an entire downtown of a city, and it’s all handled with a casual but brutish humor.
The overarching theme in Mercenaries 2 is a simple, Machiavellian one: Kill people to get paid, and if you don’t get paid, kill the people who don’t pay you.
This message is hammered home in the very first mission, where the mercenary you choose agrees to do a job for Ramon Solano—a fast rising Venezuelan politico—who double crosses you instead of paying you for extracting a kidnapped associate for him because he is tying up loose ends before setting himself up as dictator by way of political coup.
So what do you do as an honest mercenary? Seek revenge and kill him, of course. That’s the main crux of the plot.
Sure, there is some political intrigue going on in the background—Venezuela is in the midst of rebellion, with oil the central focus of the conflict, and its army is doing its best to maintain control of the country, but there are a number of factions looking to take control: Universal Petroleum, the People’s Liberation Army of Venezuela, the Chinese army, the Allied Nations (aka the US), and the Rastafarian Pirates. However, it feels like it’s all just window dressing for your hunt for Solano.
On an interesting sidenote, then Venezuelan president Hugo Chavez publicly condemned Pandemic Games in 2006 for making Mercenaries 2 not because of its violent content, but as propaganda created to drum up support for an invasion because the game depicts the virtual invasion of Venezuela, the overthrow of its government, the destruction of the country’s major cities and rural areas, and the takeover of the oil industry.
Chavez would probably laugh if he actually got his hands on the game, because even government propaganda would likely have better dialogue and characters than Mercenaries 2, which features more cringe inducing one-liners than almost every Schwarzenegger action flick from the
80’s. The main playable mercenary Mattias looks like a combination of a Hell’s Angels biker gang member and Mad Max post-apocalyptic thug and spouts out sub-Duke Nukem quotes with a hilariously bad Australian accent after shooting down his enemies. The second of the three mercs, Jennifer Mui is a Lara Croft clone from the good looks down to the droll sarcastic putdowns doled out in a high British accent.
But things like plot, moral compasses, characters and dialogue are all secondary concerns in Mercenaries 2. When you have to lay serious waste to Venezuela, who has time for anything else? And it’s in the action and in the sheer destruction that the game really shines.
The first few missions let you get used to the game’s third-person shooting action. From the start you’ll shoot various guns and missiles, use grenades and explosives, drive cars, boats, and other vehicles and you’ll find that it’s entertaining to see all the things that you can make go boom. Entire trees crash to the ground when hit by rockets, fences topple when you run them over, and bodies and shrapnel fly through the air from explosions.
The faction system is simplistic enough that it almost resembles something like World of Warcraft( Buy wow gold)‘s faction system. Kill a faction’s enemies and complete missions for them and they begin to like you, eventually allowing you to land at their outposts or buy air support. Kill members of a faction or do them ill will and the opposite happens—they begin shooting you on sight or close their shop doors to you. The concept doesn’t completely work because it never feels like you can play one group against each other, but it’s an interesting attempt at making you feel like a double or triple agent.
Each mission is classified as either a contract or a bounty. A lot of the contracts involve traveling to a destination and destroying the opposition, but there are also escort missions, destruction-based missions, firefights, and others. The bounty missions consist primarily of seeking out HVTs (High Value Targets) and taking down targeted structures. Retrieving HVT’s alive is worth more but it’s much simpler to kill the target, then snap a picture and take fifty percent of the money.
Mercenaries 2 is at its best in co-op mode, where blowing up Venezuela with a friend is always more fun. In co-op, friends are able to join your game, or you can hop into someone else’s at any time.
Overall, Mercenaries 2, especially in co-op mode, is a fun diversion for a few hours, but there are too many small bugs, feelings of repetitiveness, crappy dialogue and ludicrous plot points to make it feel like a top action title for the 360—not to mention the feeling that you have to check your sense of morality at the door.
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Posted by JImmy at 03:26:53 | Permalink | Comments (2)

A Casual Week

It’s been an interesting week for casual gaming. One of the items that got a lot of press was the announcement that a PopCap sponsored add-on for World of Warcraft (Buy wow gold)
would allow players to play Bejeweled during their in-game downtime. This was a neat story: A corporation bringing rogue IP back into its fold in a symbiotic manner. A nice alternative to the Scrabalicious route. The bigger news item from the business side of gaming is that in-game advertiser Double Fusion has restructured their sales teams into core and casual teams. From a broader scale perspective, this separation between casual and core is a smart move, since the two fields differ wildly. It’s a distinction that will be highlighted in the industry in the coming year, as the two spaces redefine themselves.

Two research items on female gamers surfaced as well.

The first item was a survey of women on their game habits conducted by E for All and PoshMama.com. According to the survey, 33% reported they’ve played games when they should have been sleeping, 32% play while on the phone, and 53% reportedly have been late to non-professional meetings due to playing games. That’s further indication that the term “casual” is a misnomer. The second research item was a finding by NPD that girls 6-14 are spending increasing amounts of time in virtual worlds.

Now Microsoft, feeling fairly secure with the core demographic for the Xbox 360, is pushing a multimillion marketing blitz to expand the console to casual players. Having dropped below the $200 price point for their
Arcade version of the system, and with their Netflix exclusive, they are poised for solid sales this fall.

However, while they do have peripheral packaged games, such as Lips, slated for release, they face a high hurdle, given the complexity of the controller. Perhaps the development and packaging of a “casual” controller with a simpler layout would provide the stepping stone needed to train new audiences in game-pad based play. But without some measure of stepping stone, I’m not sure they will net the casual crowd.
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Posted by JImmy at 03:25:46 | Permalink | Comments (2)

Closure of ‘Halo Wars’ developer shocking

It’s hard to believe that any developer making a game based on Halo could be shut down for financial reasons, but that’s the fate awaiting Dallas-based Ensemble Studios.
Microsoft, which owns Ensemble, recently told the successful, well-regarded maker of strategy games that it will be shuttered after its newest game, Halo Wars, is finished in a few months.
Bruce Shelley, a high-profile designer at Ensemble, said on his official blog that when Microsoft delivered the bad news earlier this month, “Everyone at our studio was shocked.”
Until now, Microsoft has declined to elaborate much on its decision, but I got an e-mail interview this week with Bonnie Ross, general manager of the Halo business at Microsoft.
She didn’t directly answer all the questions – the closure was “rooted in an evaluation of the larger strategy and direction of [Microsoft Game Studios] and Ensemble,” whatever that means – but there are some new revelations (full transcript of the interview is at our game blog, punchbutton.com).
For example, Ensemble, which is based near downtown
Dallas, had been planning to relocate to Plano.
So one reason Microsoft announced the closure before Halo Wars was completed was that the 102 Ensemble employees were starting to look for new houses, schools, etc. Microsoft didn’t want to put those workers through all that hassle just to lay them off a few months later.
Does the closure of Ensemble represent a shift in Microsoft’s focus toward console games, and away from PC games? Halo Wars is coming for the Xbox 360, but otherwise Ensemble has been mostly a PC game-maker.
“I can assure you the Windows platform remains a large focus for Microsoft, despite our growth in console development,” Ms. Ross said. “In terms of revenue, Windows is far and away the largest gaming platform in the world, so it’s an incredibly important part of Microsoft’s gaming business.”
One Windows game that Ensemble was reportedly working on at one point was a Halo-based massively multiplayer role-playing game, sort of like World of Warcraft ( Currency wow gold )
in space. That title was canned a year or two ago, though.
Ms. Ross said that cancellation did not factor into the decision to close Ensemble.
Ms. Ross said shifting development of Halo Wars to another studio was never considered, and Microsoft is confident that Ensemble will turn in a top-notch product before turning off the lights.
Some employees have already said they plan to form a new studio that will be closely aligned with Microsoft and handle post-release support for Halo Wars.
At the end of the day, this is still something of a baffling decision.
Ensemble recently noted that its flagship Age of Empires franchise has sold 20 million copies since the company was formed in 1997 (Olympic swimmer Michael Phelps is apparently a big fan).
That’s hundreds of millions of dollars in revenue and, even in this day and age of $700 billion financial bailouts, that’s real money.
So, for now, let’s just toast the fine developers at Ensemble, wish them well, and hope Halo Wars kicks butt.
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Posted by JImmy at 03:24:37 | Permalink | Comments (2)

Warhammer Online” Impressions


 

This week’s column covers some of my early impressions of Warhammer Online: Age of Reckoning (PC), the newest massively-multiplayer online game to hit the market.
I explain most of the basics inside, but the best thing I’ve discovered with ‘WAR’ is that it finally made me enjoy player-versus-player combat.
I’ve been a World of Warcraft
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fiend for several months now, but largely ignore PvP in that game because of the way it’s separated from the overall questing/leveling experience. In contrast, WAR not only offers an enjoyable host of player-versus-environment content (the easily-accessible Public Quests feel like bite-sized WoW instances and are tons of fun), it uses integrated PvP battlegrounds that you can literally stroll (or charge, if you prefer) into whenever you feel like a change of pace.
Taking enemy territory in the game actually counts for something too, as it grants leveling bonuses for your PvP rank (which complements your standard character rank, aka “level”), merchant discounts/selling perks, and access to PvP gear vendors.
Some reviews and players have voiced complaints that leveling slows down too much in latter zones, but I can’t really speak to that since my character is only hovering near level 15 at the moment.
My gripes are mostly with small tech issues and the jerky combat animations, but for a new MMO, WAR is extremely polished. With that said, much of the best content like Public Quests and world PvP depends on other players being around, and when things are dead, WAR quickly goes from “great” to “decent.”
I’ll shut up now and just let you check out my thoughts and general info on the game, and be sure to read some of the other reviews out there.
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Posted by JImmy at 03:23:35 | Permalink | Comments (2)

Saturday, September 27, 2008

UK WoW fans plead for Lich King Collector’s Edition


UK gamers are up in arms and venting spleen in forums over fears that the Collector’s Edition release of world of warcraft: Wrath of the Lich King will not be be released in Blighty.
According to a statement from publisher Blizzard Entertainment, the CE version will only be available in “select regions”. We contacted the firm to find out which locations will be favoured, but so far the company hasn’t returned our calls.
What we do know is that US gamers will be get their mitts on the Lich King CE. Amazon.com has this version of the game listed. Amazon was taking advance orders, but it’s now sold out of its initial allocation.
uproar over this apparent rejection. They’ve vented their frustration in numerous forums. The game’s official forum, for example, is bursting with speculation that UK gamers won’t be offered the CE version.
One gamer pleaded for a “representative from Blizzard to confirm which retailers are going to be selling the CE”. Another fan said simply that it “seems bizarre that Blizzard wouldn’t release the CE over here”.
Topic threads on Amazon’s UK website strike the same note. One contributor asked Amazon UK to list the CE version for sale in the UK because he’s got the money burning a hole in his pocket.
We contacted HMV to see if it’ll sell the Wrath of the Lich King CE, but a spokesman for the retailer said he didn’t know either way. “I have checked with our Games team, and they have received no official notification from the supplier,” he said.
But there’s some good news. A spokeswoman for the British Board of Film Classification (BBFC) told us that it’s awarded a 12 rating just this week to a DVD entitled World of Warcraft ( Buy wow gold ): Wrath of the Lich King - behind the scenes.
In the US, the DVD comes with the CE and contains a cinematic introduction video, a Black Temple patch, music and unreleased pictures. But if the BBFC’s classified the DVD separately in the UK it begs the question whether it’ll be sold separately - unlikely - included in a CE, or bundled in with the game itself.
The BBFC told us it had not had a Collector’s Edition of the game submitted for certification.
One thing that is for certain is that will be out in the UK on 13 November, priced at around £25 ($40/€35).
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Posted by JImmy at 02:53:39 | Permalink | Comments (1) »

Mythic’s Awful Mac Gaming Mistake

As I’m sure most of you know already, a brand new MMO has just been released. Warhammer Online: Age of Reckoning has been one of the most talked about and eagerly anticipated games of the last few years. Some are already calling it a World of Warcraft ( Currency: wow gold ) Killer as it has finally brought some real competition to WOW and is the first viable alternative for players who have had enough of WOW.
There’s just one problem with Warhammer Online though…there’s no Mac version! Yep, that’s right. Somewhere along the way in its development Mythic Entertainment—the company who makes WAR—decided that they simply couldn’t be bothered doing a Mac version. Unlike Blizzard or Maxis who both released Mac versions of World of Warcraft and Spore—Mythic stupidly did not.
This sort of overlooking of Mac gamers is not wise in this day and age. Given the sheer coolness and fantastically amazing stuff in Warhammer Online it seems clear that Mythic’s decision not to release it for the Mac is cheating Mac gamers out of some great fun and it’s probably cheating Mythic out of some great money.
Since Blizzard and Maxis could release a Mac version of World of Warcraft and Spore on the same disc as the Windows version then why the heck couldn’t Mythic?
Why Should Mac Gamers Care About Warhammer Online? So what’s so great about Warhammer Online and why should Mac gamers care? Well for starters it’s not World of Warcraft ( Buy wow gold ) . Don’t get me wrong, I’ve been playing WOW for about three years but even I’m done with it. I just can’t stand it any more. There’s nothing left to do and the game has some serious problems that the Blizzard developers won’t fix.
Besides, sometimes you just need a change and Warhammer Online delivers that change. It’s close enough to WOW that long time WOW players can jump right in but it’s different enough that it fixes some of the glaring problems in WOW such as bad PVP, dumb quests (where the game doesn’t realize that you’ve already done a task and thus doesn’t credit you for doing it if you pick up a quest about it later), lack of world PVP, not totally gear-dependent, and a bunch of other stuff.
One of the things I like best about Warhammer is the Tome of Knowledge. It keeps track of pretty much everything you’ve done in the game and is a fantastic treasure trove of lore details. Add to that, the public quests, realm versus realm, new classes, great graphics, experience for PVPing, scenarios, and a whole host of other things and—you have one hell of a game!
Warhammer really is the next generation of MMO in many respects and no Mac gamer should lightly dismiss it. Mac gamers should definitely care whether or not there’s a Mac version of Warhammer because the game really is that fun and it’s a refreshing change of pace from WOW.
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Posted by JImmy at 02:51:50 | Permalink | Comments (2)