Tuesday, October 28, 2008

A father’s tribute to Ezra, the World of Warcraft fan with brain cancer

**UPDATE, 3 p.m. — Added comments from Blizzard Entertainment in “Blizzard offers condolences to Warcraft fan who died of cancer“**
Ezra Chatterton, who many readers got to know in May 2007 when Blizzard Entertainment granted his wish, died this week after a nearly 20-month struggle with brain cancer.
Ezra fought to the end, says his father, Micah (both pictured on right), who has kept us updated throughout the ordeal.
I remember meeting Ezra at Blizzard’s headquarters last year. The then 10-year-old didn’t dwell on his cancer or feel sorry for himself. He was much more interested in relaying his character ideas to Blizzard’s
artists and developers. His wish? To create a character in the World of Warcraft. Read the original story at “Blizzard makes WoW wish a reality.”
His father, Micah, wanted to say thanks to all world of warcraft ( Buy wow gold ) players who offered support, plus the non-Warcraft readers who offered kind words. Micah, a writer himself, also wrote a tribute to his son to share with readers. This came from Micah this morning:
Ezra died at 9:45 on Monday night. The cancer attacked those portions of the brain that control breathing, and his lungs eventually shut down. He was conscious until the very end, and though he couldn’t speak, he could still communicate with me through hand gestures and nods. Ezra was in pain, gasping for breath, and very scared, but up to a few hours before he died, he was asking for ice cream and choosing the things I read to him. As much as I feared the cancer would take his mind and memory away from him, he held onto those as long as he could.
The ironies are sickening. Ezra’s mind was always his greatest strength, and stayed strong even as his brain was malfunctioning. His spirit and his will to live life well grew so amazing powerful all the way to the point that his life was taken from him. No one I have ever met was as talented at finding the bright side of a horrible situation, adapting his worldview to whatever new hardship befell him, and generally milking every last drop of happiness he could out of life as Ezra, and he’s the one who is taken. The one person in my life who most loved living and was most exceptionally gifted at it, and he’s the one who is taken.
I say these things because I am in pain, because I miss my son so much, and because Ezra’s death is an undeniable tragedy. It is the world’s loss that he doesn’t get to do more, and fulfill his great potential. But I also hope that I can learn from his example. When Ezra couldn’t walk anymore, he turned to World of Warcraft ( Buy wow gold ). When he couldn’t see, he turned to music, or our pets, or food, or directing me to play World of Warcraft for him. The trick was that, as his world got smaller, he just looked at it more closely. If I am to take any shred of good from this suffering, I’ll have to learn from him.
I hope to honor my son by learning to love my life as much as he did. It will take a long time to get to that point, especially now that my greatest joy is gone, but Ezra would demand it of me. I ask the WoW community, who have been so generous and kind to us, to please help me honor Ezra by doing the same in your hearts. Ezra’s sickness and painful death was a tragedy, an experience that showed me a glimpse of how easily suffering can invade your life, but his response to it showed me how a strong will can overcome that suffering. As well, the outpouring of love from all WoW players all over the globe showed me how wonderful people can be to someone they’ve never met. Our bodies are fragile, but our hearts are incredibly strong. A tumor the size of a raisin is enough to destroy the brain, but our minds are so much more powerful and immense than the brain.
My son, Ezra Phoenix Chatterton, Ephoenix the Hunter, Squirlanator the Mage, is gone. All we have left in this world are memories of him. Please remember that he was a good person, smart and clever but also very kind, that he loved to play World of Warcraft, that he loved rice pudding and fettucine alfredo, and that he went through so much pain and still found ways to smile all the way to the end. Please remember too the kindness of Blizzard, and the overwhelming love of the WoW community. Without these gifts, Ezra would still have found a way to be happy and optimistic, just not as easily.
Tags: wow gold
world of warcraft gold

Posted by JImmy at 01:35:40 | Permalink | No Comments »

WoW, Starcraft and Diablo: Together At Last

Australia, October 27, 2008 - Here’s a riddle for you: What do you get when you cross the developer of the world’s most popular MMO, with an internationally renowned orchestra dedicated to playing scores from videogames? The answer? Echoes of War. Australia’s Eminence Symphony Orchestra, which gained notoriety worldwide from its viral videos of music played at its A Night in Fantasia concerts, has teamed up with Blizzard Entertainment, creator of World of Warcraft ( Buy wow gold ), Diablo and StarCraft, to produce an album of rearranged orchestral music. We’re talking iconic music from titles past – Diablo, Starcraft, Warcraft III and World of Warcraft, and well as orchestrations from upcoming games - Wrath of the Lich King, StarCraft II, and even Diablo III. This truly is a ‘best of Blizzard’ package.
The time, clearly, is right. Blizzard recently put some of its music up for sale on iTunes, so people could, y’know, listen to World of Warcraft tunes on the way to work, before playing World of Warcraft in a window behind that spreadsheet, then finally heading home to raid on World of Warcraft. The music was surprisingly successful, even by Blizzard’s standards. But that was the original soundtrack, whereas rearranged albums are somewhat untested outside of
Japan. “We want to bring the music out of the game, and really make it the centre of people’s attention, without the clashing of blades, and the spattering of ghouls,” said Hiroaki Yura – Eminence’s founder – on the topic of just why the orchestra was doing this project. “We want to add our own original spin to the compositions too though, so we have to be careful, because Blizzard’s music is so iconic.” To help with the task of maintaining the Blizzard feel, but adding that Eminence spice, several guest arrangers are on-board to leave their mark on the music, including the Shadow of the Colossus soundtrack composer Kow Otani.
But what does Blizzard think of this? Russell Brower, Blizzard Entertainment’s director of audio and video, is all for it – “It’s amazing to know that we’re going to bring music that’s really just starting to mature in its genre to a larger audience. Not just the gamers out there, but their friends, and their parents and siblings, and they’ll start getting curious about the music and the games.” With the launch of the Echoes of War website, Eminence is selling two versions of the album. One is a bare-bones double-disc set, while the other version is very up-scale indeed, with a DVD showcasing a making-of documentary, art cards and a chunky, and very fascinating booklet to boot. Musically, the album will contain tracks from the original Diablo (including everyone’s favourite acoustic guitar track), StarCraft, Warcraft III and World of Warcraft ( Currency: wow gold ) (including The Burning Crusade), but also tracks from the yet-unreleased Wrath of the Lich King, the StarCraft II trilogy, and even Diablo III, which was only announced a few months ago. That said, Eminence produced the music for the Diablo III trailers shown at the World Wide Invitational, so that isn’t so surprising.
Traditionally, gaming soundtracks have been poor retail performers in the West, especially when compared to the soundtrack culture that exists in Japan, but lately their popularity has been growing rapidly. EA, for instance, has partnered with Nettwerk One Music to create Artwerk – a record label that allows it to grow and promote a stable of artists through its games. EA sees videogame soundtrack sales as a key part of its business. The Final Fantasy XII and Halo 3 OSTs have also sold very well – better than most soundtracks by several factors. These are very big names, of course, but some might argue that Blizzard’s is even bigger. Echoes of War isn’t an OST though – it’s a rearranged album. The videogame rearrangement community is growing rapidly online, with individuals and even small bands doing covers of their favourite game themes, but something of this size is unprecedented, even by Japanese standards. “We’ve got over a hundred performers on the album,” said Yura, “and many, many more working behind the scenes, on the DVD and the website.”
Echoes of War doesn’t just end with the release of the album (currently slated to coincide nicely with the release of Wrath of the Lich King), Yura wants to take the show on the road one day, and bring Echoes of War across the globe. IGN has been lucky enough to have a preview of the album, and what we heard was very impressive. Some tracks, such as Eminence’s rendition of the Zerg theme, titled Eradicate and Evolve, have used contemporary digital music techniques like synthesisers with the classical orchestra to produce something altogether original. We managed to sneak away from Eminence with an exclusive sample of one of the tracks for you guys to check out ahead of time. Warcraft fans will recognise this one, and we lost many good men getting this for you, so please take a moment and think of them before you download it.
There’s quite a lot riding on this project, and not just for Blizzard and Eminence. If Echoes of War is successful, it may pave the way for many more albums like it, and we may see some missed gems from Japan make it across the shores one day. Either way, you may end up seeing Echoes of War sitting next to Wrath of the Lich King in your local game store very soon; its long, sleek box demanding that you throw down your cash and have the Blizzard Entertainment Love Machine (BELM) fill yet another moist orifice in your life. Metaphorically speaking. And if you can’t find it in-stores, it’s available at the Echoes of War store, which Eminence will be frequently updating. Oh, and you should also check out the Eminence Blog - it’s being written by a friend of ours and promises to be very amusing.
Tags: wow gold
world of warcraft gold

 

 

 

Posted by JImmy at 01:34:23 | Permalink | No Comments »

World of Upper Deck

Growing up, I cut my teeth on interactive table top games like Hero’s Quest and Dungeons and Dragons. I remember begging my younger brothers to try all the games so I would have someone to play with. As I got older I found it increasingly difficult to find anyone to join me. Eventually I discovered MMORPGs and, naturally, my gaming focus shifted gears. Recently I was introduced to a new game that incorporates both my current infatuation with MMOs and my lifelong love for table top gaming. Who would do such a thing you ask? Someone you may know all too well if you grew up collecting baseball cards — Upper Deck Entertainment. I sat down for a game of their new ‘World of WarCraft ( Currency: wow gold ): Miniatures Game’ with Anna Maria Mannino from Upper Deck’s marketing division.Upper Deck is, once again, pushing the World of WarCraft ( Buy wow gold ) franchise adding to their already popular Trading Card Game with this new offering. In my opinion, they’re onto something big! Expected to hit store shelves on November 11th this quality product is everything you would expect from a box that says Blizzard and Upper Deck!
To play the game you’ll need a starter pack, with a retail value of $29.99. Included are four minis, with all the cards and bases you’ll need to use them, six dice and a double sided map. You can also buy booster packs for $19.99, which will include 3 additional miniatures. The booster packs are randomized but there is some consistency in terms of which factions you’ll get. I was told that the randomization helps serve as a “chase” element to help prevent everyone from getting the epic figures, Leeroy Jenkins and Thrall the Warchief to give you two examples. While I would recommend getting both a starter pack and a booster pack, you don’t need to. The starter pack has everything you’ll need for a 2v2 player game.Now an important thing to know before trying to play is that this is a turn based game. More importantly it uses a unique turn based system in which turns are based off the master time clock. Each Miniature has a personalized base that tracks the units hit points and turn that the individual unit is on. Whenever a character moves or attacks, turns are used. Different kinds of attacks take more turns. For instance your character’s basic attack might only take two turns but using one of their spells or abilities might take up to four. This helps balance the individual units as well as create balanced teams.Now, one of the great things about the UBases that the miniature units need to function is also the only peeve that I have about this game. They detach from the miniature so that you have both a collectible and a game piece. Unfortunately, removing them is not difficult. In fact, they usually come off by themselves. I’ve found it extremely difficult to keep the bases on minis. Some work better than others but, for the most part, this is a flaw in the game that will hopefully be corrected.
When I brought up this concern to Upper Deck they assured me that they were working to help alleviate any player issues that may appear with the UBases. They are offering a number of ways for players replace them, if the ones that came with their Minis don’t work well. First, UBases will be offered as prizes in both hobby league kits and in OP events. Also, UBases will be available on the Upper Deck Points Store. UBases will also be available through Upper Deck’s Customer Service. Anna Maria said: “Upper Deck is commited to providing a great gaming experience, and wants to make it easy for players to replace UBases that are not up to par.”Let me to tell you about the cards that come with each miniature. The character cards describe each figure. They give you their faction, race, class and physical attributes. One of the attributes is honor which is used to calculate how many victory points you need to win the game. You gain victory points two different ways; either be on or adjacent to a capture point, which will give you one point every fifth turn — or you can kill one of your opponents miniatures, which will then respawn but not before you collect your four victory points. In order to win you must earn the number of victory points that your team’s cumulative honor is worth. This helps further create unit balance and makes it possible to do a 3v3 and 4v4. Essentially the more units you have, the longer each game will take!
Each miniature also comes with two special skill or spell cards that lay face down so that your opponent cannot see what you have. Some of them have a ‘cast time’ which you can only use while you’re attacking. There are, however, a few instant cast abilities that you can use while you’re defending or in conjunction with an attack. You can only use each ability card every tenth turn so while these cards are extremely powerful, there is a strategic element that makes these cards invaluable.
Now it wouldn’t be a World of WarCraft ( Buy wow gold ) collectable game if the possibility of in-game loot didn’t exist! With every booster pack you buy you also have the chance to get a card for a redeemable in-game item. One of the cards included in the first run of the product is a unique Epic Bear Mount. There will be a limited number of these cards so players lucky enough to get their hands on one will certainly be happy about that. Future expansions of the product will have different loot so you’ll always have something to look forward to, no matter how many booster packs you buy.Another set that will be available in December will, in my opinion be the way to go for those of you who already know what to expect and want to fully explore the game. The Deluxe Edition will include everything you get in a starter pack, one of three maps that are exclusive to the Deluxe Edition and they will also always contain an in-game loot card. This option will be available for $39.99 and will likely be in very high demand with the limited number that will be available.I asked Anna Maria about her feelings on the overall quality of the game and she said, “One of the things that Upper Deck is known for is baseball cards because we came in and completely revolutionized the industry because our cards were so much cooler than anyone else’s and that’s the bar that we set for ourselves with the Miniature Game”. After playing the game extensively over the last couple of weeks I can attest to the quality of the product. It’s fun, it’s addicting, it’s WarCraft.
Tags: wow gold
world of warcraft gold

 

Posted by JImmy at 01:33:24 | Permalink | No Comments »

PC Preview - ‘World of Warcraft: Wrath of the Lich King’

WoW: Wrath of the Lich King will open the forbidding wasteland of Northrend to exploration by the hardiest adventurers. New levels of power, challenging new dungeons and encounters, an exciting new character profession, and the game first hero class are just some of the new features awaiting players in Wrath of the Lich King.
Current players, it is that time once again. Wrath of the Lich King, the expansion for Blizzard’s MMO juggernaut World of Warcraft
Currency wow gold hits in a matter of weeks, and while some of its content has already been made live, such as Achievements and haircuts, the entire continent of Northrend still awaits those who are up to the task of clawing their way to level 80. The new Death Knight hero class is a big draw for many as well, and though not all players will be up for the class’s level of complexity, it can be powerful in the hands of someone who fully utilizes the strengths.
It is kind of a chaotic time for Azeroth right now, with Necropolis sightings all over the world and sporadic undead attacks serving as a herald of what is yet to come. The man who was once the valiant Prince Arthas, now the dark and twisted leader of the Scourge, has awoken and begun to mount a campaign against the living from his throne in Northrend. Aiding him in his goals are the Death Knights, powerful warriors raised from the grave that Arthas speaks to telepathically to carry out his twisted will.
When choosing to make a Death Knight, you start off in just such a circumstance, meeting Arthas in person before getting orders to slaughter a village and its valiant defenders. While you strike down pitifully armed peasants and soldiers fighting for a lost cause, Arthas’ voice invades your mind and instructs you to mercilessly follow his will. At one point during a truly epic event, Arthas’ hold over you is broken, and as a Death Knight with your own free will, you realize that Arthas needs to be stopped.
Death Knights are truly their own beast when it comes to how they play, but they have elements to which warriors and mages can both relate. At the start of your career, you have six runes: two unholy, two blood and two shadow. Death Knights also have runic power that functions in a system similar to a warrior’s rage, though it is only gained by performing certain abilities that raise your power. Once you have enough power stored up, you can unleash it alongside with one or more of your runes, which have to cool down before they can be used again. While you may still have remaining runic power after you use an ability, you cannot cast it again, or any other ability that needs those runes, until they cool down. It’s an interesting system that takes some time to get accustomed to, but it basically boils down to building up your runic power before strategically using it alongside your runes and keeping tabs on their cool down times.
Every class in the game has seen major changes to their talent trees and abilities, the likes of which have been on the public servers for some time now. Other features that have been propelled by Wrath of the Lich King are the ability to change your character’s hairstyle, hair color, jewelry and facial markings. Hair isn’t the only cosmetic change that the expansion brings, as the game now supports accurate shadows for all characters and most objects. This will definitely take a toll on some systems and can be turned off, but those with the capability will find that they add a fair amount of pop to the look of areas past and current.
Another feature that has been live but bears mentioning is the Achievement system, which tracks a swath of your character’s actions, from how many times you’ve died in PvP to minutiae such as your highest damage single hit or how many times you’ve killed Hogger. The purpose of this system is to give out Achievement points based on certain objectives. Think of them as a ton of mini-quests: Completing them gives no experience or money but can unlock character titles, tabards, and serve as bragging rights. Many of the Achievements are retroactive, such as completing a certain number of quests, though others, such as killing old world bosses, will have to be revisited (and probably soloed).
In addition to all professions getting their skill caps raised to 450, a new one has been added in the form of Inscription. Though Inscribers can create useful scrolls to help temporarily buff stats, their marquee function is the creation of major and minor glyphs. Glyphs are kind of like sockets for your character and can augment your abilities in significant ways. One glyph changes a hunter’s immolation trap to deal twice the damage but only lasts for a little more than half of its usual duration, while another lets a rogue walk on water while under the effects of sprinting. Other changes, such as the ability to polymorph a target into a penguin instead of a sheep, are purely cosmetic, but to each their own.
The continent of Northrend itself is an absolute slew of new quests, zones, instances, and experiences. Accessible only by boat, you quickly find that Northrend is now host to a vicious battle between the living and the forces of Arthas. No sooner do you leave what meager foothold your faction has on the continent than will you find crypt spiders and other soldiers of Arthas’ army ready to push you right back. A mix of old and new threats are joined by a similar mix of new friends and factions. Much of the content doesn’t deviate too far from what players will already be used to, but it does succeed in delivering the same level of design quality that gamers have come to expect from Blizzard.
The engine has seen some enhancements, such as the previously mentioned shadows, and there are times when the player can effectively change instances without seeing a loading screen. In the Death Knight areas, players will raise hell and then report back to Arthas, only to return to find that the battle had progressed and now the remaining villagers all litter the fields as dead bodies. This isn’t a cycle that repeats itself over and over, but is triggered by your individual actions as a player and basically shows that each stage of your progression in the Death Knight starting area is its own instance. Not only does it make the quest line more believable, but it makes one wonder if similar technology could be used to omit loading screens in other areas to make the entire world a seamless experience.
Essentially, World of Warcraft
Buy wow gold : Wrath of the Lich King is more of the same; Blizzard hasn’t deviated from its formula of delivering high-quality content with each expansion alongside a slew of new features and changes to continue spicing things up. Blizzard has a handle on the cosmetic changes, from the updated graphics engine to the ability to change haircuts, but it’s the bigger changes that really showcase their expertise, from the glyphs, the inclusion of the Northrend continent, and the introduction of the Death Knight class. Players have a lot of content to look forward to come November 13th, far beyond what Blizzard has already introduced into the wild.
Tags: wow gold
world of warcraft gold

Posted by JImmy at 01:32:23 | Permalink | No Comments »

Monday, October 27, 2008

Battle begins for online role players

World of Warcraft ( Currency: wow gold ) is under attack. The
3m US players of the online warfare game, populated by monster-baiting characters, are being outnumbered by an army of 4.5m amassed by an independent video game developer from Cambridge, England.
Runescape, a game that, like Activision Blizzard’s WoW, has skill-building quests and conquests, has been developed by Jagex. Unlike world of warcraft (Buy wow gold ), which is sold as a boxed product in shops and requires the download of large software files, players need only a web browser to get started on Runescape.
Jagex’s game has been a hit among younger audiences that cannot afford a subscription and are often using older computers that are unable to run PC games with high-end graphics. The comparatively simple business model has been so successful that bigger players want to emulate it.
Sony Online Entertainment has decided to take the plunge. Others on a similar path include Nexon of Korea’s MapleStory, exported to the US, and Electronic Arts’ Battlefield Heroes.
“We’ve spent a lot of money investing in this space because we think it’s potentially the largest [market] there is,” says John Smedley, the Sony division’s president. “Jagex built a great business model and it’s actually one we’re copying with Free Realms.”
Mr Smedley hopes his children will switch allegiance from Runescape to Free Realms, the competitor being developed by Sony.
“We’re going after the same market – 12-year-old boys and girls. They’ve built up a great user base by having a fun-to-play game that’s quick and easy to get into on any computer,” he says.
Sony is a past leader in online role-playing games with its EverQuest title, first released in 1999. Its financial muscle and established infrastructure make it a formidable opponent for Jagex.
“Sony have got a massive marketing budget,” admits Geoff Iddison, Jagex chief executive. “But gamers can look at us and see how deep Runescape is – there are thousands of hours of gameplay.”
By depth, he means the vastness of the online world that has been continually expanded over the past seven years and the range of activities that have been built up.
Both Runescape and EverQuest have their roots in the multi-user dungeon games first developed 30 years ago. These games originally consisted of typed descriptions of creatures and objects with players text-chatting with one another and inputting commands.
Andrew Gower, co-founder of Jagex, was an avid text-based MUD player as an undergraduate in computer science at Cambridge University, where he began to code Runescape.
The fact that text-based MUDs could be picked up where you left off on any computer appealed to him. He built Runescape on the same principles but using the Java language to allow it to run in a regular web browser and enabling 3D graphics.
Jagex has grown to be the UK’s biggest independent games developer, employing about 400 people.
The company has remained private and is cagey about its financial performance but the chief executive says Runescape has attracted 135m registered users over its lifetime, with on average 6m people a month playing.
“It’s a very understated, rapidly growing business and we’re very proud of it,” he says. “We’re extremely profitable, the margins are very good and we’re growing at 35 per cent a year.”
Runescape makes most of its money from the $5-a-month subscription a significant number of players are prepared to pay to get access to new quests, equipment and areas of the game. Free Realms plans a similar model although Mr Smedley sees the selling of virtual goods as being the most profitable avenue.
“We’re shooting for tens of millions of players, we’re aiming very high. I’m betting virtual items is where the real money is, perhaps 80 per cent of revenues,” he says.
For Jagex to maintain its momentum, Mr Iddison is exploring new markets and products. French and Brazilian versions will launch soon and Mechscape, a science fiction game that will run on the same platform as Runescape, will be released next year.
“We are forever looking over our shoulders to make sure we are staying ahead of the game,” he says.
Tags: wow gold
world of warcraft gold

 

Posted by JImmy at 02:12:48 | Permalink | No Comments »

FlowPlay Wants You To Join ourWorld

Boot up. Log in. And, hop into a virtual world. Sound familiar? The proliferation of virtual worlds and massively multiplayer online games from Second Life to World of Warcraft ( Currency: wow gold ) hasn’t stopped eager entrepreneurs from putting a new spin on the now well-known concept.
Enter Derrick Morton. Morton’s Seattle-based FlowPlay started up in January 2007. Morton’s company created our World, a virtual world that can be accessed through a browser. “We saw there were about 100 million people each month playing games but by themselves, a very isolated experience,” says the 50-year-old Morton. His first thought, “what the market really needs is a place where people can play games together in a community.”Launched in April, the browser-based our World lets users create their own avatars and play games, go to restaurants, shopping, or to a movie theater to watch YouTube videos with other virtual friends. And, even over the din of the crowded virtual worlds space, our World has garnered attention. Late last year, TechCrunch selected it among the 40 hottest startups in the world. FlowPlay has also been backed by a group of angel investors that put $3.7 million into it in December 2007 with Skype’s creators and Intel Capital among them.Intel may be interested in tapping into our World’s target audience: teenage girls. About 60 percent of our World users are girls between 13 and 17 years old. “They are targeting a unique, under tapped audience older than Club Penguin and younger than Second Life,” Intel spokeswoman Amy Kircos wrote in an email.David Cole, a chief analyst with market researcher DFC Intelligence, says targeting a specific demographic and offering multiple business models could prove a strategic advantage. “It’s probably an underserved target. I don’t think there is going to be as much competition there,” says Cole. “There is some potential to carve out a leadership position.”Morton said he wants FlowPlay to swing to a profit by the third quarter of 2009 and hit $9 million in sales by the end of next year. To reach that figure, 50 percent of our World’s revenues come from subscription and the other 50 percent from micro transactions. Even though users can play for free, they still need to pay $
5.99 a month to enjoy certain features, such as having their own virtual apartment where they can meet up with their friends.
Ian Bogost, founding partner of Persuasive Games and Associate Professor at the Georgia Institute of Technology, says it is possible that virtual worlds with a business model like our World can succeed “if they offer something people want to spend a few dollars on a regular basis. [But] there is going to be some kind of saturation point. The number of virtual world companies is increasing. It is very risky.”Of course, the current financial crisis has put the future of some startups in question. “The prospects for lots of these emerging technologies have taken a significant dent over the last two or three weeks,” notes Paul Jackson, a principal analyst at London-based Forrester Research. “A lot of these [startups] are still in a second round of funding and still rely on available money to keep going,” he adds.Still, FlowPlay’s Morton is optimistic. Agreeing that the environment to find capital is getting tougher, he says Intel’s support provides a buffer. “There is a lot of nervousness in the investment community today. Luckily we have Intel Capital as an investment partner,” Morton said.
Tags: wow gold
world of warcraft gold

 

Posted by JImmy at 02:11:27 | Permalink | No Comments »

Quakers jump on MMO bandwagon with World of Peacecraft

A good deal of MMO game play revolves around combat. Whether it’s World of Warcraft ( Buy wow gold ) , Warhammer Online, or Age of Conan, at some point in the game you will be killing waves of rats in order to level up. But, if you’re looking for something a little more peaceful, or maybe something with a little religious twist, then you may want to check out the creatively titled World of Peacecraft.
The game is being created by The Religious Society of Friends, also known as Quakers. WoP will attempt to bring traditional Quaker values into the MMO space—for those of you wondering just how that could be turned into a game, here’s a brief description from The Click Heard Round the World:
Different quests will take you back in time in Quaker history, according to the notice. You begin in 17th Century England, as you walk in the shoes of Quaker founder George Fox, preaching against the evils of war and unjust rule, meeting in clandestine locations to avoid persecution, and facing beatings and imprisonment at every turn. Then you are transported to the early 1800s in the
United States, helping shepherd escaped slaves to freedom as part of the Underground Railroad. Later quests involve you in the women’s suffrage movement, the civil rights movement, and the anti-death penalty and anti-war protests of today.
I’m still not too sure how that would translate into a game, but it does at least seem to be very different from any other MMO on the market. The creators of the game are looking to appeal to more then just Quakers, however, and hope that all types of people will hop online into its online world. “Whether you are a Buddhist, Muslim, Jew or just a curious agnostic, you will find much to do and enjoy in World of PeaceCraft,” WoP CEO Thad Thomas said.
What’s even more surprising than the concept of the game, however, is that its creators expect to launch in December for both the PC and Mac. That’s not a lot of time to tune something as complex as a MMORPG. Combine that tight schedule with the title of the game, and it’s hard no to be a little suspicious of WoP.

Tags: wow goldworld of warcraft gold

Posted by JImmy at 02:10:33 | Permalink | No Comments »

Lawsuit: World Of Warcraft and Glider, Wins $6m Over MDY

The wonderful ‘World of Warcraft’ as all nerds alike know it…and um…non-nerds too.
What is Warcraft ( Currency: wow gold ) you are wondering? It’s a massive multiplayer online role playing game or better known as a MMORPG to save precious time naming the genre so we can get back to building up our characters.
In Warcraft you have a couple simple goals; to buy, sell, get weapons/armor, develop powerful magic spells, and farm a special product known as ’soul shards, and fight big and bad bosses. The game allows for you to join up with fellow crusaders on the Warcraft world to work together and take down foes. Pretty much everything is customizable to satisfy the Warcraft Addict. You can’t really win; you just devote your life to making your character the best one in the Warcraft world.
Blizzard, creators of World of Warcraft ( Buy wow gold ) or better known as WoW, won big today against a company who was selling illegal WoW software known as Glider made by MDY industries. Glider is described by MDY Industries as this; “Glider is a tool that plays your World of Warcraft character for you, the way you want it. It grinds, it loots, it skins, it heals, it even farms soul shards… without you”
Blizzard claimed that Glider software infringed on its copyright, the courts agreed that it broke lecense terms of the game. The program made players sign on by using the program and according to reports, the player must manually attack all monsters. You are not allowed to modify the game’s contents.
Creator of Glider, Michael Donnelly, sold every copy of Glider for $25 and has sold over 100,000 copies of the game, which would equal about 2.5 million according to reports.
According to Neoseeker.com “Blizzard will be pocketing about $6 million from the suit, but “experts” say damages could have been worse if MDY hadn’t won some of its arguments about the damages in the court room. In any case, Blizzard can still appeal the ruling which threw out its claim to double or triple the cash settlement.”
The case is said to go to court once again in January 09′. The ruling is not quite sure if a penalty should be inflicted upon Donnelly or not, it may all come out his pocket. I guess when it comes down to it, is Glider cheating or not? And is it infringing upon Blizzard’s copyright? Back to farming for ‘Soul Shards’ the old fashioned way. (c) tPC

Tags: wow goldworld of warcraft gold

Posted by JImmy at 02:06:51 | Permalink | No Comments »

So Your Roommate’s a Gamer?

So you arrive at college and find a game in your dorm room…that’s not yours?! Chances are, your roommate is a gamer. Before you strike up the choir and rejoice, you should consider your own gaming habits and be prepared to deal with someone with similar tendencies. Of course, their habits could be less, or in my experience, more extreme than your own.
Just because you do or don’t play games past midnight, doesn’t mean your roommate is the same, even if he is a gamer. The tighter the living conditions, the more courtesy you’ll likely have to show or need when it comes to noise and lights. I had to buy a sleep mask for when my roommate was up playing games at night. You should both compare schedules and plan your gaming around each others’ classes and social events. Of course, if your roommate has no social events, this can be a problem for both of you.

The first of many nights to come for this little gamer.
Along with my roommate, I had several friends that I played video games with, but while I was doing school work, studying, or sleeping, they would be up playing games all night. (To be fair, these all-night gaming sessions were often in another room.) These guys were hardcore gamers, while I was just a casual gamer at best. Though I was known to pull off a miracle or two, my skills were nowhere near theirs. Because I was focusing on my work, I often felt left out. My lack of skill and time spent gaming often put me at the bottom of the pecking order, which
Whether it was World of Warcraft ( Buy wow gold ) , the latest Nintendo craze or a racing title, video games consumed almost every friend I had at college. When we all moved out of the dorms, I still hung out with them often. Instead of going out to clubs in an effort to meet coeds, they preferred to stay at home and play games all night. I was in a difficult position: I wanted to hang out with my friends, but wanted to do a little more than stare at a TV on Friday nights. Ultimately, I spent some time with them, and then headed home to bed. Eventually circumstances forced me to move, and I had to leave them behind. Later on, I lost my cell phone which contained all of their numbers, and these guys weren’t exactly the type that went out of their way to call you, so I haven’t really spoken with them in quite sometime. Frankly, I worry about how they’re doing sometimes.
Moral of the story? You can’t always pry gamers from their PCs or consoles. At least, that’s one thing I can say I learned in college. Gamers have to decide for themselves when they’ve gamed too much. That doesn’t mean you shouldn’t try to help your roommate(s) or friend(s); sometimes simply including someone can make a world of difference.
Tags: wow goldworld of warcraft gold

Posted by JImmy at 02:05:34 | Permalink | No Comments »

Warcraft and Fallout Retrospectives at GameTrailers

When a game franchise continues long enough to spawn many sequels and/or off-shoots, its origin can sometimes be lost in the fog. World of Warcraft (Buy wow gold ) and Fallout are two such franchises, and each happens to have the newest game in its respective series coming out soon. Future purchasers of the multi-platform Fallout 3, or of the PC’s World of Warcraft: Wrath of the Lich King, may have the desire to know the history behind these two huge games. Anyone with this desire needs only to visit GameTrailers.com’s retrospective page, where the website will be uploading a complete video retrospective for each series.
The first video in the four-part Warcraft retrospective is up now, and a new part will be uploaded on a weekly basis. The Warcraft series began in 1994 with Blizzard’s Warcraft: Orcs and Humans, a real-time strategy game for the PC. This RTS and its sequels eventually led to the development of World of Warcraft ( Buy wow gold ) , the most successful MMORPG of all time.
The Fallout retrospective premiers later today, and consists of just one part which will cover how the series has evolved from Black Isle Studios’ Fallout, released in 1997 and considered one of the top RPGs in existence, to next week’s very different looking Fallout 3, which was developed by Bethesda. The original Fallout was played in an isometric perspective and had a turn-based combat system, while Fallout 3 will be played in a third or first-person view and will have a real-time combat system with turn-based elements.
These retrospectives should enlighten players about the deep storylines involved in each of the two game series, and about the development histories which led to their creation. Fallout 3 will be released on October 28, 2008, and World of Warcraft: Wrath of the Lich King is planned to release on November 13, 2008.
Tags: wow gold
world of warcraft gold

Posted by JImmy at 02:04:35 | Permalink | No Comments »