Tuesday, October 28, 2008

‘World of Warcraft’ Gets Kids Interested in School

It’s not unusual for video game players to speak of a routine that involves ordering pizza, getting a sugar jolt, and then playing “World of Warcraft ( Currency: wow gold )” for hours.
But the person talking in this case is Constance Steinkuehler, an educational researcher who organized an afterschool group for boys to play, for educational purposes, the massively multiplayer online role-playing game.
Some of the eighth graders and high school freshmen who signed up for the group couldn’t have cared less about writing or reading in school.
Yet those students have gone from barely stringing together two sentences to writing lengthy posts in their group’s Web site forum, where they discuss detailed strategies for gearing up their virtual characters and figuring out tough quests.
“It has worked ridiculously well,” Steinkuehler said. “It shouldn’t be working as well as it is.”
• Click here to visit FOXNews.com’s Video Gaming Center.
Video games are also being embraced by some advocates of “unschooling,” a type of home schooling that puts kids more in charge of the curricula.
Guess what — the kids want to play video games. But they also learn everything from math skills to social skills along the way.
The unschoolers’ experiences, along with the early success of Steinkuehler’s program, suggest that playing a video game set in a virtual online world can encourage students to learn valuable real-world skills.
Steinkuehler’s goal is to figure out when and how learning takes place in online games, and how popular games made for entertainment might become educational tools.
An online reeducation
“World of Warcraft ( Buy wow gold ),” known to its players as “WoW,” provides something of a ready-made experiment for researchers to see how games can affect players.
The game, published by Blizzard Entertainment, boasts a bigger population of players than most
U.S. cities, with more than 10 million subscribers worldwide paying a monthly fee to run around the virtual land of Azeroth.
Players get more powerful as they gain experience and levels by killing monsters and performing quests together, eventually working their way up to level 70 with the latest game expansion.
Unlike many games that have an online component, massively multiplayer online games such as “WoW” require players to invest much more time in creating a character and participating in an online community.
Gameplay revolves around social activities, such as groups of players cooperating on a quest or forming large “raid” groups to tackle the toughest game bosses.
Web sites and forums have sprung up around “WoW,” where players trade strategies, share stories and debate the finer points of gameplay.
Online fantasy worlds may seem too disconnected from real life to have educational value, but Steinkuehler, at the University of Wisconsin-Madison, and Sean Duncan, her colleague there, have found otherwise.
Their earlier work analyzed forum postings on the official “WoW” Web site, and found that 85 percent of the conversations showed that players had decent levels of scientific literacy.
Players used reasoned arguments, backed up hypotheses and even brought statistics to bear on issues that they faced near the higher levels of the game.
Numbers like that “shock even the gamers,” although Steinkuehler points out that gamers who post in forums do not represent the average “world of warcraft ( Buy wow gold )” player. A majority of players probably just read the forums and don’t participate in the more sophisticated online discussions.
However, the high level of thinking represented in the forums still confounds expectations that most online chatter represents lowbrow mom jokes and gossip.
The question for researchers becomes how to translate observations about online worlds into real-world results that impact the lives of students.
“What I’m deeply invested in is reinvigorating their intellectual life,” Steinkuehler told LiveScience. “I want kids to understand that games are intellectual and about problem solving, not that different from what scientists are doing in the real world.”
Unschooling in World of Warcraft ( Buy wow gold )
The idea will probably prove a tougher sell for parents who tell their kids not to play video games until they finish their schoolwork.
They might want to talk with Jill Parmer. The full-time mom plays online games alongside her kids whenever they like, and helps lead a group of homeschool kids and parents in a “WoW” guild called “Horde of Unschoolers.”
Many homeschoolers still study with textbooks, but the unschooling philosophy does away with the trappings of formal education. Each unschooling household has its own twist that boils down to parents following and encouraging the interests of their kids.
Parmer first struggled to get her son Luke and daughter Addi to learn certain subjects, and watched them zone out. So she read up on the unschooling movement, despite her husband’s uncertainty about taking the kids completely out of school.
“Their interest is going to lead to learning,” Parmer said. “So I calmed down and I watched them play games, and I played with them.”
She has watched Luke, 10, make his own learning connections between “WoW” and other areas in life.
One day he became interested in the mathematical concept of exponential increases after his “WoW” character encountered a disease cloud.
“Just in his ponderings, he asked ‘Mom, what if someone got infected and he walks into a room with four people, and they leave and each walk into a room with four people?’” Parmer recalled.
She told him, yes, that could happen, and added another fact about not all people getting infected at the same rate in the real world.
Another unschooling mom, Kelli Traaseth, saw kids improve their literacy through online games such as “WoW.” The results are strikingly similar to what Steinkuehler has witnessed in her afterschool group.
“We know several kids who learned to read while playing these games,” Traaseth said. “If you want to classify some of the things we’re doing when we play ‘World of Warcraft ( Currency: wow gold ),’ the list could include math, reading, sociology, economics, creative writing and communications.”
Fighting gamer stereotypes
Unschooling’s radical approach and its extension into an online game still make many people react with disbelief or outright hostility.
When Parmer got a profile in the online gaming publication “WOW Insider,” a flood of comments appeared that included unkind words about Parmer’s family.
“No, my kids are not fat slobs. They are quite slender,” Parmer noted, remembering some of the harsher comments. “Warcraft is only one part of things that they and we do in life.”
Luke plays daily in “WoW” with other kids that the family met at a gathering of unschooling families.
Addi, 14, currently takes more interest in roller skating, but still logs into “WoW” to organize group activities. Parmer jokingly calls Addi the “creative director” of the unschooling guild.
Perhaps the key to unschooling, whether online or in the real world, is that parents willingly become full-time teachers who accompany and play with their kids.
Unschooling does not mean leaving children to watch television or play “World of Warcraft” on their own all the time — that’s called “neglect,” Parmer said.
Traaseth also suggested that parents devote particular attention to playing with their younger children when first getting into online games.
“The social skills that kids learn in a virtual world are incredible, and there is a particular type of etiquette that you have to use and to communicate with others through written text is extremely complex,” Traaseth said. “So for younger players it makes everything so much smoother if a parent is there to help.”
Kids will be kids
Online games continue to gain traction as educational tools in professional circles.
Steinkuehler’s research received positive buzz at the American Psychological Association’s annual convention this year, marking a different tone for an organization that had previously focused more on condemning video-game violence.
Even NASA has commissioned game developers to help create its own space-themed online game.
Yet turning video games into a positive force for the future still requires answering some questions from the past.
Steinkuehler has a particular interest in helping boys from working-class families who are getting left behind in schools.
“Boys are the biggest consumers of games, and it’s boys who are predominately falling out of school,” Steinkuehler said, pointing to the 65 percent graduation rate for male students nationwide. “I can’t do all these studies without asking why the biggest consuming population of games isn’t doing well in school.”
Steinkuehler can draw encouragement from the first year of her pilot afterschool program, which will run again from October 2008 through May 2009.
She did not even get a chance to recruit before she had a line of parents asking if their boys could get in. Some drove to the Madison, Wis., campus from as far as two hours away.
A mix of regular students and homeschooling kids got together to play for several hours after school each day, with a doctoral student or volunteer staff taking turns “lifeguarding” the group. Everyone also met one Saturday out of the month at the University of Wisconsin campus.
There the group collaborated on activities such as writing and designing the guild Web site, or putting together graphic novels based on “World of Warcraft ( Buy wow gold ) ” adventures.
The Saturday event gave Steinkuehler an opportunity to talk individually with the students and get feedback for their research funded by the MacArthur Foundation.
Her next research proposals may tackle online games played by younger kids, such as “Runescape,” where she suspects the learning curve is different from that of teenagers.
Solid numbers on student progress will have to wait until the research project runs its course, but one early lesson is clear.
Like the unschooling parents, Steinkuehler has found the greatest success in following the interests of her students, rather than forcing educational content on them.
“I don’t want to turn a play space into work place,” Steinkuehler said. “Frankly that would rather suck for everyone, including me.”
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Posted by JImmy at 01:37:04 | Permalink | Comments (2)

A father’s tribute to Ezra, the World of Warcraft fan with brain cancer

**UPDATE, 3 p.m. — Added comments from Blizzard Entertainment in “Blizzard offers condolences to Warcraft fan who died of cancer“**
Ezra Chatterton, who many readers got to know in May 2007 when Blizzard Entertainment granted his wish, died this week after a nearly 20-month struggle with brain cancer.
Ezra fought to the end, says his father, Micah (both pictured on right), who has kept us updated throughout the ordeal.
I remember meeting Ezra at Blizzard’s headquarters last year. The then 10-year-old didn’t dwell on his cancer or feel sorry for himself. He was much more interested in relaying his character ideas to Blizzard’s
artists and developers. His wish? To create a character in the World of Warcraft. Read the original story at “Blizzard makes WoW wish a reality.”
His father, Micah, wanted to say thanks to all world of warcraft ( Buy wow gold ) players who offered support, plus the non-Warcraft readers who offered kind words. Micah, a writer himself, also wrote a tribute to his son to share with readers. This came from Micah this morning:
Ezra died at 9:45 on Monday night. The cancer attacked those portions of the brain that control breathing, and his lungs eventually shut down. He was conscious until the very end, and though he couldn’t speak, he could still communicate with me through hand gestures and nods. Ezra was in pain, gasping for breath, and very scared, but up to a few hours before he died, he was asking for ice cream and choosing the things I read to him. As much as I feared the cancer would take his mind and memory away from him, he held onto those as long as he could.
The ironies are sickening. Ezra’s mind was always his greatest strength, and stayed strong even as his brain was malfunctioning. His spirit and his will to live life well grew so amazing powerful all the way to the point that his life was taken from him. No one I have ever met was as talented at finding the bright side of a horrible situation, adapting his worldview to whatever new hardship befell him, and generally milking every last drop of happiness he could out of life as Ezra, and he’s the one who is taken. The one person in my life who most loved living and was most exceptionally gifted at it, and he’s the one who is taken.
I say these things because I am in pain, because I miss my son so much, and because Ezra’s death is an undeniable tragedy. It is the world’s loss that he doesn’t get to do more, and fulfill his great potential. But I also hope that I can learn from his example. When Ezra couldn’t walk anymore, he turned to World of Warcraft ( Buy wow gold ). When he couldn’t see, he turned to music, or our pets, or food, or directing me to play World of Warcraft for him. The trick was that, as his world got smaller, he just looked at it more closely. If I am to take any shred of good from this suffering, I’ll have to learn from him.
I hope to honor my son by learning to love my life as much as he did. It will take a long time to get to that point, especially now that my greatest joy is gone, but Ezra would demand it of me. I ask the WoW community, who have been so generous and kind to us, to please help me honor Ezra by doing the same in your hearts. Ezra’s sickness and painful death was a tragedy, an experience that showed me a glimpse of how easily suffering can invade your life, but his response to it showed me how a strong will can overcome that suffering. As well, the outpouring of love from all WoW players all over the globe showed me how wonderful people can be to someone they’ve never met. Our bodies are fragile, but our hearts are incredibly strong. A tumor the size of a raisin is enough to destroy the brain, but our minds are so much more powerful and immense than the brain.
My son, Ezra Phoenix Chatterton, Ephoenix the Hunter, Squirlanator the Mage, is gone. All we have left in this world are memories of him. Please remember that he was a good person, smart and clever but also very kind, that he loved to play World of Warcraft, that he loved rice pudding and fettucine alfredo, and that he went through so much pain and still found ways to smile all the way to the end. Please remember too the kindness of Blizzard, and the overwhelming love of the WoW community. Without these gifts, Ezra would still have found a way to be happy and optimistic, just not as easily.
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Posted by JImmy at 01:35:40 | Permalink | No Comments »

WoW, Starcraft and Diablo: Together At Last

Australia, October 27, 2008 - Here’s a riddle for you: What do you get when you cross the developer of the world’s most popular MMO, with an internationally renowned orchestra dedicated to playing scores from videogames? The answer? Echoes of War. Australia’s Eminence Symphony Orchestra, which gained notoriety worldwide from its viral videos of music played at its A Night in Fantasia concerts, has teamed up with Blizzard Entertainment, creator of World of Warcraft ( Buy wow gold ), Diablo and StarCraft, to produce an album of rearranged orchestral music. We’re talking iconic music from titles past – Diablo, Starcraft, Warcraft III and World of Warcraft, and well as orchestrations from upcoming games - Wrath of the Lich King, StarCraft II, and even Diablo III. This truly is a ‘best of Blizzard’ package.
The time, clearly, is right. Blizzard recently put some of its music up for sale on iTunes, so people could, y’know, listen to World of Warcraft tunes on the way to work, before playing World of Warcraft in a window behind that spreadsheet, then finally heading home to raid on World of Warcraft. The music was surprisingly successful, even by Blizzard’s standards. But that was the original soundtrack, whereas rearranged albums are somewhat untested outside of
Japan. “We want to bring the music out of the game, and really make it the centre of people’s attention, without the clashing of blades, and the spattering of ghouls,” said Hiroaki Yura – Eminence’s founder – on the topic of just why the orchestra was doing this project. “We want to add our own original spin to the compositions too though, so we have to be careful, because Blizzard’s music is so iconic.” To help with the task of maintaining the Blizzard feel, but adding that Eminence spice, several guest arrangers are on-board to leave their mark on the music, including the Shadow of the Colossus soundtrack composer Kow Otani.
But what does Blizzard think of this? Russell Brower, Blizzard Entertainment’s director of audio and video, is all for it – “It’s amazing to know that we’re going to bring music that’s really just starting to mature in its genre to a larger audience. Not just the gamers out there, but their friends, and their parents and siblings, and they’ll start getting curious about the music and the games.” With the launch of the Echoes of War website, Eminence is selling two versions of the album. One is a bare-bones double-disc set, while the other version is very up-scale indeed, with a DVD showcasing a making-of documentary, art cards and a chunky, and very fascinating booklet to boot. Musically, the album will contain tracks from the original Diablo (including everyone’s favourite acoustic guitar track), StarCraft, Warcraft III and World of Warcraft ( Currency: wow gold ) (including The Burning Crusade), but also tracks from the yet-unreleased Wrath of the Lich King, the StarCraft II trilogy, and even Diablo III, which was only announced a few months ago. That said, Eminence produced the music for the Diablo III trailers shown at the World Wide Invitational, so that isn’t so surprising.
Traditionally, gaming soundtracks have been poor retail performers in the West, especially when compared to the soundtrack culture that exists in Japan, but lately their popularity has been growing rapidly. EA, for instance, has partnered with Nettwerk One Music to create Artwerk – a record label that allows it to grow and promote a stable of artists through its games. EA sees videogame soundtrack sales as a key part of its business. The Final Fantasy XII and Halo 3 OSTs have also sold very well – better than most soundtracks by several factors. These are very big names, of course, but some might argue that Blizzard’s is even bigger. Echoes of War isn’t an OST though – it’s a rearranged album. The videogame rearrangement community is growing rapidly online, with individuals and even small bands doing covers of their favourite game themes, but something of this size is unprecedented, even by Japanese standards. “We’ve got over a hundred performers on the album,” said Yura, “and many, many more working behind the scenes, on the DVD and the website.”
Echoes of War doesn’t just end with the release of the album (currently slated to coincide nicely with the release of Wrath of the Lich King), Yura wants to take the show on the road one day, and bring Echoes of War across the globe. IGN has been lucky enough to have a preview of the album, and what we heard was very impressive. Some tracks, such as Eminence’s rendition of the Zerg theme, titled Eradicate and Evolve, have used contemporary digital music techniques like synthesisers with the classical orchestra to produce something altogether original. We managed to sneak away from Eminence with an exclusive sample of one of the tracks for you guys to check out ahead of time. Warcraft fans will recognise this one, and we lost many good men getting this for you, so please take a moment and think of them before you download it.
There’s quite a lot riding on this project, and not just for Blizzard and Eminence. If Echoes of War is successful, it may pave the way for many more albums like it, and we may see some missed gems from Japan make it across the shores one day. Either way, you may end up seeing Echoes of War sitting next to Wrath of the Lich King in your local game store very soon; its long, sleek box demanding that you throw down your cash and have the Blizzard Entertainment Love Machine (BELM) fill yet another moist orifice in your life. Metaphorically speaking. And if you can’t find it in-stores, it’s available at the Echoes of War store, which Eminence will be frequently updating. Oh, and you should also check out the Eminence Blog - it’s being written by a friend of ours and promises to be very amusing.
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Posted by JImmy at 01:34:23 | Permalink | No Comments »

World of Upper Deck

Growing up, I cut my teeth on interactive table top games like Hero’s Quest and Dungeons and Dragons. I remember begging my younger brothers to try all the games so I would have someone to play with. As I got older I found it increasingly difficult to find anyone to join me. Eventually I discovered MMORPGs and, naturally, my gaming focus shifted gears. Recently I was introduced to a new game that incorporates both my current infatuation with MMOs and my lifelong love for table top gaming. Who would do such a thing you ask? Someone you may know all too well if you grew up collecting baseball cards — Upper Deck Entertainment. I sat down for a game of their new ‘World of WarCraft ( Currency: wow gold ): Miniatures Game’ with Anna Maria Mannino from Upper Deck’s marketing division.Upper Deck is, once again, pushing the World of WarCraft ( Buy wow gold ) franchise adding to their already popular Trading Card Game with this new offering. In my opinion, they’re onto something big! Expected to hit store shelves on November 11th this quality product is everything you would expect from a box that says Blizzard and Upper Deck!
To play the game you’ll need a starter pack, with a retail value of $29.99. Included are four minis, with all the cards and bases you’ll need to use them, six dice and a double sided map. You can also buy booster packs for $19.99, which will include 3 additional miniatures. The booster packs are randomized but there is some consistency in terms of which factions you’ll get. I was told that the randomization helps serve as a “chase” element to help prevent everyone from getting the epic figures, Leeroy Jenkins and Thrall the Warchief to give you two examples. While I would recommend getting both a starter pack and a booster pack, you don’t need to. The starter pack has everything you’ll need for a 2v2 player game.Now an important thing to know before trying to play is that this is a turn based game. More importantly it uses a unique turn based system in which turns are based off the master time clock. Each Miniature has a personalized base that tracks the units hit points and turn that the individual unit is on. Whenever a character moves or attacks, turns are used. Different kinds of attacks take more turns. For instance your character’s basic attack might only take two turns but using one of their spells or abilities might take up to four. This helps balance the individual units as well as create balanced teams.Now, one of the great things about the UBases that the miniature units need to function is also the only peeve that I have about this game. They detach from the miniature so that you have both a collectible and a game piece. Unfortunately, removing them is not difficult. In fact, they usually come off by themselves. I’ve found it extremely difficult to keep the bases on minis. Some work better than others but, for the most part, this is a flaw in the game that will hopefully be corrected.
When I brought up this concern to Upper Deck they assured me that they were working to help alleviate any player issues that may appear with the UBases. They are offering a number of ways for players replace them, if the ones that came with their Minis don’t work well. First, UBases will be offered as prizes in both hobby league kits and in OP events. Also, UBases will be available on the Upper Deck Points Store. UBases will also be available through Upper Deck’s Customer Service. Anna Maria said: “Upper Deck is commited to providing a great gaming experience, and wants to make it easy for players to replace UBases that are not up to par.”Let me to tell you about the cards that come with each miniature. The character cards describe each figure. They give you their faction, race, class and physical attributes. One of the attributes is honor which is used to calculate how many victory points you need to win the game. You gain victory points two different ways; either be on or adjacent to a capture point, which will give you one point every fifth turn — or you can kill one of your opponents miniatures, which will then respawn but not before you collect your four victory points. In order to win you must earn the number of victory points that your team’s cumulative honor is worth. This helps further create unit balance and makes it possible to do a 3v3 and 4v4. Essentially the more units you have, the longer each game will take!
Each miniature also comes with two special skill or spell cards that lay face down so that your opponent cannot see what you have. Some of them have a ‘cast time’ which you can only use while you’re attacking. There are, however, a few instant cast abilities that you can use while you’re defending or in conjunction with an attack. You can only use each ability card every tenth turn so while these cards are extremely powerful, there is a strategic element that makes these cards invaluable.
Now it wouldn’t be a World of WarCraft ( Buy wow gold ) collectable game if the possibility of in-game loot didn’t exist! With every booster pack you buy you also have the chance to get a card for a redeemable in-game item. One of the cards included in the first run of the product is a unique Epic Bear Mount. There will be a limited number of these cards so players lucky enough to get their hands on one will certainly be happy about that. Future expansions of the product will have different loot so you’ll always have something to look forward to, no matter how many booster packs you buy.Another set that will be available in December will, in my opinion be the way to go for those of you who already know what to expect and want to fully explore the game. The Deluxe Edition will include everything you get in a starter pack, one of three maps that are exclusive to the Deluxe Edition and they will also always contain an in-game loot card. This option will be available for $39.99 and will likely be in very high demand with the limited number that will be available.I asked Anna Maria about her feelings on the overall quality of the game and she said, “One of the things that Upper Deck is known for is baseball cards because we came in and completely revolutionized the industry because our cards were so much cooler than anyone else’s and that’s the bar that we set for ourselves with the Miniature Game”. After playing the game extensively over the last couple of weeks I can attest to the quality of the product. It’s fun, it’s addicting, it’s WarCraft.
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Posted by JImmy at 01:33:24 | Permalink | No Comments »

PC Preview - ‘World of Warcraft: Wrath of the Lich King’

WoW: Wrath of the Lich King will open the forbidding wasteland of Northrend to exploration by the hardiest adventurers. New levels of power, challenging new dungeons and encounters, an exciting new character profession, and the game first hero class are just some of the new features awaiting players in Wrath of the Lich King.
Current players, it is that time once again. Wrath of the Lich King, the expansion for Blizzard’s MMO juggernaut World of Warcraft
Currency wow gold hits in a matter of weeks, and while some of its content has already been made live, such as Achievements and haircuts, the entire continent of Northrend still awaits those who are up to the task of clawing their way to level 80. The new Death Knight hero class is a big draw for many as well, and though not all players will be up for the class’s level of complexity, it can be powerful in the hands of someone who fully utilizes the strengths.
It is kind of a chaotic time for Azeroth right now, with Necropolis sightings all over the world and sporadic undead attacks serving as a herald of what is yet to come. The man who was once the valiant Prince Arthas, now the dark and twisted leader of the Scourge, has awoken and begun to mount a campaign against the living from his throne in Northrend. Aiding him in his goals are the Death Knights, powerful warriors raised from the grave that Arthas speaks to telepathically to carry out his twisted will.
When choosing to make a Death Knight, you start off in just such a circumstance, meeting Arthas in person before getting orders to slaughter a village and its valiant defenders. While you strike down pitifully armed peasants and soldiers fighting for a lost cause, Arthas’ voice invades your mind and instructs you to mercilessly follow his will. At one point during a truly epic event, Arthas’ hold over you is broken, and as a Death Knight with your own free will, you realize that Arthas needs to be stopped.
Death Knights are truly their own beast when it comes to how they play, but they have elements to which warriors and mages can both relate. At the start of your career, you have six runes: two unholy, two blood and two shadow. Death Knights also have runic power that functions in a system similar to a warrior’s rage, though it is only gained by performing certain abilities that raise your power. Once you have enough power stored up, you can unleash it alongside with one or more of your runes, which have to cool down before they can be used again. While you may still have remaining runic power after you use an ability, you cannot cast it again, or any other ability that needs those runes, until they cool down. It’s an interesting system that takes some time to get accustomed to, but it basically boils down to building up your runic power before strategically using it alongside your runes and keeping tabs on their cool down times.
Every class in the game has seen major changes to their talent trees and abilities, the likes of which have been on the public servers for some time now. Other features that have been propelled by Wrath of the Lich King are the ability to change your character’s hairstyle, hair color, jewelry and facial markings. Hair isn’t the only cosmetic change that the expansion brings, as the game now supports accurate shadows for all characters and most objects. This will definitely take a toll on some systems and can be turned off, but those with the capability will find that they add a fair amount of pop to the look of areas past and current.
Another feature that has been live but bears mentioning is the Achievement system, which tracks a swath of your character’s actions, from how many times you’ve died in PvP to minutiae such as your highest damage single hit or how many times you’ve killed Hogger. The purpose of this system is to give out Achievement points based on certain objectives. Think of them as a ton of mini-quests: Completing them gives no experience or money but can unlock character titles, tabards, and serve as bragging rights. Many of the Achievements are retroactive, such as completing a certain number of quests, though others, such as killing old world bosses, will have to be revisited (and probably soloed).
In addition to all professions getting their skill caps raised to 450, a new one has been added in the form of Inscription. Though Inscribers can create useful scrolls to help temporarily buff stats, their marquee function is the creation of major and minor glyphs. Glyphs are kind of like sockets for your character and can augment your abilities in significant ways. One glyph changes a hunter’s immolation trap to deal twice the damage but only lasts for a little more than half of its usual duration, while another lets a rogue walk on water while under the effects of sprinting. Other changes, such as the ability to polymorph a target into a penguin instead of a sheep, are purely cosmetic, but to each their own.
The continent of Northrend itself is an absolute slew of new quests, zones, instances, and experiences. Accessible only by boat, you quickly find that Northrend is now host to a vicious battle between the living and the forces of Arthas. No sooner do you leave what meager foothold your faction has on the continent than will you find crypt spiders and other soldiers of Arthas’ army ready to push you right back. A mix of old and new threats are joined by a similar mix of new friends and factions. Much of the content doesn’t deviate too far from what players will already be used to, but it does succeed in delivering the same level of design quality that gamers have come to expect from Blizzard.
The engine has seen some enhancements, such as the previously mentioned shadows, and there are times when the player can effectively change instances without seeing a loading screen. In the Death Knight areas, players will raise hell and then report back to Arthas, only to return to find that the battle had progressed and now the remaining villagers all litter the fields as dead bodies. This isn’t a cycle that repeats itself over and over, but is triggered by your individual actions as a player and basically shows that each stage of your progression in the Death Knight starting area is its own instance. Not only does it make the quest line more believable, but it makes one wonder if similar technology could be used to omit loading screens in other areas to make the entire world a seamless experience.
Essentially, World of Warcraft
Buy wow gold : Wrath of the Lich King is more of the same; Blizzard hasn’t deviated from its formula of delivering high-quality content with each expansion alongside a slew of new features and changes to continue spicing things up. Blizzard has a handle on the cosmetic changes, from the updated graphics engine to the ability to change haircuts, but it’s the bigger changes that really showcase their expertise, from the glyphs, the inclusion of the Northrend continent, and the introduction of the Death Knight class. Players have a lot of content to look forward to come November 13th, far beyond what Blizzard has already introduced into the wild.
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Posted by JImmy at 01:32:23 | Permalink | No Comments »