Friday, December 5, 2008

‘Body by Nintendo’ helps your health

Listen, I have to tell you, people are starting to talk. About you. Yes, you. Your friends may not say it to your face, but they’re definitely talking. About what, you ask? I’ll tell you but only because we’ve been through so much together these past few months.
OK – here goes.
You’ve put on a few. Pounds, that is.
Don’t be ashamed. It happens to everyone around this time of year. You’ve just spent a week over break with your family, lounging around the house watching Christmas movies, eating snacks and leftover stuffing. It would happen to anyone.
Luckily, I’m here to help. In truth, I feel partly responsible for your sorry condition. You’ve probably become hopelessly addicted to video games after reading this weekly column, foregoing showers and cardio regimens for late night “Gears of War
2” sessions and “World of Warcraft ( Buy wow gold ) ” level grinding.
Pitiful as your life has become, there may be hope. Exercise titles are the new fad in the world of video games and I’ve got a perfect four-game circuit to tone that flabby body of yours.
Let me introduce you to Josh Clark’s world-renowned “Body by Nintendo” workout routine. You can thank me later.
1. “Wii Fit” by Nintendo
“Wii Fit” continues in the tradition of first-party Nintendo titles that bundle large, unwieldy accessories. In this particular case, it’s the Wii Balance Board, a modern upgrade to the old pressure pads released with “Track & Field” for the NES back in the early days of gaming. “Wii Fit” tracks exercise and weight loss on a daily basis, giving fitness-minded gamers some motivation to stick to a persistent regimen. Shockingly, the included games are pretty fun, so it won’t be as much of a pain as dragging your lazy ass up to the Rec Center every morning.
2. “Dance Dance Revolution Hottest Party” by Konami
Another Wii title (though you can find a copy for any system on the market), “Dance Dance Revolution Hottest Party” is the home version of everyone’s favorite arcade pastime. Anyone fortunate enough to have witnessed a “DDR” master in action can attest to the cardiovascular benefits inherent in shifting your feet around like an idiot to techno music. This game doesn’t keep track of your progress like “Wii Fit,” but it’s a hell of a lot more exciting to play.
3. “Active Life Outdoor Challenge” by Namco
For those reclusive shut-ins, “Active Life Outdoor Challenge” brings the majesty of the outdoors where it truly belongs: indoors. This is basically “Dance Dance Revolution” for people without the ability to dance. You’ll engage in all sorts of common, everyday outdoor activities such as log-jumping, mine-cart-racing and, well, stepping on moles’ heads. It’s a bit eccentric, but at least you don’t have to dance.
4. “My Weight Loss Coach” by Ubisoft
“My Weight Loss Coach” for the Nintendo DS is probably the most practical of any of these titles. The game comes with a pedometer to track your steps on any given day, so you get a real sense of progress as your exercise goes on. The game even teaches you how to eat right to maintain your newly fit physique, so it’s a valuable resource even after you’ve inevitably given up on your workout to focus on hitting the new “World of Warcraft” level cap.

Posted by JImmy at 02:34:20 | Permalink | No Comments »

When the Lich King Calls: Lured Back to Warcraft

In March 2007 I stopped playing World of Warcraft ( Buy wow gold ) . At the time I had recorded 3,265 hours of playing time on my main character, a powerful warlock who binds demons to his will and corrupts his enemies with eldritch decay.
For more than two years I had played the game as if it were one of the most important things in my life. Four or five nights a week, promptly at 8, I and a few dozen companions around the country would sit at our computers for a highly disciplined session of virtual dungeon raiding that would usually end around
1 a.m.
It worked because my girlfriend during much of that time was an investment banker. She rarely left the office before midnight and preferred I spend my evenings slaying dragons rather than running around New York City without her. Call it codependent gaming.
We broke up, but I stuck with WOW through its first expansion, the Burning Crusade, released in January 2007. I slept twice in four and a half days as I raced to be the first player on my server to hit the new power plateau: Level 70. Then I burned out. One random Thursday I realized I had become hooked on the impossible notion of “beating” World of Warcraft, of not only seeing everything in the game but also seeing it before anyone else. More important, I realized it was interfering with the rest of my life. I quit my guild on the spot, logged off and never went back.
Until three weeks ago.
I had never experienced deep emotional trepidation in relation to a video game until I reinstalled World of Warcraft on my computer just hours before its latest expansion, Wrath of the Lich King, went live for the game’s more than 11 million players (up from around 8 million when I began my hiatus).
I knew Wrath would be immense in scope, accessible and stylized in its art direction, rich in its lore and head-shakingly careful in its overall design. I knew that World of Warcraft had propelled Blizzard Entertainment, the game’s developer and publisher, to a level of staffing, craftsmanship and wealth unmatched by any other maker of massively multiplayer online games (known as M.M.O.’s). Over the last dozen years Blizzard has released not a single clunker. Across the Diablo, StarCraft and Warcraft franchises it has had an almost unnervingly consistent run of one global blockbuster after another. (It was no surprise that Wrath set a record for PC games with 2.8 million copies sold in its first 24 hours.)
So I knew there was about as much chance of Blizzard’s dropping the ball with the latest expansion for its flagship product as there was of Plaxico Burress catching a touchdown for the Giants this weekend. And I am happy to have been right. With Wrath, World of Warcraft remains the consummate online game and in some ways the pinnacle of what video games are supposed to be about: melding lush production values with a profound appreciation for what people find fun, bringing people together cooperatively and appealing to both families and hardcore players.
Instead of worries about the game itself, my trepidation stemmed from selfish and at times contradictory concerns. Would I get sucked in again? Would I want to get sucked in? Would I resent the loss of my old status as a top player? And most important, would I still know anyone?
I am happy to have been wrong to be concerned. It has taken me about 110 hours to progress from Level 70 to Level 80, but at least I spread it out over three weeks this time. I actually enjoyed my anonymity as I moved across the new continent of Northrend, traveling from the Howling Fjord to the Grizzly Hills, the verdant Sholazar Basin and the peaks of Icecrown. As other players crowed about being the first on my server to reach various achievements, I discovered a new humility as just another journeyman adventurer.
And most heartwarming, I have felt a bit like one of the Blues Brothers as my online teammates have started putting the band back together. Logging on that night just before Wrath went live, I was stunned to find that at least a dozen of my old friends had started a new version of our guild. Fifteen minutes after logging in for the first time in more than 18 months, there I was back in our guild’s chat channel catching up with names and voices that I had once spent most weeknights with. From person after person I heard stories like mine, of players who had taken extended breaks from WOW only to come back for Wrath of the Lich King.
How long will they stay this time? How long will I? One complication is that I have another online gaming family to worry about now, in Eve Online, the science-fiction M.M.O. I’ve been playing in my absence from World of Warcraft.
Then again, Eve is a very serious, complicated game, while WOW seems to have grown easier over the years. Even the best players used to spend weeks or months figuring out the most difficult encounters in WOW. With the new expansion, hard-core players blew through all the new dungeons in a matter of days.
All of which may make World of Warcraft a nice, casual change of pace for me now. At least until I find a new girlfriend who works nights.

Posted by JImmy at 02:33:21 | Permalink | No Comments »

World of Warcraft: Wrath of the Lich King (Macintosh)

Gamespot editors’ review

Four years and well beyond 10 million subscriptions after the release of World of Warcraft, Blizzard’s phenomenally successful massively multiplayer online role-playing game is barely recognizable as the same game that sold almost a quarter of a million copies in its first 24 hours. The game has been in a near-constant state of evolution since 2004, and up until last month, the steady flow of new features and improvements had all been patched in for free, with only one exception: the Burning Crusade expansion pack that’s required to play Wrath of the Lich King. The recently released second expansion pack doesn’t boast as many back-of-the-box bullet points as its predecessor, and it doesn’t offer anything for new players, but if you’re still playing WOW or you’re looking for an excuse to get back into it, this thrilling new adventure is not to be missed.
All of the new content in Wrath of the Lich King comes with a character-level requirement. You can’t play the new death knight hero class until one of your existing characters reaches level 55, and you can’t attempt any quests in the new Northrend continent until you’re at level 68. The most significant exception to this rule would have been the new inscription-crafting profession, but that ended up being patched in shortly before the expansion’s release alongside new talents for every character class in the game, an Xbox Live-style achievements system, barbershops, an extremely useful in-game calendar, and numerous user-interface improvements. There’s new content for low-level players, but you don’t need the expansion pack to get it.
Mounts and vehicles feature in a number of the new quests.
Regardless of where you choose to start your Wrath of the Lich King adventure, it’ll quickly become apparent that considerable effort has gone into making the new content compelling. There are still plenty of fetch quests, and there’s certainly no shortage of non-player characters looking for heroes to kill a certain number of whichever species or faction they have a beef with. Liberally sprinkled in among those genre requisites, though, are some quite different challenges that not only add some much-needed variety but, in some cases, also do a great job of immersing you in Warcraft’s rich lore. Previously, WOW relied on you reading the briefings that bookend quests for its storytelling, but in Wrath of the Lich King, it’s often the quests themselves that get the job done along with a handful of in-game cutscenes. You might go into the expansion not knowing your Arthas from your elbow, but after questing in Northrend for a while, you’ll inevitably gain some understanding of just why the world of Warcraft needs so many heroes.
Playing through the death knight’s starting area also exposes you to some interesting Warcraft lore, and doing so is recommended even if you have no intention of playing the new class beyond that point. It’s only fair to warn you that death knights can be tough to put down, though; not only are they very powerful and fun to play, but they also start at level 55, they get a free epic mount, and they’re fully decked out with great-looking blue (rare) gear by the time they leave their starter area at level 58 or so. It’s unfortunate that you need to gain another 10 levels playing through Burning Crusade content before you can accept any quests in Northrend, but the death knight is such a powerful class with so little downtime that you can get through it relatively quickly. Players sticking with their nonhero classes will almost certainly feel compelled to tell you that your new death knight is overpowered at some point, and they’re right, at least as far as leveling and questing is concerned. The death knight is also one of the more complex classes to play well, and unfortunately it’s too soon to comment on how they fare in player-versus-player scenarios.
Death knights look overpowered from day one for a reason.
When your death knight or one of your preexisting characters reaches level 68, you need to get yourself to Northrend as soon as possible. Not only is the new continent epic in scale and more impressive-looking than any of the game’s previous locales, but it’s also bursting with hundreds of quests to complete for the numerous new races and factions that you’ll encounter there. To give you some idea of just how many quests there are in Wrath of the Lich King, you need to complete at least 875 of them to unlock the questing achievements scattered across all eight of Northrend’s major regions. There’s so much new content that you could conceivably level two characters from 70 to 80 without having to repeat many of the same quests, though some of them are so good that you’ll want to.
New in Wrath of the Lich King are numerous quests in which you complete objectives at the controls of a mount or vehicle. Quest-specific rides include dragons, mammoths, airplanes, bipedal mechs, and even a giant. The controls are slightly different for all of them, but they’re never complicated and they’re always clearly displayed onscreen as soon as you climb aboard. Another gameplay mechanic that’s used frequently in new quests is phasing, which lets you see areas of the world differently from other players. Similar to how the world appears in gray scale when you die and have to run back to your corpse as a ghost, phasing quests often apply some kind of visual filter to the environment and let you interact with NPCs in different ways. Wrath of the Lich King takes this idea to a whole new level. By completing certain quests, you trigger dramatic changes to the environment that are the same for all players who have completed said quest, but for players who have yet to do so, the world still exists in its original form. Whether this is achieved though technical wizardry or just straight-up magic is unclear, but its integration is seamless, and it’s incredibly satisfying to feel like your actions are having a significant impact on the world around you.
Dungeons and the huge bosses inside them are more accessible for casual players than ever before.
However, not every quest in Wrath of the Lich King is so fulfilling, mostly because the vast majority of them simply aren’t challenging. When accepting a quest, you rarely have to question if you can complete it; you just need to figure out when you can fit it into your jam-packed hero schedule. There are quests for which you need to group up with other players, but even these aren’t nearly as challenging as similar offerings in the pre-Lich King game. It’s no secret that Blizzard wants to make content that’s accessible to the vast majority of WOW players rather than just to those in elite raiding guilds, and in this regard the new expansion is undoubtedly a success, but at times the new content feels a little too easy. There are a dozen new dungeons designed for five players, and every one of them can be beaten in about an hour by a reasonably good group. To get your hands on the best loot dropped by bosses, though, you need to play through those same dungeons on the heroic difficulty setting, which makes all of the enemies tougher and is available only to players who have hit the new level-80 cap.
In addition to the heroic-difficulty dungeons, there are a handful of larger “raid” dungeons for groups of 10 and 25 players that are designed to cater to more experienced players. The challenge ramps up considerably in raid dungeons, and if that’s still too easy for you, there are achievements you can unlock by, for example, defeating bosses in less than three minutes, with a small group, or without letting a single player die. Some of the achievements in Wrath of the Lich King come with tangible rewards such as titles and tabards, and a few of the most challenging ones earn you mounts that can’t be obtained any other way. So if you’re an elitist, don’t worry, there are still plenty of opportunities for you to distinguish yourself from the crowd.

Wintergrasp’s siege warfare offers some of the best MMO PVP to date.
If you’re more interested in player-versus-player encounters than in quests and dungeons, Wrath of the Lich King has you covered, too. There are a number of PVP-oriented quests scattered throughout the world for which you can earn experience, honor, and wow gold on a daily basis. There’s also a new attack-and-defend battleground that incorporates siege weapons, and then there’s the icing on the PVP cake: Wintergrasp. Large enough to support battles between hundreds of players simultaneously, Wintergrasp is a region that exists solely so that the Horde and
Alliance can fight for control of a large fortress in a battle that rages for up to 40 minutes every three hours or so. The goal for the attackers is to knock down the walls of the fortress using siege weapons, get inside the keep, and activate a titan orb (read: large glowing ball) within the 40-minute time limit. The goal for the defending faction is to stop them. When enough players show up to make the battle worthwhile, it’s arguably the most fun you can have in Wrath of the Lich King. Unlike traditional WOW battlegrounds, Wintergrasp is designed in such a way that even players who haven’t reached level 80 yet can contribute, and if your faction is underrepresented on the battlefield, you’ll automatically receive a buff that keeps things competitive.
Besides being a blast, there are plenty of incentives for participating in the battle for Wintergrasp. The faction that controls the fort gains exclusive access to rare-item vendors and to a small one-boss raid dungeon. Furthermore, while your faction controls Wintergrasp, every dungeon boss in the expansion will drop Stone Keeper’s Shards, a form of currency that can be used to purchase powerful items, in addition to their regular loot. A similar feature was introduced in the Burning Crusade expansion, but the associated PVP goal wasn’t as fun, the shards dropped in only a handful of dungeons, and the items that you could exchange the shards for weren’t nearly as desirable.
Among the usual assortment of rare items, epic items, and exclusive PVP mounts that you can exchange your shards for, you’ll find a number of items that look identical to armor and weapons that you might have used in 2004 but that are actually very different. These “heirloom” items are unique not only because they bind to your account rather than to an individual character, allowing them to passed around, but also because they can be used at any level and their stats scale appropriately. Heirlooms are a great idea for anyone who has a high-level character and is looking to start a new one, though it’s unfortunate that they look so dated and generic alongside newer items.

In fact, the look of most of the non-epic armor pieces and weapons in Wrath of the Lich King is disappointing. If you’ve spent any amount of time acquiring good gear in Burning Crusade, then you’re probably heading into Northrend wielding a wonderfully ornate weapon or two and dressed to kill. That gear will likely last you for a few levels, but inevitably you’ll have opportunities to upgrade it as you progress. Is that sword made from two pieces of stone held together with string really more powerful than your blade that looks like it belongs in the hand of a god, though? Yes it is. Armor items in Northrend have a similarly improvised feel, and to make matters worse, it’s entirely possible for you to upgrade them several times en route to level 80 without ever getting an item that looks different or that isn’t the exact same model with slightly different coloring.
The armor and weapons are an acquired taste at best, but there’s no disputing the fact that their design is very much in keeping with the rugged nature of Northrend itself. The continent’s harsh environments are inhabited by half-giant warriors, woolly mammoths, and plenty of other creatures whose appearances suggest that they’re well-equipped to survive there. A few of the models are recycled and showing their age, but as always, the quality of the animation breathes life into them and makes their rudimentary geometry easy to ignore. Northrend’s environments are more epic and detailed than any that have appeared in World of Warcraft previously, but it’s the believability of the behavior of the characters and creatures that makes them really come to life. For example, bears have always featured in World of Warcraft, and they don’t look any different now than they did four years ago. Nevertheless, it’s only in Wrath of the Lich King that they’ve learned to fish for salmon and to be protective of cubs. Similarly, herds of animals can be fascinating to watch; males will fight each other and are the first to respond to any threat from players, whereas females and their young will flee at the slightest hint of danger.
Adding significantly to the appeal of even Northrend’s most foreboding environments is an original soundtrack that, when appropriate, is every bit as grand as the scenery. Having an orchestra play alongside a male voice choir in the background while you ride on a fire-breathing dragon high above the snow-capped mountains of Dragonblight feels truly epic, and the rustic Celtic-sounding fiddle track that plays in the less fantastical Grizzly Hills region as you round up horses or hunt for bears is equally appropriate and even more impressive.
If you’re in a position to enjoy what Wrath of the Lich King has to offer, then let’s be honest, you’re probably doing so already. The expansion’s launch was successful enough that players on high-population servers had to wait for hours at a time to log on, and the most common complaints were simply that some quests were difficult to complete because so many players were trying to do them simultaneously. The queues are mostly a thing of the past, and now that things have settled down Northrend is an absolute joy to explore. If you’re not level 68 yet, we suggest you double your efforts and hop on a boat or a zeppelin there as soon as possible.

Posted by JImmy at 02:31:51 | Permalink | No Comments »

Make Lots of World of Warcraft Gold

Here is the guide for you how to make lots of World of Warcraft Gold. Read the post below togather now!
Well frankly I don’t like it but unfortunately while striding through the wilds of Aseroth - I have a major dilemma - I’m broke. Not completely broke mind you - just not able to afford the best things in life - not unlike my real life - which doesn’t feel entirely fair. Mind you wow gold has always been a bit of an enigma to me - everyone else seems to earn it much more easily than me.
Although I don’t like it - I have looked at ways of getting a few extra wow gold coins. Frankly grinding away earning gold bores me stupid - but in world of warcraft gold is vital to buy the best things in the game. I can’t say I was too keen in purchasing gold - although the clandestine meeting where the gold was passed to me in a rolled up sack at midnight behind the stormbank quite appealed. But then again I was bound to find the Blizzard undercover agent who was out to entrap utter noobs like me. I did have a happy half hour remembering all my favourite spy films though - remember Harry Lime - no of course you don’t this is about World of Warcraft Gold isn’t it.
World of Warcraft Money making Guides
So how do I earn some cash - I turned in fact to some of the money making guides that are for sale - still not overly keen on paying for this sort of information - I did clear it in my mind - if the purchase made my online time that much more pleasurable and saved me months of my usual pathetic money making attempts - buy low - and sell well erm lower - then it was probably worth the small investment.
The growth of Digital information products is probably built on the same decision making process - how much am I willing to pay for the information I need -in my case about wow gold. This did make it easier and after all the guys who wrote these things had spent many, many hours researching, trialling and perfecting these methods and then preapring all the reports and documentation - so if I got decent documentation it seemed a good purchase.
Now I’m not sure exactly what sort of person creates a huge guide to wow gold making but two thoughts do cross my mind.
1) Thanks for figuring all this out for me. 2) I suspect they spend way too much time playing this game!
World of Warcraft is a fantastic game but there are some extremely boring bits and these inevitably seem to revolve around money making. I tried quite a few of these guides and I am afraid they are a very mixed bag. There are a few that are not however and one of these is by Wayne Williams - one of the Rockafellers of WOW gold.
You get quite a lot of stuff for your money - a huge guide to making money in WoW, lots of step by step guides complete with lots of screen captures to help explain the concepts. there are specific instructions on how to perform these and I don’t think many players would have the knowledge of many of these World of Warcraft Gold Making schemes. Some really surprising methods that I am quite sure would have continued to elude me without this guide.
There is also a mining map guide which shows you the very exact spots for the most profitable mining - needless to say I’d managed to avoid all of these as well ! The other major bonus is the Auction House guide -which is extremely good - many reports write very vague tips around World of Warcraft Money making in the auction houses but Wayne actually delivers videos of his techniques so you can see the exact process he is following. All the methods are thus explained very well and clearly.
There’s also a really well written Basics guide for anyone new to World of Warcraft.
The guides are all well written and delivered - particularly the videos, there are so many new and innovative ways to make world of warcraft gold very quickly - that there’s bound to be one to suit your style of play. I believe the product is definetely worth the money purely as it will save many, many hours earning gold which can be better used in the game.
If you want to learn the secrets of WOW Gold making - you’d definitely be advised to buy this guide.

Posted by JImmy at 02:30:22 | Permalink | No Comments »