Wednesday, October 29, 2008

Zombie time: Pre-launch event gives players a taste of ‘Lich King’

Wrath of the Lich King” is here!


Well, almost.
Starting last Thursday, “World of Warcraft ( Buy wow gold )” players found themselves confronted by an ever-increasing number of zombies at the capital cities of the world, thanks to a Scourge plague unleashed by the lich king as part of a “pre-launch” event for the expansion, which is due out Nov. 13.
You could become infected and become a zombie, and turn other players and non-player characters into zombies with a thirst for brains. If you didn’t want to become a zombie, you could find an Argent Dawn healer and get cleansed of the disease.
Some players found the zombie event fun. Others found it irritating — especially if you had a quest to turn in or needed to take a flight somewhere and the non-player character you needed was dead because of the zombies.
Part of the event allowed you to go out into the world and fight the Scourge. You could get runes that you could trade in to Argent Dawn quartermasters for epic items, tabards and other goodies. You also got to increase your Argent Dawn reputation if you weren’t already exalted.
A new boss was added to Karazhan, who dropped a unique pet and the chance of an epic axe that also could be played like a guitar.
The zombie stage is over now, as a cure has been found, but the Scourge invasion will continue for a while and the new Kara boss will be up for another week, giving players more of a taste of what “Wrath of the Lich King promises.”
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Posted by JImmy at 02:37:20 | Permalink | Comments (2)

Analysis: Absence of risk limits parallels with real life

Why avoid anything like the plague if you can just come back to life?
World of Warcraft ( Buy wow gold ) is not the real world, and its zombie plague was clearly very different from any real diseases. Yet the infection seems to have been carefully designed to mirror at least some aspects of genuine epidemics, according to scientists.
While the “corrupted blood” plague that accidentally spread through the game a few years ago shared few characteristics with communicable diseases such as measles, flu or smallpox, this week’s zombie epidemic was a little more true-to-life.
The disease was highly contagious, but, like real pathogens, it did not inevitably infect every player who had contact with a case.
“This was quite cleverly designed to be similar to real diseases, in that not everybody gets it, but the probability of infection goes up as you encounter more cases,” said Professor Neil Ferguson, director of the MRC Centre for Outbreak Analysis and Modelling at
Imperial College, London.
“Meet one zombie, and you had a good chance of avoiding infection. But if you encounter a group of five to ten, you’re almost certain to be infected.”
That contrasted with the earlier outbreak, which infected everybody who came into contact with it. Such 100 per cent transmission rates do not exist in nature.
No virus or bacteria is yet known that can cause infected people to explode, as infected zombies could, but this aspect of the disease does have some parallels in nature.
An exploding zombie would spread infectious material over a wide area, passing the contagion on to others. Many human pathogens do this in rather less spectacular fashion, causing symptoms such a sneezing, vomiting or diarrhoea that make hosts more likely to transmit germs to others.
The most important factor for the spread of any communicable disease is its reproduction number, or “R number”, which is the number of people to whom an infected person will typically transmit the pathogen in a population with no immunity. If the R number is greater than one, the epidemic will spread, while if it is lower than one, it will decline.
The most contagious diseases, such as measles, can have R numbers that reach 15 during the height of epidemics, though lower values are more common. The R number of smallpox is generally about 5, though it can reach as high as 10, and influenza typically has an R number of about 2.
As Blizzard would not release details of the number of infections over time, it was impossible to calculate how the zombie plague’s R number had altered over time. Professor Ferguson said a value of about 5 seemed likely.
This would have been expected to grow had Blizzard not intervened. “It would eventually have gone up to 10 or even 20, and you’d have seen 90 to 95 per cent of all players becoming infected,” Professor Ferguson said.
The dynamics of the plague were not an exact match for the real world, but they were a much better fit than those of corrupted blood. “That seems to have had a reproduction number into the hundreds,” he said.
Some epidemiologists, such as Nina Feffernan, of Tufts University, have suggested using online games to study the spread of diseases, but Professor Ferguson is sceptical because they cannot properly mimic genuine behaviour.
In the early stages of the zombie plague, for example, many players deliberately set out to become infected, to gain zombie powers. Characters who die can also be regenerated: there is not quite the same incentive to avoid like the plague.
Online games such as World of Warcraft ( Buy wow gold ) could potentially be set up to help scientists to study epidemics, but their utility would always be limited by their primary purpose of entertainment, Professor Ferguson said.
“It might be possible to design something that would give some insight into the behavioural dynamics you’d see in an epidemic. But you have to remember it’s a fantasy universe we’re talking about. People can fly places. You come back to life when you die. It’s difficult to map that on to reality.”
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Posted by JImmy at 02:35:49 | Permalink | Comments (2)

World Of Warcraft’s Real Rival

You may have heard of that famous game, World of Warcraft (Currency: wow gold ), a game where orcs and elves and ogres roam.The Quaker community has decided to create their own version of the game, an MMO called World of Peacecraft. Our very own Jeff Hollis outlines more in his MMO weekly.The game will be “full of fun quests and adventures” extending traditional Quaker values throughout the game.The game will be set in an “immersive, 3D environment”, presumably without any mechanical machinery.We’ve not got a clue about release dates, but we’ll certainly keep you posted on this one.
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Posted by JImmy at 02:26:27 | Permalink | Comments (2)

“Echoes of Doom” comes to World of Warcraft

A couple of weeks ago, Blizzard unleashed “Echoes of Doom,” its last major content patch for World of Warcraft ( Buy wow gold ) before the Wrath of the Lich King expansion releases on November 13th. The emphasis here is on “major.” There’s a lot of new stuff in “Echoes” and it’s taken about two weeks to sort through it all, particularly with the unbearable lag that almost always accompanies a new update. I am here, however, to hit some of the high points of the new content for you non-WoWers, you once-WoWers, and maybe some of you soon-to-be WoWers. (Disclaimer: While it’d be great, albeit sad, if I had an uber-70 of every class, this will have to be written from my experience, which is predominantly of the mage and warrior varieties.)
Unfortunately, I’m forced to start with the following: no, you can’t make a Death Knight yet. And no, you can’t get to Northrend yet. Read your patch notes people! Sheesh.
The most notable new addition for the gameplay itself is new talents and abilities geared towards players ultimately achieving level 80. Instead of each talent tree peaking at a level 50 talent, they now peak at a level 60 talent. There are a lot of fun new toys to be had with these new trees, my personal favorite being my Arms warrior’s Bladestorm (pictured), an ability that lets you spin around like mad and smash your weapon into any baddies nearby. While new abilities are great, keep in mind that these are intended to ultimately be balanced at level 80, so there might be some issues for the next few weeks or so while we’re stuck at 70.
Another major new feature is the Inscription profession, available to level up to 375. Inscription allows players to create class-specific Glyphs, which augment a specific ability in some way. Each class will eventually have 6 glyph spots, 3 “major” glyphs and 3 “minor” glyphs (the last major glyph isn’t unlocked until 80, so we’re stuck with 5 for now). Glyphs change abilities in a variety of ways such as increased damage or range, or even some more off-the-wall changes, like the Glyph of Blurred Speed, which allows Rogues to run on water. My mage is enjoying his Glyph of the Penguin, which lets me turn enemies into a penguin instead of a sheep. Jealous?
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Posted by JImmy at 02:25:00 | Permalink | Comments (2)

Some guy stabbed someone else because he was playing World of Warcraft too loudly

Kids, when your friend asks you to lower the volume of your computer while you’re playing World of Warcraft (Currency: wow gold ) please do so as soon as possible. Because if you don’t you might end up getting stabbed. In the head. With a chef’s knife.
That’s exactly what happened in
Australia. The victim is doing about as well as one could after being attacked with a knife; only one of his fingers was “nearly” severed.
As for the guy doin’ the stabbing, the Australian magistrate has refused him bail. He’ll be in custody till next month, meaning he may well miss the launch of Wrath of the Lich King.
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Posted by JImmy at 02:23:48 | Permalink | Comments (2)