Sunday Special: “I’m never getting to level 80…”
Finally admitting defeat at the hands of Blizzard? Never!
Compared to many other players, I am fairly new to the World of Warcraft experience, but my roots bury a bit deeper than those said players when you consider my history with the Warcraft RTS titles.
When World of Warcraft first came out, I was playing ArenaNet’s Guild Wars and probably would have switched games had it not been for that pesky subscription fee. Another two years went by before I decided to take a break from one MMO and move on to the next, with WoW being the obvious candidate. The few free-to-play games in between could barely hold my attention for more than a month, anyway.
By the time I started WoW, the first expansion Burning Crusade had already been out some time, and Blizzard had just recently lessened the grind from level 1 to 60. While I did complain during my grind, I had a fairly easy class to deal with, being a Warlock. Some help from a dedicated friend or two sure didn’t hurt either. Looking back, I’m not even sure how I managed to make it to 70 without going insane.
Now with Wrath of the Lich King unleashed upon the world and countless players racing toward the new level cap (a few have made it already), the grind between 60 and 70 has been nerfed once again to make up for the new hell that awaits between 70 and 80. Now I understand everyone needs a hobby, and some people just like spending hours in front of the computer because it must fill them with some feeling of satisfaction. When it comes to gaming, I fancy myself a Jack of all trades, master of none (though I did get pretty damn good at Monking in Guild Wars) due to my broad interests, and generally speaking, my attention span can run on the shorter side unless you find me a competent team in Team Fortress 2.
Perhaps I am seeking adrenaline and as the novelty of WoW wears off, my views on games constantly expending to greener pastures, so does whatever rush it once provided me. World of Warcraft supposedly has 11 million subscribers and unlike the majority of video games, its loyal followers usually make up their minds whether or not to purchase the expansion(s) no matter what critics or reviewers might say. That’s not going to stop me from nitpicking at Blizzard’s latest though.
It’s been proven that the grind from level 1 to 60 is the same as 60 to 70, experience wise. This means that the experience required to go those first 60 levels equals the amount needed for what used to be the last 10 levels. At level 70, you’ll need 1,523,800 to reach 71, taking into account the mobs (monsters) each yield approximately 900 experience per kill without the benefit of rested xp. With rested xp, the current mobs at the starting areas of Northrend each give between 1,000-2,000 experience. All this means is that world of warcraft ( Buy wow gold ) does have scaling, meaning the mobs do get harder as you level to balance that growing requirement. There’s also the divide between PvP and PvE servers, which can determine how difficult leveling may get based on interference from the opposite faction. Unfortunately, competing with other players for quests proved a little more taxing than expected (maybe I should’ve hit up a PvP server), and I looked at the bottom of my screen to see that I had only gained two bars of experience, translating into 155,628 xp. I promptly parked my Warlock at an inn and logged out. You know that other Warlock who made WoW history by being first to hit level 80? I’m definitely not him.
The other day I spent a few minutes killing crows (it was a quest objective), then ran in circles trying to familiarize myself with the alleged awesomeness of Northrend. After all, hearing guildmates say things like, “This place looks so cool!” and “Sweet, it’s snowing!” might make the heart curious. What I found was a cartoon-copy of Eye of the North, the expansion for Guild Wars released a year earlier. Here we have an arctic continent inhabited by a race of giants, among other native creatures, and plagued by an evil force. Okay, so that’s pretty vague, but with everything Blizzard has to offer, I would’ve expected a little more originality. Some would argue Frozen Throne came out way before Eye of the North, but the two don’t share many similarities other than taking place in a really cold region. The way Guild Wars handled the arctic goes beyond Blizzard’s original designs, and I had originally expected Northrend to look as it did in the original RTS, only bigger, badder, and better. When I stepped foot into Arthas’ domain, however, I found a world that immediately made me think of Eye of the North, not Frozen Throne. I had hoped (silly me) that Blizzard, with all their wealth and hired talent, would push their expansion further than where ArenaNet took theirs.
Also, call me pretentious but I don’t see how anyone can think ditching work or school to sit in front of their PC for over 12 hours straight is cool. I find it quite sad, even while recognizing that everyone does need a hobby. Isn’t there an ongoing gag about how grown men ditch work to attend sports games or play golf? I guess my ass just doesn’t enjoy sitting motionless in place for hours on end.
Obviously there’s enough people who still find excitement in what Blizzard is offering through their massively popular MMO, but so far it’s felt like more of the same thing. Then again, we’ll be seeing countless patches down the line as players find more things to cry about on the forums (swing that nerf-bat like you mean it!), with some classes having more to complain about than others — there’s no telling how the game might change over the next few months. I’ll be shirking my duties to my guild by exploring the great unknown and taking my sweet time rather than joining the race for 80.
I admit, calling it quits now may be somewhat premature of me, but I wanted to keep my last shreds of dignity out of Blizzard’s possession so I have some left when I come crawling back the next day. I’m just glad that during the midnight launch, I opted to stay home with Guilty Gear XX over waiting in the cold with more than 100 freezing die hard nerds. Besides, some of those people could have been
Alliance, and everyone knows Alliance has cooties.
Compared to many other players, I am fairly new to the World of Warcraft experience, but my roots bury a bit deeper than those said players when you consider my history with the Warcraft RTS titles.
When World of Warcraft first came out, I was playing ArenaNet’s Guild Wars and probably would have switched games had it not been for that pesky subscription fee. Another two years went by before I decided to take a break from one MMO and move on to the next, with WoW being the obvious candidate. The few free-to-play games in between could barely hold my attention for more than a month, anyway.
By the time I started WoW, the first expansion Burning Crusade had already been out some time, and Blizzard had just recently lessened the grind from level 1 to 60. While I did complain during my grind, I had a fairly easy class to deal with, being a Warlock. Some help from a dedicated friend or two sure didn’t hurt either. Looking back, I’m not even sure how I managed to make it to 70 without going insane.
Now with Wrath of the Lich King unleashed upon the world and countless players racing toward the new level cap (a few have made it already), the grind between 60 and 70 has been nerfed once again to make up for the new hell that awaits between 70 and 80. Now I understand everyone needs a hobby, and some people just like spending hours in front of the computer because it must fill them with some feeling of satisfaction. When it comes to gaming, I fancy myself a Jack of all trades, master of none (though I did get pretty damn good at Monking in Guild Wars) due to my broad interests, and generally speaking, my attention span can run on the shorter side unless you find me a competent team in Team Fortress 2.
Perhaps I am seeking adrenaline and as the novelty of WoW wears off, my views on games constantly expending to greener pastures, so does whatever rush it once provided me. World of Warcraft supposedly has 11 million subscribers and unlike the majority of video games, its loyal followers usually make up their minds whether or not to purchase the expansion(s) no matter what critics or reviewers might say. That’s not going to stop me from nitpicking at Blizzard’s latest though.
It’s been proven that the grind from level 1 to 60 is the same as 60 to 70, experience wise. This means that the experience required to go those first 60 levels equals the amount needed for what used to be the last 10 levels. At level 70, you’ll need 1,523,800 to reach 71, taking into account the mobs (monsters) each yield approximately 900 experience per kill without the benefit of rested xp. With rested xp, the current mobs at the starting areas of Northrend each give between 1,000-2,000 experience. All this means is that world of warcraft ( Buy wow gold ) does have scaling, meaning the mobs do get harder as you level to balance that growing requirement. There’s also the divide between PvP and PvE servers, which can determine how difficult leveling may get based on interference from the opposite faction. Unfortunately, competing with other players for quests proved a little more taxing than expected (maybe I should’ve hit up a PvP server), and I looked at the bottom of my screen to see that I had only gained two bars of experience, translating into 155,628 xp. I promptly parked my Warlock at an inn and logged out. You know that other Warlock who made WoW history by being first to hit level 80? I’m definitely not him.
The other day I spent a few minutes killing crows (it was a quest objective), then ran in circles trying to familiarize myself with the alleged awesomeness of Northrend. After all, hearing guildmates say things like, “This place looks so cool!” and “Sweet, it’s snowing!” might make the heart curious. What I found was a cartoon-copy of Eye of the North, the expansion for Guild Wars released a year earlier. Here we have an arctic continent inhabited by a race of giants, among other native creatures, and plagued by an evil force. Okay, so that’s pretty vague, but with everything Blizzard has to offer, I would’ve expected a little more originality. Some would argue Frozen Throne came out way before Eye of the North, but the two don’t share many similarities other than taking place in a really cold region. The way Guild Wars handled the arctic goes beyond Blizzard’s original designs, and I had originally expected Northrend to look as it did in the original RTS, only bigger, badder, and better. When I stepped foot into Arthas’ domain, however, I found a world that immediately made me think of Eye of the North, not Frozen Throne. I had hoped (silly me) that Blizzard, with all their wealth and hired talent, would push their expansion further than where ArenaNet took theirs.
Also, call me pretentious but I don’t see how anyone can think ditching work or school to sit in front of their PC for over 12 hours straight is cool. I find it quite sad, even while recognizing that everyone does need a hobby. Isn’t there an ongoing gag about how grown men ditch work to attend sports games or play golf? I guess my ass just doesn’t enjoy sitting motionless in place for hours on end.
Obviously there’s enough people who still find excitement in what Blizzard is offering through their massively popular MMO, but so far it’s felt like more of the same thing. Then again, we’ll be seeing countless patches down the line as players find more things to cry about on the forums (swing that nerf-bat like you mean it!), with some classes having more to complain about than others — there’s no telling how the game might change over the next few months. I’ll be shirking my duties to my guild by exploring the great unknown and taking my sweet time rather than joining the race for 80.
I admit, calling it quits now may be somewhat premature of me, but I wanted to keep my last shreds of dignity out of Blizzard’s possession so I have some left when I come crawling back the next day. I’m just glad that during the midnight launch, I opted to stay home with Guilty Gear XX over waiting in the cold with more than 100 freezing die hard nerds. Besides, some of those people could have been
Alliance, and everyone knows Alliance has cooties.
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