Thursday, October 30, 2008

Some people took the Zombie Infestation in World of Warcraft a little too seriously

There’s nothing wrong with playing World of Warcraft ( Currency: wow gold ) occasionally. It’s when you start to picture yourself—not your character, but you yourself—as The Defender of Azeroth or some nonsense that we have a problem.
Take the recent Zombie Infestation. In order to goad players into hating the Lich King (he’s the main antagonist in Wrath of the Lich King) and wanting to “invade” Northend (the continent that debuts in the expansion pack), Blizzard devised this in-game event wherein zombies are running all over the place, infecting you and yours with some disease that turns everyone into zombies.
I hated every minute of it. I couldn’t check my auctions because all the auctioneers were infected or dead; I couldn’t train because, again, all the trainers were dead; I can’t run through
Elwynn Forest because the zombies had taken over. And no, that didn’t “get me pumped” to want to fight the Lich King, but sure as hell did encourage me to log off for several days out of frustration.
Massively disagrees. The guy there bought into the “invasion” angle hook, line and sinker. Let me tell you something: the WCW/ECW invasion of WWE back in 2001 was more believable. As a casual player, I have zero interest in defending Azeroth from the Scourge or anyone else for that matter. I’m there to kill a few minutes before I go to bed, that’s all. Spare me the superfluous nonsense.
My own gripes aside, the event does speak to the larger issue of MMOs. Developers would do well to “spice up” the atmosphere of their MMO. It’s one thing to tout your game as having a living, breathing world, but if the world, outside of the players themselves, is static—the same thing happens every single day—players may well become bored. Then they’d log off, perhaps for good.
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Posted by JImmy at 02:08:37 | Permalink | Comments (1) »

World of Warcraft holds a special place in my heart.

Given WOW’s power house status in the MMORPG market, well, we only expect the best products from them. And with every expansion, some expectations are met while some are not.
Like many of you, I’m a forum-junkie. I get more out of reading forum posts, than reading articles, columns, and blogs. Don’t get me wrong, articles, columns, and blogs are very informative, but forum posts share a magical aura, bubbled with free thoughts, free debates, and free ideas.
However, not all forum posts are factual. To get in the Halloween spirit, I have gathered a few of my favorite world of warcraft (Currency: wow gold ) expansion rumors and I need your help distinguishing fact from fiction—or Trick from Treat.
Blizzard Polar Bear Mounts—If you were lucky enough to get a mount card code from Blizzcon, you are now enjoying your very own Polar Bear Mount. However, a lot of devoted fans are not in favor of the Murloc sharing the mount space with you. Rumors have it that in the coming expansion, you will be able to customize your mount by removing or adding animation. And you can do away with your Murloc. Poor Murlocs. Trick or Treat?
Leveling 70-80—Do you remember leveling 60-70? I do. A blue post in the WOW forums stated that the time you spent leveling 60-70, it will take you double the amount of that time, to get from 70-80? There were a lot of complaints, nonetheless. And rumors point to a post that claims leveling will be much faster than stated; as fast as leveling 60-70 again, because of the new Grouping features in the UI. Trick or Treat?
Back to Azeroth—If you have a level 70 character, on that same server, you will be given the option to make a Deathknight class. The Deathknight will start at level 55. And its back through the Dark Portal, and back to Azeroth. There are tons of forums threads claiming vicious ganking and raiding in the old world. Does this mean back to the Tauren Mill and Southshore raids? Lets hope so. Trick or Treat?
The Barber Shop—If you were unhappy with your hair or horns, you can now have a makeover at the barber shop. However, the barber shops only allow changes to the hair color and style, along with various accessories. You cannot do any face rendering. For example, if your character has a hideous face due to lopsided nose or an evil grin, you’re out of luck. The face is permanent. Rumors say that Blizzard is working on the next Patch that will allow face rendering. Need a new nose job? Trick or Treat?
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world of warcraft gold

Posted by JImmy at 02:07:36 | Permalink | Comments (1) »

‘World of Warcraft’ Tops 11 Million Subscribers

As anticipation for the Wrath of the Lich King expansion mounts, Blizzard happened to mention this morning that at present, World of Warcraft Buy wow gold has surpassed 11 million subscribers worldwide. This impressive number was reached during the MMORPG’s beta testing for the upcoming expansion, which means they’re only expected to grow once Wrath of the Lich King launches November 13.
Mike Morhaime, CEO and co-founder of Blizzard Entertainment, is currently basking in the love that gamers all over the globe have bestowed upon the gaming behemoth and promises not to let them down:
“It’s been very rewarding to see gamers around the world continue to show such strong support for World of Warcraft. We remain fully committed to responding to that enthusiasm with a high-quality, constantly evolving game experience.”
Not only has World of Warcraft ( Currency: wow gold ) won numerous awards and the title of best-selling PC game of 2005 and 2006, its first expansion, The Burning Crusade, became the fastest-selling PC game of all time. Thanks in part to selling 2.4 million copies in the first 24 hours of launch and 3.5 million during its first month, it went on to be the best-selling PC game of 2007.
With such staggering sales numbers and an almost unbelievable number of subscribers, it’s hard to speculate just how many more records World of Warcraft will shatter once Wrath of the Lich King invades retail. Be sure to check back with us, because November 13 is looming just over the horizon, and there’s no telling what heights will be reached. In the meantime, check out 1UP’s preview of the expansion to find out about our experiences in the beta.
World of Warcraft Expansion Rumors: Trick or Treat?
If you are anything like me, you are salivating over the highly anticipated World of Warcraft Expansion: the Wrath of the Lich King.
I’ve been an avid WOW player since the first Beta. I was present during the times when Tauren Mill and Southshore raids were like a playground for kids; at a time when honor kills were nothing but a digital score, and slaying Onyx usually required a 40 man raid. I am Old School.
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Posted by JImmy at 02:05:30 | Permalink | Comments (2)

World of Warcraft plague halted by Blizzard

The Warcraft’s authorities have acted to control a virtual plague they released into the popular online game last week
Analysis: absence of risk limits parallels with real life
The makers of World of Warcraft ( Buy wow gold ), an online game with more than 11 million players, today brought an end to a virtual plague that has infected hundreds of thousands of players, causing uproar among many fans who said it was spoiling the game.
Blizzard, the software company that runs the game, had deliberately introduced the virulent disease into its virtual world last week. The “undead plague” was designed to be highly contagious and, if left untreated, would turn players them into flesh-eating zombies.
It is thought that scientists have been tracking the progress of this week’s disease, believing that the game would provide valuable information for researchers investigating how people would react to the spread of an outbreak in the real world – and how it could be contained.
The game’s creators faced a torrent of criticism as the disease spread quickly through the game’s lands of Azeroth, with some fans arguing that the plague may put off beginners who would not be able to find a cure.
World of Warcraft ( Currency wow gold ) players usually enjoy a fantasy life of quests, treasure collecting and monster killing. During the plague, players would be infected by contact with a zombie and, unless they could find a cure within minutes, they too would turn into zombies and continue to spread the disease.
Players could avoid joining the legion of the undead by killing and reviving their characters but they could, and often would, become infected again.
Blizzard faced criticism from fans four years ago when a similar disease accidentally spread through the game killing thousands of characters. The millions of players spend about £9 per month in subscriptions, giving Blizzard a keen financial incentive to keep players happy.
The plague was timed to coincide with the release of the latest “expansion” of the game, called Wrath of the Lich King, next month.
Though many fans of the game have applauded Blizzard’s decision, saying it was yet another example of the company’s ability to create interesting ideas to engage players, others have flooded online forums with criticism.
“It’s not a plague/invasion - it’s a game,” wrote one disgruntled fan with the username Mutakmien. “If it’s not fun, then it’s a bad game and this event has turned World of Warcraft into a bad game for many people.”
A Blizzard executive wrote to fans, saying: “While we recognise that the event could prove to be disruptive at times, we hope you made the most out of it while it lasted. Part of playing in a ‘living and breathing world’ means that things are going to change from time to time. We meant no harm but only wanted to create a lasting impression on players.”
In 2004, the “corrupted blood plague” spread infected thousands of players within days. The disease was designed to affect only those who ventured into caves, but some mischievous Warcraft players worked out how to spread the disease and infect others. The game’s programmers were caught by surprise and could not initially stop the epidemic reaching the virtual world’s towns and cities.
The response of many fans was fierce, with some even comparing Blizzard’s response to the crisis with the US Government’s reaction to Hurricane Katrina.
Some scientists said at the time that the responses of people in the game were similar to those seen during real-world epidemics. Some rushed to the centre of the epidemic to help victims, while others rushed out of the major towns and cities to ensure survival.
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Posted by JImmy at 02:03:51 | Permalink | Comments (1) »