Wednesday, November 19, 2008

Wrath of the Lich King: The State of PvP (PC)We examine the PvP content introduced in Wrath of the Lich King.

Those who enjoy PvP in World of Warcraft ( Buy wow gold ) still have to play through the PvE content in order to attain the level required to compete in battlegrounds and arenas. Even on the most competitive of PvP servers, most players have been abiding by an unwritten (albeit uneasy) truce, where you don’t interfere with the opposing faction’s leveling process and they won’t interfere in yours. Ganking isn’t much of an issue during these opening weeks, and it’s best to get your leveling in now, before the level 80 PvPers decide to ruin your day.On many servers, the exception to this truce seems to be in interacting with the opposing faction’s Death Knights. It’s almost a badge of honor to proclaim to your guild, “I just ganked a Death Knight in
Hellfire Peninsula!” Knocking a powerleveling Death Knight from the opposing faction down a peg or two just feels good, even if you’re not much of a griefer.Once the leveling blitz is done, much of the World of Warcraft player base will want to explore the latest PvP content that has been introduced in this latest expansion. Lake Wintergrasp will likely have the biggest impact on WoW PvP, finally introducing an open-world PvP zone that will have continent-wide ramifications for success or failure. At the moment, that content is only accessible by level 80 players. The new arena season starts later this year, though players can still queue up for skirmishes to get acclimated to the new arena layouts. That all makes the new battleground, Strand of the Ancients, the most accessible part of Wrath of the Lich King’s newly introduced PvP content.

A Day at the BeachStrand of the Ancients takes place off the southern coast of Dragonblight, and has been compared to the Omaha Beach WWII scenario, World of Warcraft-style. Two boats of attackers arrive on the beach, and take up positions inside siege vehicles called demolishers. The teams can choose to stay split and attack the island fortress independently, or group up in one large attack force. The defensive team has to decide where to focus its defenses, as there are two points of entry and mortars to utilize for base defense.The demolishers can carry two passengers as well as the driver, and have two methods of attack. It can bombard players and buildings from a distance with its catapult-style weapon or it can ram buildings to destroy the doors leading towards the objective in the inner fortress. The demolishers have a healthy chunk of life, but it’s still wise to clear out enemies before advancing, since they’re still vulnerable to direct attack. It’s worth nothing that there’s an achievement to be earned for winning a round of Strand of the Ancients without losing a demolisher, and another for storming the hold in under four minutes.Teams trade attack and defend roles until the keep has been breached and the relic claimed. Strand of the Ancients and its various siege weapons and vehicles are a friendly introduction to the vehicle and siege mechanics that will be a large part of the Lake Wintergrasp experience.
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Posted by JImmy at 01:40:17 | Permalink | No Comments »

A Game’s Quest for Online Success

EA Mythic’s recently released Warhammer Online is doing incredibly well in the realm of “massively multiplayer online” gaming, where the failure rate is high. But reigning champ World of Warcraft ( Buy wow gold ) may have nothing to sweat about. With its huge subscription base, “you can’t just turn off 10 million people’s interest in the game.”
WASHINGTON—“I don’t think there’s any other field where you can find a failure rate this high and still find people willing to invest,” said Mark Jacobs, general manager of the Fairfax, Virginia, game studio EA Mythic. “The failure rate is unbelievable.” v Jacobs was talking about his own section of the video-game industry, the realm of online games where players pay a monthly subscription fee to participate as characters in a virtual world. In the past 11 years, by his count, fewer than 10 titles have met some level of financial success. The number of expensive flops is a lot larger.
Mythic’s new title, Warhammer Online, went on sale last week after three years of development. The sword-and-sorcery game is the 13-year-old studio’s first release after its 2006 acquisition by publisher Electronic Arts.
“This is what will determine how smart EA was when they bought us,” said Jacobs, “or how dumb we are.”
Jacobs declined to specify the size of the investment in the game but said, “you have to spend $50 million these days if you want to compete with the big guys.” From talking to Jacobs and his boss at EA Games, it seems clear that Mythic is indeed aiming to compete against the big guys with Warhammer Online.
It’s easy to see why a publisher would crave a success in this area. Most game titles bring in a one-time purchase price of $50, but games like Warhammer Online also typically bring in a $15 monthly fee for Web access to their virtual worlds. World of Warcraft, the phenomenally popular title in this genre, is a money-minting machine with a whopping 10 million subscribers. No other game has come close to hitting such a figure.
Frank Gibeau, president of EA Games, the division of the publisher that owns Mythic, said the mainstream popularity of World of Warcraft has shown this market’s potential. “The game industry is only just starting to scratch the surface for the opportunity out there,” he said.
Gibeau agreed this segment of the industry has had some expensive failures but said that if no other “massively multiplayer online” games have been hits in WoW’s wake, it was because they haven’t been good enough. “We’re the first quality MMO to release since World of Warcraft was released,” he said.
Mythic has been the successful underdog before. Years ago, when the local studio was a small start-up, Mythic’s well-liked title Dark Age of Camelot competed against a Sony title called EverQuest for gamers’ attention and dollars. Camelot had a peak subscriber base of 250,000, compared with a half-million subscribers for EverQuest, the dominant title at the time.
“They came out of nowhere and built a big and very successful business,” said Gibeau of Jacobs and his team.
Until recently, Gibeau was a World of Warcraft player himself; in this industry, a hands-on familiarity with WoW is nearly a given. The executive says he gave up the habit two months ago and now spends his spare time playing Warhammer.
In Warhammer Online, players can take on roles as dwarves, warriors and elves, to list a few options. Players starting the game choose to side with one of two factions—they can fight on the side of the “Empire,” or they can pick a role as one of the sinister-looking members of “Chaos.” Mythic’s game designers figure they have put in enough quests and adventures to provide around 200 hours of content for the average player, not counting the time a player might spend socializing online with his or her fellow wizards and swordmasters.
At a basic level, much of Warhammer Online’s action is the same sort of thing typical of fantasy-oriented games: Players take on the game’s assigned missions to win loot and buy better weapons, armor or spells, so that they can, say, take on a more powerful class of monster in their next adventure.
But Mythic’s new game has a few innovations, as well. In many online titles, the worlds’ virtual cities remain perpetually controlled by one side or another. In Warhammer, by contrast, players banding together in online battles can grab control of parts of the game’s virtual world and claim them for one side or the other—for the Empire or for Chaos.
As it was gearing up to launch the game, the company hired about 200 employees to work on the game’s support team. Most of those new hires will be the virtual world’s equivalent of cops, prowling the realms of Warhammer and responding to players’ complaints about software glitches or offensive conduct.
EA says it shipped an initial 1.5 million copies of Mythic’s new game to retail stores. Recently, Warhammer Online spent days at the top of Amazon.com’s sales chart, beating stiff competition such as Rock Band 2, a much-hyped new Star Wars game, and Spore, the latest title from the creator of The Sims. Then Amazon started taking advance orders for a coming addition to World of Warcraft, scheduled for release in November, and that new version of the game quickly grabbed the top slot at the online retail site.
Among fans of this genre, the buzz about Warhammer is good, said Michael Zenke, lead blogger at the web site Massively.com, which is dedicated to news about online world games. “Hopes are riding very, very high with prospective players of this game,” he said.
Zenke has spent many hours exploring the test version of the game this year; it’s like Warcraft, he said, but there are enough enhancements to make it compelling.
“They’ve taken the framework that Warcraft has perfected and copied it over as best as they can, and then they’ve taken a lot of those game elements one step further,” he said.
Warhammer will be the No. 2 title in the genre within six months, he predicted. Considering the success of Warcraft, that’s high praise.
“There’s no such thing as a World of Warcraft killer,” he said. “You can’t just turn off 10 million people’s interest in the game.”
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Posted by JImmy at 01:37:57 | Permalink | No Comments »

Don’t be like that kid who played World of Warcraft for 24 hours in a row, please

Americans had a saying in the 1840s: “54-40 or fight!” It referred to the Oregon Country-Canada border dispute we had with the British. Americans, feeling that their nation deserved to be a continental nation, were willing to go to war against the British, again, in order secure a few more swaths of land, and all the gold and glory that goes along with that.
I have a similar saying: “70 by Sunday.” It refers to my superhuman (read: sorry) effort to reach level
70 in World of Warcraft ( Buy wow gold ) by Sunday, November 23. (I want to hit 80 by Christmas.) According to Titan Panel, I’ve played the game for 1 day, 20 hours (44 hours total) since Friday evening. You figure 10+ hours on Saturday and Sunday and you get an idea of the sheer trauma I’ve put my body through.
But never would I play the game for extended periods of time with little to no food and going on two hours sleep. That kid we mentioned yesterday? Turns out he didn’t pass out after a 15-hour WoW bender, no.
He played the game for nearly 24 hours in a row. (Also, the kid’s from Sweden, not the Netherlands.) Apparently he suffered an epileptic fit.
In summary: if you want to play WoW, or whatever game, for hours on end, for the love of God take a break every once in a while and be sure to eat and drink, preferably something healthy as per your body’s needs.
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Posted by JImmy at 01:36:28 | Permalink | No Comments »

UK Charts: Activision vs. Blizzard As Call Of Duty Defeats WarCraft

Activision Blizzard has taken the top three places in the latest
UK sales charts, with the company’s two most important franchises battling for supremacy. In the end Call of Duty: World at War won out, with the game topping the combined format charts and the Xbox 360 version debuting at number one in the individual format charts.The new Call of Duty became the third fastest-selling video game of all time in the UK, behind only Grand Theft Auto IV and Grand Theft Auto: San Andreas. Combined launch week sales of the Xbox 360, PS3 and PC versions of World at War have outsold those of the Infinity Ward developed Call of Duty 4 by more than 2 to 1.At number two, expansion pack World of WarCraft ( Currency: wow gold ): Wrath of the Lich King became the fastest selling PC title of all time, beating the record set by Eidos’ Championship Manager 4 way back in March 2003.Although the publishing labels still operate separately, both games come from the recently merged Activision Blizzard. Combined sales of the two new titles, plus Guitar Hero - whose complete band packs were launched this week, accounted for 25 percent of all games sold during the week.The fourth new entry in the top ten, at number four, is Sega’s Football Manager 2009. The spiritual successor to the now diminished Championship Manger, by original developers Sports Interactive, the new edition has been the fastest selling of the soccer series so far.Elsewhere in the top 10 sales of Gears of War 2 fell by 64 percent, with the game down four places to number five. Nintendo’s evergreen titles continued to dominate the top ten, with sales of Professor Layton and the Curious Village up 9 percent at number six and Mario Kart Wii up 12 percent at number seven.Outside of the top 10 the highest new entry was Wii Music at number 11, which despite heavy TV advertising appears to be off to the same uncertain start as in Japan and as reported by early sales in the U.S.The new availability of the complete band packs, which launched a week after the software and standalone guitar controllers, has seen the Wii version of Guitar Hero: World Tour enter the charts at number 17 and the PS3 version at number 24. The Xbox 360 version rose 19 places to number 15, to remain the best selling version in the UK.New at number 30 is EA’s Mirror’s Edge on Xbox 360, with the PS3 version at number 39. The Wii version of Disney’s High School Musical 3: Senior Year DANCE! entered at number 32, with Midway’s More Game Party on Wii making a belated top 40 debut at number 35.A number of other older games also re-appeared in the charts, all due to new family friendly software bundles for the Xbox 360 Arcade. Lego Indiana Jones re-entered at number 20, Activision Blizzard’s Kung Fu Panada at number 23 and Rare’s Viva Piñata at number 38.Once again the unusually packed schedules, even for this time of year, saw a number of high profile casualties, with Star Wars: The Clone Wars - Lightsaber Duels, Guitar Hero: On Tour – Decades, Rayman Raving Rabbids TV Party, Scene It? Box Office Smash, Banjo-Kazooie: Nuts & Bolts, Shaun White Snowboarding and SingStar Abba all failing to chart.Overall in the top 40 there were 12 titles for the Xbox 360, nine for the Wii, eight for the PlayStation 3, six for the Nintendo DS, three for the PC, two for the PlayStation 2 and none for the PSP.
TW
LW
Title
Publisher
Format
1
NE
Call of Duty: World at War
Activision Blizzard
360
2
NE
World of WarCraft: Wrath of the Lich King
Activision Blizzard
PC
3
NE
Call of Duty: World at War
Activision Blizzard
PS3
4
NE
Football Manager 2009
Sega
PC
5
1
Gears of War 2
Microsoft
360
6
3
Professor Layton and the Curious Village
Nintendo
DS
7
4
Mario Kart Wii
Nintendo
Wii
8
7
Wii Play
Nintendo
Wii
9
6
Wii Fit
Nintendo
Wii
10
9
Dr Kawashima’s Brain Training
Nintendo
DS

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‘World of Warcraft’ Expansions to Keep Coming

Not even a week removed from the launch of the second expansion to World of Warcraft ( Buy wow gold ), and Blizzard CEO Mike Morhaime is already talking about future expansions.
In an interview with MTV Multiplayer, Morhaime admitted that Blizzard is already thinking about what to include in the massively popular MMO’s next expansion although — for now — they remain completely focused on Wrath of the Lich King.
Obviously it’s far too early to go into any specifics as to what the contents might be. He did, however, say, “[W]e will continue making expansions as long as we have players that want to play World of Warcraft — we want to keep them entertained.”
Asked if that means Blizzard will be making expansions forever, Morhaime replied, “Well, probably not forever. But for the foreseeable future, we’d like to be doing regular expansions.” That sounds good, but what constitutes “regular” expansions? Blizzard originally said it wanted to release expansions every year, but the span between The Burning Crusade and Wrath was nearly two years. Are yearly releases still the plan?
[O]
ur goal that we’ve talked about is to put out an annual expansion, but we haven’t quite been able to do that. We had one early last year and now we’re sort of late this year, but we do want to decrease the amount of time in between expansions. Although we’ll probably never get it down to a year [between each one] because there’s just so much content. We do want each expansion to be considered a big value for players.
Morhaime realizes there’s a potential fatigue that could come with frequent releases. “I agree — I think putting too many expansions out too frequently, you probably get to the point where people do need to start taking a little break,” he said.
However long it is that Blizzard continues making expansions, you shouldn’t expect to see the monthly subscription fee to drop anytime soon. Morhaime said he thinks the $15 per month “feels right to us and our players,” claiming “there really isn’t a better value you can get in entertainment.”
Having surpassed the 11 million subscribers mark not too long ago, it really doesn’t seem like there’s any imminent need for Blizzard to change what it’s doing.
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Posted by JImmy at 01:34:18 | Permalink | No Comments »

Is World of Warcraft just mindless violence?

Intricate, absorbing, and highly addictive, World of Warcraft ( Buy wow gold ) has become a global gaming phenomenon. Rhodri Marsden reports

I’m not a violent man. My physical aggression is limited to kicking non-existent objects when my train gets cancelled, or slamming the phone down on British Gas when they cold-call for the third time in a week. But in the past fortnight, I’ve been on a sustained campaign of slaughter – several dozen boars, umpteen Dustwind Harpies and Razormane Dustrunners, a vicious troll called Zalazane – and that’s just for starters. What’s more, dispatching these computer-generated characters to the hereafter was utterly absorbing, and if I hadn’t been ordered to stop “researching” and start writing, I’d probably have carried on vanquishing evil while my phone rang out and takeaway cartons piled up on my desk.
That, I’m ashamed to admit, is the power of World of Warcraft. Slaying baddies is a major theme running through the bestselling games, and World of Warcraft – or WoW – is no exception. Its status as by far the most popular MMORPG (massively multiplayer online role-playing game) makes it an appealing prospect for gamers, as it offers the ability to collude with – or massacre – 11 million other players across the internet. An awesome bloodbath, and a colossal source of revenue. Aside from the cost of the game, there’s a monthly subscription fee of between £7 and £10. That works out at a pretty hefty annual bill for a player to run amok with a Dragonbone Greatsword, but there’s a good reason for millions of people coughing up for WoW: it’s fantastically – or worryingly – addictive.
The devotion that war games inspire – particularly the MMORPG variety – is well documented; when the new expansion pack for WoW was launched last week, queues were forming in
London’s Oxford Street hours beforehand, and the person at the front was so overwhelmed when the barriers were lifted that he passed out. But Jon Appleyard, a WoW player who spends up to three nights a week playing alongside other members of his WoW guild, Second Blood, is sanguine about the role the game plays in his life. “I’ll admit I use it as a comfort thing,” he says, “a dependable way of escaping from everyday life. If I wasn’t playing WoW, I’d probably be getting wasted down the pub.”
But for those who have “addictive personalities”, playing WoW is not so benign an activity. There are plenty of stories of gaming leading to relationship breakdowns. Wendy Kays, author of Game Widow, watched her marriage flounder as a result of her husband’s addiction to online war gaming. “It was bizarre,” she says. “There were all the signs of drug addiction – but no drugs.” And there are many instances of online rivalries leading to real altercations. “There are rumours of real-life murders,” says Appleyard, “and I think they’re probably true. There was one guy who lent someone a Sword of Slaying or something in the game EverQuest. He never got it back, so he tracked the guy down and killed him.”
But what is it about these games that inspires such powerful emotions? As someone whose interest in gaming is limited to occasionally shoving coins into fruit machines, I was curious to try world of warcraft ( Currency: wow gold ). After creating my character, an apprentice mage (whom I wanted to call Geoff, or Mike, but ended up naming Kohntarkosz to avoid being laughed at by a Paladin or a Night Elf), I set a trepidatious foot into the Valley of Trials.
Immediately, some orcs asked me to execute a few harmless creatures using a gnarled stick, for which I was rewarded with some coins, or a shabby piece of clothing. Bewildered by my surroundings, I carried on doing what I was told – only obeying orders, if you like – and pretty soon I’d gained the ability to cast a fireball spell, freeze enemies to the spot and turn humans into sheep. These skills might be worth little at Tesco, but in the wastes of Durotar they were boons. I was sent on killing sprees in the Echo Isles; I rode a winged creature to the Horde stronghold of Orgrimmar to receive orders from Thrall, I maimed dozens while searching for the secret of the Samophlange. And, to my horror, I found myself utterly bewitched by the game.
What’s most astonishing is its depth and complexity; even seasoned players such as Appleyard admit that they feel they’re barely scraping the surface. And it’s designed in such a way that even first-timers, or “noobs”, are drip-fed just enough to keep them coming back for more: the prospect of increasing a level, or gaining possession of a fetching cape, or being praised and sent on new, exciting missions.
While war games have long captured our imaginations, Wendy Kays believes that blaming the violent aspect of WoW and the like for their addictive properties is a red herring; she believes it’s down to that sense of achievement the games bestow on players. “Despite the fact that you’re in combat for a lot of the time, the point of WoW isn’t killing. It’s just a safe way to explore new things, an inexpensive way to feel as if you’re being a pioneer. It’s emotionally compelling – and I have to say that while researching the game I ended up loving it.”
It’s a strange admission from someone whose book tells of the dangers of online gaming, and the steps she and her husband made to get their relationship back on track. “I’m not crusading against them, and it would be easy for me to appear joyless. No, I think they’re a wonderful gift that has the capacity to be badly misused.”
In two weeks as a subscriber to WoW, I played it for some 27 hours – a shocking statistic. How could that time have been better spent? That leads to questions surrounding the point of our existence: is learning to knit or going to the cinema any more use than emerging triumphant from Ragefire Chasm having vanquished Jergosh the Invoker? “That’s the question gamers need to address,” says Kays. “If people have thought about this, and decide to choose gaming, that’s fine – they should go ahead and have a great time. But the ones who haven’t – and particularly if they have responsibility for children – just need to be asked the question, otherwise in five years they’ll wonder where all that time went.”
Fortunately, this isn’t a question I will confront. My frustration at forgetting to pick up a Flawed Power Stone en route to the Altar of Fire in Dreadmist Den meant that I couldn’t be arsed to return to Ak’Zeloth to get one. So I’ve just logged out – and I’ve moved the game to the trash. I’ve been wowed by WoW, but when real life starts to feel grim, I don’t want to have to slaughter a bunch of Voidwalker Minions to make me feel better.
Sure-fire hits: The best war games
Call of Duty: World at War
Publisher: Activision (£49.99) Platform: PC, Nintendo, PlayStation, Xbox 360
Scenario: Second World War in the Pacific and Europe
Popularity: ‘Call of Duty 4: Modern Warfare’ was last year’s world’s best-selling game
Gears of War 2
Publisher: Microsoft Game Studios (£44.99)
Platform: Xbox 360
Scenario: The Delta Squad fight the Locust Horde on Sera
Popularity: 15 million gameplay hours racked up during opening weekend
World of Warcraft: Wrath of the Lich King
Publisher: Vivendi (£34.98, plus £8.99/month subscription)
Platform: PC, Mac
Scenario: The Horde battle the Alliance in the world of Azeroth
Popularity: More than 11 million active ‘WoW’ players
Fallout 3
Publisher: Bethesda (£49.99)
Platform: PC, PlayStation, Xbox
Scenario: Post-apocalyptic United States in the year 2277
Popularity: 4.7 million units shifted in week of release
Battlefield: Bad Company
Publisher: Electronic Arts (£49.99)
Platform: PlayStation, Xbox
Scenario: War between the US and the Russian Federation
Popularity: The ‘Battlefield’ franchise has accounted for more than 45,000 years of online gameplay
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Posted by JImmy at 01:33:19 | Permalink | No Comments »

World of Warcraft: Teenager collapses after 24-hour gaming session

A teenager has collapsed in convulsions after playing the cult video game World of Warcraft Buy wow gold for 24 hours in a row.

The 15-year-old is believed to have suffered an epileptic seizure after his marathon session of the fantasy game. Psychiatrists have previously warned that World of Warcraft’s addictive qualities could have “serious consequences” on young people.
The boy and six friends are understood to have played Wrath of the Lich King, the new extension of the game released last week, for 24 hours straight at his house in
Laholm, Sweden this weekend.
“They played all day and all night. Maybe they got a few hours of sleep. They ate a little food and breakfast at their computers,” his father told a local newspaper.
After the teenager collapsed on Sunday afternoon, doctors said that his system had been weakened by lack of sleep, lack of food and over-concentration. He is expected to make a full recovery.
The boy’s father says he now plans to limit his son’s computer time and urged other parents to do the same.
World of Warcraft Currency: wow gold which creates a vast interactive world for the gamer to explore, has grown into one of the most popular of all online games. More than 11 million people worldwide are registered as players.
More than 2,000 people queued for up to 18 hours outside an Oxford Street store in central London, in advance of a special midnight opening to get their hands on the second “expansion pack” for the role-playing game on Thursday.
Dr Richard Graham, a child psychiatrist at the Tavistock Centre, warned last week that some young people were damaging their social and mental development by playing the game for up to 16 hours at a time.
“The problem with World of Warcraft is the degree it can impact and create a socially withdrawn figure who may be connecting with people in the game and is largely dropping out of education, social opportunities,” he said.
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Posted by JImmy at 01:32:18 | Permalink | No Comments »