Tuesday, December 2, 2008

Impressions: Mines of Moria is a PVE wonderland

While much attention has been paid World of WarCraft (Buy wow gold ) and Warhammer Online of late, another key title is often neglected in the MMO discussion: Lord of the Rings Online. Turbine’s epic-scale, story-centric, licensed MMO is a worthy contender that has also just recently seen an expansion in Mines of Moria. As a previous subscriber to the Tolkien-born MMORPG, it was with pleasure that I put aside my Warhammer character and returned to Middle-Earth to quest forth into the dangerous new realm of Moria.
If Warhammer Online is the master of PVP and WoW is the jack-of-all-trades king, it wouldn’t be entirely uncouth to say that Lord of the Rings Online is probably the victor of the PVE battle. The game has a PVP system—Monster Play lets players take on the role of the various cretins that populate the armies of Sauron—but the focus is clearly on letting players take part in the epic story. The game’s use of narrative and of interactive “cut-scenes” that showcase the story of the books from the perspectives of Middle-Earth’s inhabitants is worth experiencing. This is about as close as any MMORPG has come so far to having a fully fleshed-out story.
To that end, Mines of Moria reinforces Turbine’s high regard for the Tolkien content. As far as source texts and in-game lore go, Mines of Moria is in many ways a biblical recitation of everything that is Lord of the Rings. The expansion builds upon the original’s foundation by offering a ton of new quests and some genuinely exciting raid encounters which will have players encountering monsters like the Balrog and the Watcher that are ripped right from the original text of Tolkien’s high fantasy. And it does all this with the excellent artistic direction and beautiful environments which have made LOTRO one of the more visually-impressive MMOs around. Turbine claims that Moria is the single largest interior space ever designed for an MMO, and it’s certainly a sight to behold.
In truth, there is more than enough content in Moria to justify the price, and those who haven’t tried out LOTRO can do so now for the very fair price of $29.99 (which covers the complete edition and a month of play). While most of the PVE content is the standard fare as far as the actual quest mechanics go, the narrated main quests do a great job at integrating both small-group instances and character-specific narrative into the otherwise well-worn “quest-reward-repeat” system. Aside from the new setting and the addition of some lore, Moria follows a predictable though nonetheless enjoyable path from its predecessor, though, as with the books, the overarching story grows more interesting as the Fellowship moves through Moria towards Sauron’s armies.
And while the end-game content and the raised level cap found in Moria are two welcome boons for long-time players, the new “Legendary weapon” system is by far the most exciting feature for veterans. Legendary weapons are special, epic items that can be evolved over time. After going through the difficult process of piecing together one of these named items through various quests, these living weapons can be built upon by pursuing various quests and deeds related to the item. This system, in addition to offering a ton of content that involves both the new areas and items and older ones, does wonders for creating a bond between player and item that goes well beyond the ever-addictive drive for individualization. If there’s any one flaw in the system, it’s that it isn’t as retroactive as some of the other content—you’ll have to be level 50 and on Volume 2 before you can truly start to explore it.
But like any good expansion, there’s also a dose of fresh content to lure in new players. Two new classes have been added to the game, each with its own specific play mechanic that goes above and beyond the relatively simplistic classes the game shipped with. Thankfully, Turbine took care to ensure that parties composed entirely of these new classes were more than viable, so going through the old content again isn’t as painful as it usually is for MMORPGs this age.
The new tanking class, the spear-wielding Warden, combines the best of DPS classes with the ability to tank. The class can wear only medium armor, but enjoys improved survivability through rapid morale regeneration and large, class-specific shields befitting of the Spartan-like nature of the class. The class also totes the new Gambit system, which makes it slightly more interesting than some of the other melee classes in the game. The Gambit system requires inputting a string of specific low-level moves in order to build up to a big one. Different string combinations lead to different end effects, and learning which moves to use when is key to mastering the class.
More interesting, though, is the Rune-Keeper, the new “true magic” class. What’s so interesting about the Rune-Keeper is the extent to which the team has gone to make the class fit into the lore. As the story goes, there were only a few key magicians in the world of Middle-Earth, so Rune-Keepers use special incantations and stones that have powerful, magic-like effects. Given the spectacular visuals that accompany the class’ abilities, it’s clear though that this is most certainly a magic-oriented class regardless of the game’s justifications to keep the lore sound.
Rune-keepers simultaneously bring to the table strong spell-casting DPS abilities as well as heals, making the class one of the most dynamic in the game. However, like the Warden, there’s a neat spin on the standard hotbar gameplay that limits the class’ potential to be both an excellent DPS machine and a primary healer at the same time. Dubbed “Attunement,” a small meter effectively measures how your character is building up power: the more damage spells you use, the more you are attuned to damage and vice-versa for healing.
It’s very similar to the system for shamans that I detailed in our Warhammer coverage, except that here your character actually cannot cast certain spells of the one denomination if it is too attuned to the other. In practice, this makes the Rune-Keeper a surprisingly challenging, though none-the-less dynamic, class to play, though the lower armor prevents the class from soloing quickly early on. Buddy up with a Warden, though, and you’ll quickly find yourselves toppling early content with ease: these are powerful classes that will be a force to be reckoned with down the road. A friend and I have sunk about 60 hours into just that pair so far, and the combination is deadly even at level 30.
As far as expansions go, The Lord of the Rings Online: Mines of Moria seems to be a great one based on my time thus far. Moria adds more than enough new content to satisfy veterans, while spicing up the older content with new classes and an interesting quest system in the Legendary Weapons that actually reward going back to old places. If you didn’t like the game originally then your mind probably won’t be changed, but those looking for a storied, lore-filled PVE experience need look no further than the complete edition of The Lord of the Rings Online.
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Wrath of Lich King Fastest Selling PC Game Ever

Shatters 1-Day Record for Most Sold
According to Blizzard’s official press release, World of Warcraft’s second expansion, “Wrath of the Lich King has sold more than 2.8 million copies in its first 24 hours of availability, making it the fastest-selling PC game of all time. This eclipses the previous record of nearly 2.4 million copies sold in 24 hours, set in January 2007 by Blizzard’s first World of Warcraft ( Buy wow gold ) expansion, The Burning Crusade.”This is quiet another feat for Blizzard. This shows us how many people are willing to go back to WoW, a MMORPG that is VERY addicting. I’ve seen friends’ GPA get cut to low 1.0’s because of this game. I have played WoW when it came out for a couple of months, but thankfully I got out before I really got into it. This expansion is bound to add more cash to Blizzard’s already successful MMORPG franchise. In other words, when is Starcraft II going to come out? That’s sure to make headlines too.
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Popular Role-Playing Game RuneScape Tops NHL as Canada’s Most Searched Online Subject in 2008

Online Obsessions Revealed: Yahoo! Canada 2008 Buzz Index Ranks Canada’s Favourite Stars, Sports, Scandals and More - from UFOs and Miley Cyrus to Britney Spears and the Stock Market
TORONTO, ONTARIO, Dec 01, 2008 (MARKET WIRE via COMTEX) — In a shocking upset, the NHL, the top ranked search term for the past two years, falls to the number two spot on The Yahoo! Canada 2008 Buzz Index behind newly-crowned winner RuneScape, an online game where players create avatar adventurers who embark on a series of quests in fantasy worlds ranging from dangerous castle dungeons to rugged mountains filled with monsters.
Now in its fourth year, Yahoo! Canada’s annual compilation of results explores the search habits of millions of Yahoo! Canada users, and provides unique insights into consumers’ interests and emerging trends. RuneScape (Rune-Scape) is recognized by Guinness World Records as the world’s most popular, free MMORPG (Massively Multiplayer Online Role-Playing Game) and has more than 10 million registered users.
“It’s the rise of the mass-market internet hobby,” says Dr. Kim Blank, pop culture expert and professor of literature and cultural studies at the University of Victoria, British Columbia. “Millions of people belong to this virtual community where they can accumulate powers, develop skills, and partner with other players in order to continue their online fantasy quest in real-time. RuneScape allows you to control your own narrative, where you get to be the hero, and this is a big part of the attraction.”
Sports still score with Canadians as UFC (Ultimate Fighting Championship) makes its debut on the top 10, taking ninth spot overall. A mixed martial arts league now sanctioned in select parts of
North America, the one-time fringe sport has gone mainstream. With the NHL solidly in the number two spot, WWE takes sixth, and NASCAR comes in eighth.
Stars and scandals rule as top 10 newcomer Miley Cyrus and pop princess Britney Spears place fifth and seventh respectively. This is a demotion for Britney who came in second last year. The third place winner for the last two years, American Idol, rounds out the top ten, taking tenth spot this year.
Service Canada takes third place - could Canadians be getting passports to check out Britney or Miley’s next concert, or are we just doing our taxes? The TSX comes in fourth - suggesting Canadians may be worried about the economy and keeping an even closer eye on their stocks.
Top 10 Canadian Searches in 2008:
1. RuneScape 6. WWE
2. NHL 7. Britney Spears
3. Service Canada 8. NASCAR
4. TSX 9. UFC
5. Miley Cyrus 10. American Idol

“The Yahoo! Canada 2008 Buzz Index reflects what Canadians cared most about in 2008. While Britney and the NHL make consistent top 10 appearances, RuneScape and UFC are interesting newcomers,” says Peter Harris, Senior Front Page and Buzz Editor, Yahoo! Canada. “Every year is different, and these terms help to showcase our top trends of the times. In 2007, Perez and Paris Hilton made the list, and in 2006 the FIFA World Cup came in second. It’s also fun to predict what will make it on the next list - Is the 2010 World Cup a shoe-in?”
When it comes to our U.S. cousins, Britney not only makes a strong comeback, but she dominates, taking the number one spot for the fourth year in a row. Sarah Palin is nowhere in sight, but Barack Obama makes third place his own. It’s really the famous ladies who shine in the U.S., with Britney, Miley, Jessica Alba, Lindsay and Angelina taking half of the top 10 spots. Rounding out the U.S. top five is online phenomenon RuneScape - In a RuneScape fantasy world of ice and snow, would Canada beat the U.S.?
“We are extremely pleased that RuneScape is one of the most searched subjects in both Canada and the U.S.,” says Geoff Iddison, CEO Jagex Ltd. “After seven years the game is more popular than ever and we are looking forward to many more people joining RuneScape in 2009.”
Top 10 U.S. Searches in 2008:
1. Britney Spears 6. Jessica Alba
2. WWE 7. Naruto
3. Barack Obama 8. Lindsay Lohan
4. Miley Cyrus 9. Angelina Jolie
5. RuneScape 10. American Idol

OTHER CANADIAN TOP TENS:
In addition to the overall top 10 search results, The Yahoo! Canada 2008 Buzz Index also compiled the following top tens for 2008. To access the entire Index, please visit: http://ca.promos.yahoo.com/yearinreview/2008/index.php or http://www.yahoo.ca/.
Top 10 News Searches:
The votes are in! Canadians were clearly more interested in the U.S. election than our own. Between bungled TV interviews and Saturday Night Live appearances, Sarah Palin dominated news searches on Yahoo! Canada. Barack Obama wins the presidency, but follows Palin when it comes to online searches. Canadian Elections makes the top five, a solid turnout in a political year dominated by “Joe Six Packs” and “Caribou Barbie.”
1. Sarah Palin 6. Couillard-Bernier Scandal
2. Barack Obama 7. Greyhound Beheading
3. Philippines 8. Hurricanes Gustav and Ike
4. Iran 9. Maple Leaf Foods Recall
5. Canadian Elections 10. China

Top 10 Entertainment Searches:
Miley Cyrus and her alter ego Hannah Montana both make the entertainment top 10, with Miley topping the list. Has Britney been dethroned by a new pop princess? Will she come back stronger than ever in 2009? Canadians exhibit their wide variety of interests, with both teen sensations the Jonas Brothers and The Young and The Restless also making the list.
1. Miley Cyrus 6. Megan Fox
2. Britney Spears 7. Hannah Montana
3. American Idol 8. Jonas Brothers
4. Rihanna 9. Young And The Restless
5. Lindsay Lohan 10. Jessica Alba

Top 10 Scandals:
In the number one spot, teen queen Miley Cyrus took a page out of the “How To Create A Hollywood Scandal 101″ book with racy photos and a revealing Vanity Fair shoot that she apologized to fans for doing. And who can forget Britney’s early 2008 forced hospitalization after a custody stand-off at her house where she was driven away in an ambulance?
Art imitates life as David Duchovny, the former X-files star and current star of Showtime hit “Californication,” enters rehab for sex addition. With his wife Tea Leoni coming in tenth on the scandals list, maybe we wondered what she thought about the whole thing?
Stepping away from high pop culture and celebdom, Canadians had our own homegrown scandal with Maxime Bernier and Julie Couillard - a politician and an accused biker gal shacking up - one gets fired, and the other one writes a book.
1. Miley Cyrus 6. Amy Winehouse
2. Britney Spears 7. Edison Chen
3. Lindsay Lohan 8. Ashley Alexandra Dupre
4. Lil Wayne 9. Shelley Malil
5. Julie Couillard 10. Tea Leoni

Top 10 Financial Topics of The Year:
From filling our gas tanks, to filling our shopping bags with cross-border deals, to the current economic downturn, it’s been a volatile year for shoppers, drivers, and investors. With an eye on their investments, Canadians keep a close watch on the TSX and blue-chip Canadian companies RIM and BCE, with BCE’s privatization plans continuing to make headlines throughout 2008.
1. TSX 6. Canadian Dollar
2. Currency Converter 7. Gas Prices
3. Bank of Canada 8. RIM
4. Exchange Rates 9. AIG
5. Gold Price 10. BCE

Top 10 TV Shows:
Canadians still love Ryan, Paula, Randy and Simon as American Idol is the top-searched TV show in Canada, while Ben Mulroney and the Canadian Idols have to settle for sixth spot. Miley Cyrus’s Hannah Montana makes another solid showing on The Yahoo! Canada 2008 Buzz Index. Canadians also went online to find out which B-List stars and everyday hopefuls were dancing their way to the top as Dancing with the Stars and So You Think You Can Dance make the list.
1. American Idol 6. Canadian Idol
2. Hannah Montana 7. Days Of Our Lives
3. Young And The Restless 8. So You Think You Can Dance
4. Oprah 9. Naruto
5. Dancing With The Stars 10. Lost

Top 10 Athletes:
Even with 14 gold medals, and a world record for winning the most medals ever at a single Olympics, with eight in Beijing this summer, Michael Phelps couldn’t beat out soccer star Cristiano Ronaldo as Yahoo! Canada’s most searched athlete. Soccer veteran David Beckham makes the list, while tennis star Maria Sharapova, Olympic swimmer and model Amanda Beard, and IndyCar driver Danica Patrick represent the female contingent on the list.
1. Cristiano Ronaldo 6. Danica Patrick
2. Michael Phelps 7. Tiger Woods
3. Sidney Crosby 8. Maria Sharapova
4. Manny Pacquiao 9. Kimbo Slice
5. David Beckham 10. Amanda Beard

Top 10 Games and Gadgets:
Stocking stuffers like iPhones, iPods and Blackberrys will no doubt be popular, with all three making Yahoo! Canada’s top 10 games and gadgets list for 2008. With RuneScape leading the way, online role-playing and adventure games like Dragon Fable and Adventure Quest don’t require more than a click of a mouse in order to head off into lands unknown.
1. RuneScape 6. iPod
2. World of Warcraft 7. Blackberry
3. Text Twist 8. Adventure Quest
4. iPhone 9. Manhunt
5. Dragon Fable 10. Gaia
Top 10 Odds and Ends:
1. UFOs (various stories and sightings) 2. Bigfoot (alleged dead Bigfoot body turns out to be a rubber suit)
3. Chupacabra (mysterious creature found)
4. Argyria (ingesting sliver turns people blue)
5. Tree Man (mysterious condition gives man bark-like growths)
6. Pregnant Man (transgendered man Thomas Beatie has baby)
7. Giant Squid
8. Svetlana Pankratova (holds Guinness World Record as world’s leggiest
woman)
9. Freak Waves (aka “rogue waves,” giant waves that come out of nowhere)
10. Spencer Tunick (photographer who shoots crowds of naked people)
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Game sales holding up despite bad economy

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Bailouts, bankruptcies, liquidations and layoffs have been the business buzzwords over the past few months, but the video game industry remains stubbornly resistant to the gloom enveloping the rest of the economy.
While game industry executives and analysts aren’t ignoring the broader economic trends, all the evidence seems to point to a robust holiday season for game makers and sellers and continued prosperity next year.
Part of the explanation for video games’ continuing popularity, game insiders say, is the “nesting” effect, in which cash-strapped consumers stop going out and look for ways to entertain themselves at home.
“Clearly, interactive entertainment is a great value in a down economy,” said Dan DeMatteo, chief executive at Grapevine, Texas-based GameStop, the largest stand-alone game retailer in the world.
The numbers seem to bear that out.
In October, video game sales jumped 18 percent, according to market research firm NPD Group.
November has been solid, too, as GameStop said in its quarterly earnings conference call this month that initial signs for the fourth quarter are positive.
There are other signs that games remain as popular and lucrative as ever.
Blizzard Entertainment said “Wrath of the Lich King,” the latest expansion for its popular “World of Warcraft” online game, sold more than 2.8 million copies in the first 24 hours after it was released Nov. 13.
Blizzard said the sales
avalanche made Lich King the fastest-selling PC game of all time.
Microsoft has also done blockbuster business in the past few weeks. The shooting game “Gears of War 2″ for Microsoft’s Xbox 360 console went on sale Friday, Nov. 7, and sold more than 2 million copies over the weekend.
Generally, any game that sells more than 1 million copies is considered a big success.
And almost anything sold by Nintendo remains a hot commodity, especially the new “Wii Fit” exercise game for the Wii console, with GameStop and other retailers reporting essentially instant sellouts as copies hit shelves.
That’s not to say the game industry is ignoring the trends in other industries.
“We have some concerns about the short term,” DeMatteo said, noting that GameStop has frozen hiring at its corporate offices. “We’re watching expenses as anybody would prudently do.”
Arvind Bhatia, a game industry analyst in
Dallas with Sterne Agee, said it’s unrealistic to assume that games will be completely unscathed by the broader economy.
“I think we’re going to see relative outperformance (compared with the rest of the economy), but I don’t think the industry is immune,” he said. “To think there will be zero impact is not right, in my opinion.”
GameStop did lower slightly its projected earnings for the fourth quarter when it released the third-quarter numbers and said it will open fewer stores next year, after opening more than 600 in 2008.
Electronic Arts, one of the largest game publishers, reported a second-quarter loss of $310 million last month, much worse than the $195 million loss in the same period a year earlier.
Even so, EA did increase its sales to $894 million in the quarter from $640 million.
GameStop’s DeMatteo said industry sales are forecast to grow 10 percent to 15 percent next year.
That’s a best-case scenario, he conceded.
But if people continue nesting next year, “we could have a best-case scenario,” he said.
Some analysts think GameStop is much too conservative in its official outlook.
“The company’s total sales growth guidance is pessimistic to the point of being ridiculous,” Wedbush Morgan analyst Michael Pachter wrote in a report Nov. 21.
Pachter said he expects holiday software sales to be “robust” and said GameStop probably is equally confident internally.
“We believe that management is intent upon setting expectations that it can easily beat, and expect GameStop to do so.”
Regardless of the specific numbers, DeMatteo is clearly bullish on the business.
“I think we’re being prudently cautious given the environment we’re in,” he said. “But strategically, long range, do we believe video games are a robust, growing industry? Absolutely. How could you come to any different conclusion?”
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Paedophile Rachata Burasite caught after grooming 13-year-old in virtual world

A British paedophile who groomed a 13-year-old girl for sex in “virtual world” has been caught after he attempted to meet her in person.
Rachata Burasite, 22, first met the Canadian girl, then aged 11, in an internet site where users adopt the identity of cartoon characters to play games in a make believe world.
It is believed to be first case where a British paedophile has stepped out of a “virtual world” and attempted to make physical contact with his victim.
The pair met on website called Gaia Online which has an estimated seven million daily visitors, most of them teenagers.
Burasite spent two years chatting to the girl online and exchanging hundreds of mobile telephone text messages before flying to
Canada spend a month with her .
But when he arrived at Vancouver Airport in July he was stopped by customs officers who discovered he was carrying images of child abuse and carrying a large number of condoms.
Burasite, who lives with his family in Halstead, Essex, pleaded guilty to an offence of “child luring” at a court in Richmond, British Columbia, last month and was sentenced to six months in jail. A charge of possession of child pornography was dropped.
He has already been deported back to Britain because of the time he had served awaiting trial. An Essex Police spokesman said that officers met Burasite when he arrived back at Heathrow Airport and took him to Uxbridge Magistrates’ Court where he was added to the UK Sex Offenders’ Register.
Earlier this week, a British primary school teacher admitted sending a text message to a 14-year-old boy she had befriended on the interactive computer game World of Warcraft ( Buy wow gold ). Lynn Walls, 42, of Sunderland, sent the boy, from London, a series of graphic texts and was warned she faces jail after admitting inciting a child under 16 to engage in sexual activity.
The conviction of Burasite has increased concern that children at increasing risk in virtual worlds, where adults can disguise their true identity behind images of fantasy characters.
Constable Rosiane Racine, of the Royal Canadian Mounted Police’s integrated child exploitation unit, said that Burasite had first met his victim on Gaia Online.
“They spent almost two years chatting online and by SMS before they decided to met each other. The girl knew he was older, but but not how much,” the officer said.
“When Mr Burasite arrived, a Vancouver International a customs officer decided something was not right and began to question him. Then he called the police and that was when they found out he was here to meet a 13-year-old girl for sex. He planned to stay for a month.
“The girl’s parents were very distressed when we told them what had happened.”
Constable Racine said the case should alert parents to the fact that a home computer can be as dangerous for their children as a public place like a shopping mall or park.
“They should tell their children there should be no chatting to strangers. They should be aware of where there children are and the computer should be in the living area, not the child’s bedroom.”
Gaia Online advises parents to talk to their children about their online activities, check their member profile page, and tell them never to arrange meetings with strangers they meet online. It also has strict rules on discussing child sexuality or abuse.
The Canadian investigation was helped by Britain’s Child Exploitation and Online Protection Centre (CEOP).
A spokeswoman for CEOP said that it was receiving an average of four reports a day of classed as a high risk situation where a child was being abused or at risk of being abused.
The Times contacted Burasite, who refused to comment.
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Gaming Syndrome Raids Users

The ostensibly static life of a gamer shouldn’t be disparaged. It’s a passionate story that epitomizes love and determination.
The story begins in the cluttered isles of a big-box retailer, when a sleek design on a garnished box galvanizes the curiosity of an up-and-coming adolescent; call him Slick. The box promises a new world where fantasies can be lived, where new identities can be donned and old ones shed. Hormones fired up, Slick makes a move on the voluptuous box and, with a glimmer in his eyes, runs a credit card debt to purchase it. Slick has now joined the ranks of 11 million other users who have been cajoled into betrothing themselves to the World of Warcraft ( Buy wow gold ) , the massive online role-playing game.
Slick installs the game and plays, customizing his avatar, a warlock, and beginning his pursuit of quests, gears and gems. Like the average user, Slick pillages, explores and collects for about 25 hours a week, padding his pride with each experience point. The work pays off; Slick’s leveled-up avatar raises eyebrows every time it unleashes the fury of its magical battleaxe. It gets him membership in an exclusive guild where he begins to meet people who, like him, enjoy the simple pleasures that life has to offer, and have pledged to satisfy their Warcraft infatuation with all the irrationality it desires. Slick begins to play longer into the night and becomes his own cult hero. Slick has it all.
That’s how Slick views himself. However, the real Slick doesn’t embody his name. He’s unemployed, single and 35, the average age of a gamer according to the Entertainment Software Association. With dilated pupils and swimming in perspiration, his fingers incessantly click away only to pause when Mr. Bladder comes calling.
Although Slick may represent an aberration of the gaming norms, his story is shared, in part, by others and reveals the more somber realities of the virtual world. A 15-year-old Swedish boy who, earlier this month, played World of Warcraft ( Buy wow gold ) for 20 straight hours, collapsed and went into convulsions, shares his compulsive gaming behavior. His neglect of his own life is shared by an American couple who last year, obsessively played the role-playing game Dungeons & Dragons while their two children became severely malnourished. Qui Chengwei, who, three years ago, fatally stabbed a fellow gamer for stealing his virtual sword, shares such a fixation on leveling up and gaining influence in the virtual world.
Recognizing the atrophic effects of video games,
China, in 2005, began to implement controls that would dissuade its more than 20 million gamers from playing certain online games for more than three hours. After three hours, game characters would have their powers reduced. The controls in China go so far as to force gamers to take a break after five hours.
In America, the U.S. Army embraced the gaming media for the very reason the Chinese government decided to restrict it: addictive power. The U.S. Army pushed video games as a potential recruitment tool to entice adolescents to enlist, and after the success of its free action game, America’s army decided to establish its own video game studio. Currently, over 27 million copies of its video games have been distributed, costing taxpayers $2.5 million annually.
The reality of video game addiction has started to get some attention from the medical community. Last year, the American Medical Association’s Council on Science and Public Health prepared a report for the annual American Medical Association policy meeting. The report suggested including video game addiction as a disorder in the revised version of the DSM, a manual compiled by the American Psychiatric Association that lists recognized mental disorders. The report estimated that five million young Americans might be addicted. The proposal was denied, but with four out of 10 Americans now playing video games, the debate continues.
Like almost everything else in life, video games are as enjoyable as pumpkin pie, if enjoyed in moderation. However, video games become a prevalent problem when you add people lacking self-control to games that can shove self-control into a corner. So think twice this Christmas season before buying your friend or loved one that embellished box with the sleek design. Otherwise, that Warlock waiting to be played inside could end up ruining your holidays or worse, your life.
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