Computer graphics now part of art world
University of Victoria specializing in computer graphics.
He is also a champion in a new, and very graphic, universe.
At a time when the leading art galleries exhibit laptop computers and digital projections, the intricately crafted digital universe in which he plays, called World of Warcraft ( Buy wow gold ) , is a very advanced artifact. Art is no longer defined as paint on canvas. These days, it’s more about concepts and interactivity. When I met Sam, I realized that the art of the future will have to consider this creation.
Rossof spoke with me in a sunny Oak Bay kitchen, where he rents a room in the basement. Sam, at 23, is a PhD candidate in the engineering faculty of University of Victoria. But we were here to talk about something else. Last week Sam became a Level 80 Deathknight. In fact, he was one of the very first in the World of Warcraft (WOW).
Sam’s field of study is computer graphics, and at UVic he’s working with his mentor Bruce Gooch. Gooch’s famous algorithm, which can create a cartoon version of anyone’s picture, became an application on the social networking website Facebook.
When he came here from the University of Chicago, Gooch brought Rossof with him. Sam’s life intersects in a big way with World of Warcraft, a world that was invisible to me.
“Yeah,” he offered, “invisible — like a bowling alley is not visible, if you never go in. But this [the World of Warcraft] is big.”
There are 11 million active players, but what is it, exactly?
“It’s a collaborative experience,” Sam said, “a video game that you play together. You talk to people. It’s a context, a context to talk about. It’s more than the game. There are forums, bulletin boards, other channels of communication.”
Computer games have not made Sam antisocial. He has a social life which, I understand, would be the envy of any young man. “I’m wired for being social,” he said. “There is no amount of ’social’ that I am not ready for.”
Unlike most players of WOW, Sam’s interest is more than casual. Using his powerful brain and postgraduate skills he performs what he calls “reverse engineering” on the imaginary world. By acquiring and deconstructing the codes that underwrite the game, information becomes available. Dedicated WOW fans pick it up in stages — the early beta invitations, the preview, sneak peek, the “critics’ first look,” bootlegs of otherwise-privileged information.
Blizzard Entertainment, the parent company of WOW, signs up subscribers who pay a $15-per-month basic rate to enter the world. Sam told me that the corporation also puts on a spectacular convention for fans and “works it up” with the trading cards and a comic book.
But all those details are irrelevant to Sam. In the World of Warcraft, he is a champion.
In the last release of World of Warcraft, Sam entered without expectations and did surprisingly well — fifth place. This time, he thought, he had a shot.
“I thought I’d make a run for it,” he said. “I could do a first — I’d have to take a real vacation from work. I did dry runs to learn how to pace myself — about five days each. The biggest issue, of course, was fatigue. How long could I stay up?
“I learned that three hours was the shortest I could sleep and still wake up feeling rested. Eating food helps keep you up — you burn more energy when you are awake. Drink caffeine, taurine. Take showers — a shower is good for a couple of hours, easy.”
This regimen went on over several months.
The big launch was Wednesday, Nov. 13. When Sam arrived at the Hillside mall at 9 p.m., there was already a lineup. At midnight each purchaser got a disc in a box. There were other things in the box, but Sam didn’t pay attention to them. His game was loaded and active by 12:20 a.m.
He had slept all day before the event, which gave him an edge. So Sam got right to it, there in the corner of his basement bedroom. Ignoring his unmade bed behind him, he communed with gamesters out for good and evil, all through the 19-inch monitor in front of him.
On his desk, the juice boxes piled up.
The laundry piled up. Sam was given over to the World of Warcraft. Between Thursday and Sunday he put in 82 hours.
And so?
“I won,” he concluded. “First. Level 80 Deathknight.”
I am not sure whether cheers were audible. There was no prize, just bragging rights. On his shield of achievements, a new escutcheon appeared: “Realm First! Level 80 Death Knight.”
robertamos@telus.net
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