Monday, October 27, 2008

Battle begins for online role players

World of Warcraft ( Currency: wow gold ) is under attack. The
3m US players of the online warfare game, populated by monster-baiting characters, are being outnumbered by an army of 4.5m amassed by an independent video game developer from Cambridge, England.
Runescape, a game that, like Activision Blizzard’s WoW, has skill-building quests and conquests, has been developed by Jagex. Unlike world of warcraft (Buy wow gold ), which is sold as a boxed product in shops and requires the download of large software files, players need only a web browser to get started on Runescape.
Jagex’s game has been a hit among younger audiences that cannot afford a subscription and are often using older computers that are unable to run PC games with high-end graphics. The comparatively simple business model has been so successful that bigger players want to emulate it.
Sony Online Entertainment has decided to take the plunge. Others on a similar path include Nexon of Korea’s MapleStory, exported to the US, and Electronic Arts’ Battlefield Heroes.
“We’ve spent a lot of money investing in this space because we think it’s potentially the largest [market] there is,” says John Smedley, the Sony division’s president. “Jagex built a great business model and it’s actually one we’re copying with Free Realms.”
Mr Smedley hopes his children will switch allegiance from Runescape to Free Realms, the competitor being developed by Sony.
“We’re going after the same market – 12-year-old boys and girls. They’ve built up a great user base by having a fun-to-play game that’s quick and easy to get into on any computer,” he says.
Sony is a past leader in online role-playing games with its EverQuest title, first released in 1999. Its financial muscle and established infrastructure make it a formidable opponent for Jagex.
“Sony have got a massive marketing budget,” admits Geoff Iddison, Jagex chief executive. “But gamers can look at us and see how deep Runescape is – there are thousands of hours of gameplay.”
By depth, he means the vastness of the online world that has been continually expanded over the past seven years and the range of activities that have been built up.
Both Runescape and EverQuest have their roots in the multi-user dungeon games first developed 30 years ago. These games originally consisted of typed descriptions of creatures and objects with players text-chatting with one another and inputting commands.
Andrew Gower, co-founder of Jagex, was an avid text-based MUD player as an undergraduate in computer science at Cambridge University, where he began to code Runescape.
The fact that text-based MUDs could be picked up where you left off on any computer appealed to him. He built Runescape on the same principles but using the Java language to allow it to run in a regular web browser and enabling 3D graphics.
Jagex has grown to be the UK’s biggest independent games developer, employing about 400 people.
The company has remained private and is cagey about its financial performance but the chief executive says Runescape has attracted 135m registered users over its lifetime, with on average 6m people a month playing.
“It’s a very understated, rapidly growing business and we’re very proud of it,” he says. “We’re extremely profitable, the margins are very good and we’re growing at 35 per cent a year.”
Runescape makes most of its money from the $5-a-month subscription a significant number of players are prepared to pay to get access to new quests, equipment and areas of the game. Free Realms plans a similar model although Mr Smedley sees the selling of virtual goods as being the most profitable avenue.
“We’re shooting for tens of millions of players, we’re aiming very high. I’m betting virtual items is where the real money is, perhaps 80 per cent of revenues,” he says.
For Jagex to maintain its momentum, Mr Iddison is exploring new markets and products. French and Brazilian versions will launch soon and Mechscape, a science fiction game that will run on the same platform as Runescape, will be released next year.
“We are forever looking over our shoulders to make sure we are staying ahead of the game,” he says.
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Posted by JImmy at 02:12:48 | Permalink | No Comments »

FlowPlay Wants You To Join ourWorld

Boot up. Log in. And, hop into a virtual world. Sound familiar? The proliferation of virtual worlds and massively multiplayer online games from Second Life to World of Warcraft ( Currency: wow gold ) hasn’t stopped eager entrepreneurs from putting a new spin on the now well-known concept.
Enter Derrick Morton. Morton’s Seattle-based FlowPlay started up in January 2007. Morton’s company created our World, a virtual world that can be accessed through a browser. “We saw there were about 100 million people each month playing games but by themselves, a very isolated experience,” says the 50-year-old Morton. His first thought, “what the market really needs is a place where people can play games together in a community.”Launched in April, the browser-based our World lets users create their own avatars and play games, go to restaurants, shopping, or to a movie theater to watch YouTube videos with other virtual friends. And, even over the din of the crowded virtual worlds space, our World has garnered attention. Late last year, TechCrunch selected it among the 40 hottest startups in the world. FlowPlay has also been backed by a group of angel investors that put $3.7 million into it in December 2007 with Skype’s creators and Intel Capital among them.Intel may be interested in tapping into our World’s target audience: teenage girls. About 60 percent of our World users are girls between 13 and 17 years old. “They are targeting a unique, under tapped audience older than Club Penguin and younger than Second Life,” Intel spokeswoman Amy Kircos wrote in an email.David Cole, a chief analyst with market researcher DFC Intelligence, says targeting a specific demographic and offering multiple business models could prove a strategic advantage. “It’s probably an underserved target. I don’t think there is going to be as much competition there,” says Cole. “There is some potential to carve out a leadership position.”Morton said he wants FlowPlay to swing to a profit by the third quarter of 2009 and hit $9 million in sales by the end of next year. To reach that figure, 50 percent of our World’s revenues come from subscription and the other 50 percent from micro transactions. Even though users can play for free, they still need to pay $
5.99 a month to enjoy certain features, such as having their own virtual apartment where they can meet up with their friends.
Ian Bogost, founding partner of Persuasive Games and Associate Professor at the Georgia Institute of Technology, says it is possible that virtual worlds with a business model like our World can succeed “if they offer something people want to spend a few dollars on a regular basis. [But] there is going to be some kind of saturation point. The number of virtual world companies is increasing. It is very risky.”Of course, the current financial crisis has put the future of some startups in question. “The prospects for lots of these emerging technologies have taken a significant dent over the last two or three weeks,” notes Paul Jackson, a principal analyst at London-based Forrester Research. “A lot of these [startups] are still in a second round of funding and still rely on available money to keep going,” he adds.Still, FlowPlay’s Morton is optimistic. Agreeing that the environment to find capital is getting tougher, he says Intel’s support provides a buffer. “There is a lot of nervousness in the investment community today. Luckily we have Intel Capital as an investment partner,” Morton said.
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Posted by JImmy at 02:11:27 | Permalink | No Comments »

Quakers jump on MMO bandwagon with World of Peacecraft

A good deal of MMO game play revolves around combat. Whether it’s World of Warcraft ( Buy wow gold ) , Warhammer Online, or Age of Conan, at some point in the game you will be killing waves of rats in order to level up. But, if you’re looking for something a little more peaceful, or maybe something with a little religious twist, then you may want to check out the creatively titled World of Peacecraft.
The game is being created by The Religious Society of Friends, also known as Quakers. WoP will attempt to bring traditional Quaker values into the MMO space—for those of you wondering just how that could be turned into a game, here’s a brief description from The Click Heard Round the World:
Different quests will take you back in time in Quaker history, according to the notice. You begin in 17th Century England, as you walk in the shoes of Quaker founder George Fox, preaching against the evils of war and unjust rule, meeting in clandestine locations to avoid persecution, and facing beatings and imprisonment at every turn. Then you are transported to the early 1800s in the
United States, helping shepherd escaped slaves to freedom as part of the Underground Railroad. Later quests involve you in the women’s suffrage movement, the civil rights movement, and the anti-death penalty and anti-war protests of today.
I’m still not too sure how that would translate into a game, but it does at least seem to be very different from any other MMO on the market. The creators of the game are looking to appeal to more then just Quakers, however, and hope that all types of people will hop online into its online world. “Whether you are a Buddhist, Muslim, Jew or just a curious agnostic, you will find much to do and enjoy in World of PeaceCraft,” WoP CEO Thad Thomas said.
What’s even more surprising than the concept of the game, however, is that its creators expect to launch in December for both the PC and Mac. That’s not a lot of time to tune something as complex as a MMORPG. Combine that tight schedule with the title of the game, and it’s hard no to be a little suspicious of WoP.

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Posted by JImmy at 02:10:33 | Permalink | No Comments »

Lawsuit: World Of Warcraft and Glider, Wins $6m Over MDY

The wonderful ‘World of Warcraft’ as all nerds alike know it…and um…non-nerds too.
What is Warcraft ( Currency: wow gold ) you are wondering? It’s a massive multiplayer online role playing game or better known as a MMORPG to save precious time naming the genre so we can get back to building up our characters.
In Warcraft you have a couple simple goals; to buy, sell, get weapons/armor, develop powerful magic spells, and farm a special product known as ’soul shards, and fight big and bad bosses. The game allows for you to join up with fellow crusaders on the Warcraft world to work together and take down foes. Pretty much everything is customizable to satisfy the Warcraft Addict. You can’t really win; you just devote your life to making your character the best one in the Warcraft world.
Blizzard, creators of World of Warcraft ( Buy wow gold ) or better known as WoW, won big today against a company who was selling illegal WoW software known as Glider made by MDY industries. Glider is described by MDY Industries as this; “Glider is a tool that plays your World of Warcraft character for you, the way you want it. It grinds, it loots, it skins, it heals, it even farms soul shards… without you”
Blizzard claimed that Glider software infringed on its copyright, the courts agreed that it broke lecense terms of the game. The program made players sign on by using the program and according to reports, the player must manually attack all monsters. You are not allowed to modify the game’s contents.
Creator of Glider, Michael Donnelly, sold every copy of Glider for $25 and has sold over 100,000 copies of the game, which would equal about 2.5 million according to reports.
According to Neoseeker.com “Blizzard will be pocketing about $6 million from the suit, but “experts” say damages could have been worse if MDY hadn’t won some of its arguments about the damages in the court room. In any case, Blizzard can still appeal the ruling which threw out its claim to double or triple the cash settlement.”
The case is said to go to court once again in January 09′. The ruling is not quite sure if a penalty should be inflicted upon Donnelly or not, it may all come out his pocket. I guess when it comes down to it, is Glider cheating or not? And is it infringing upon Blizzard’s copyright? Back to farming for ‘Soul Shards’ the old fashioned way. (c) tPC

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Posted by JImmy at 02:06:51 | Permalink | No Comments »

So Your Roommate’s a Gamer?

So you arrive at college and find a game in your dorm room…that’s not yours?! Chances are, your roommate is a gamer. Before you strike up the choir and rejoice, you should consider your own gaming habits and be prepared to deal with someone with similar tendencies. Of course, their habits could be less, or in my experience, more extreme than your own.
Just because you do or don’t play games past midnight, doesn’t mean your roommate is the same, even if he is a gamer. The tighter the living conditions, the more courtesy you’ll likely have to show or need when it comes to noise and lights. I had to buy a sleep mask for when my roommate was up playing games at night. You should both compare schedules and plan your gaming around each others’ classes and social events. Of course, if your roommate has no social events, this can be a problem for both of you.

The first of many nights to come for this little gamer.
Along with my roommate, I had several friends that I played video games with, but while I was doing school work, studying, or sleeping, they would be up playing games all night. (To be fair, these all-night gaming sessions were often in another room.) These guys were hardcore gamers, while I was just a casual gamer at best. Though I was known to pull off a miracle or two, my skills were nowhere near theirs. Because I was focusing on my work, I often felt left out. My lack of skill and time spent gaming often put me at the bottom of the pecking order, which
Whether it was World of Warcraft ( Buy wow gold ) , the latest Nintendo craze or a racing title, video games consumed almost every friend I had at college. When we all moved out of the dorms, I still hung out with them often. Instead of going out to clubs in an effort to meet coeds, they preferred to stay at home and play games all night. I was in a difficult position: I wanted to hang out with my friends, but wanted to do a little more than stare at a TV on Friday nights. Ultimately, I spent some time with them, and then headed home to bed. Eventually circumstances forced me to move, and I had to leave them behind. Later on, I lost my cell phone which contained all of their numbers, and these guys weren’t exactly the type that went out of their way to call you, so I haven’t really spoken with them in quite sometime. Frankly, I worry about how they’re doing sometimes.
Moral of the story? You can’t always pry gamers from their PCs or consoles. At least, that’s one thing I can say I learned in college. Gamers have to decide for themselves when they’ve gamed too much. That doesn’t mean you shouldn’t try to help your roommate(s) or friend(s); sometimes simply including someone can make a world of difference.
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Posted by JImmy at 02:05:34 | Permalink | No Comments »

Warcraft and Fallout Retrospectives at GameTrailers

When a game franchise continues long enough to spawn many sequels and/or off-shoots, its origin can sometimes be lost in the fog. World of Warcraft (Buy wow gold ) and Fallout are two such franchises, and each happens to have the newest game in its respective series coming out soon. Future purchasers of the multi-platform Fallout 3, or of the PC’s World of Warcraft: Wrath of the Lich King, may have the desire to know the history behind these two huge games. Anyone with this desire needs only to visit GameTrailers.com’s retrospective page, where the website will be uploading a complete video retrospective for each series.
The first video in the four-part Warcraft retrospective is up now, and a new part will be uploaded on a weekly basis. The Warcraft series began in 1994 with Blizzard’s Warcraft: Orcs and Humans, a real-time strategy game for the PC. This RTS and its sequels eventually led to the development of World of Warcraft ( Buy wow gold ) , the most successful MMORPG of all time.
The Fallout retrospective premiers later today, and consists of just one part which will cover how the series has evolved from Black Isle Studios’ Fallout, released in 1997 and considered one of the top RPGs in existence, to next week’s very different looking Fallout 3, which was developed by Bethesda. The original Fallout was played in an isometric perspective and had a turn-based combat system, while Fallout 3 will be played in a third or first-person view and will have a real-time combat system with turn-based elements.
These retrospectives should enlighten players about the deep storylines involved in each of the two game series, and about the development histories which led to their creation. Fallout 3 will be released on October 28, 2008, and World of Warcraft: Wrath of the Lich King is planned to release on November 13, 2008.
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Posted by JImmy at 02:04:35 | Permalink | No Comments »

“World of Warcraft” Movie? At Least One Director Thinks So…

In a decade where video game movies and comic book movies have taken over the scene there have been some hits and a helluva lot of misses. Let us do a small rundown of what I think of this whole thing…
Tomb Raider-HIT
Alone In The Dark- MISS
Final Fantasy: Spirits Within- MISS
House Of The Dead- All MISS
BloodRayne 1, 2, 3- MISS MISS and dear god MISS!
Double Dragon- Laughable MISS
Street Fighter- Couldn’t drink alchy at the time so MISS
Super Mario Bros- MISS except for John Leguzamo
Mortal Kombat- HIT
Mortal Kombat Annihilation- MISS
Silent Hill- HIT
Resident Evil series- 1. HIT 2. MISS 3. MISS
Hitman- HIT
DOOM- MISS
Final Fantasy XII: Advent Children: HIT HIT HIT!
These are just my opinions but as a huge gamer I hope you respect those though and I am guessing you agree to an extent on some as well. Anyway, as we all know world of warcraft ( Buy wow gold ) has taken over lifes so much that you can sell your charater online for, at times thousands of dollars which is F-ing stupid to me. I mean how lazy are you? Where is the fun without beating missions and leveling up!? OK im getting sidetracked so lets get to the meat of this post. A World of Warcraft based movie.
Sound luda? Well is seemingly isn’t, at least not to Spider Man and Grudge director Sam Raimi. He talked about how games have great depth and allow gamers to transend into new worlds but that is has a unique problem when getting tossed onto the big screen.
“In the world of video games, it’s usually more of an environment or a scenario, not character-based … but they certainly could [be better]. There’s ‘World of Warcraft’ — what an awesome video game! It has such great, adventurous characters in it and such fantastic landscapes and rules. … You could make a brilliant ‘World of Warcraft’ ( Buy wow gold ) movie — as fine as any of the best superhero movies — if you had the right writers and directors.”
Could good ole’ Sam Raimi mean himself? Maybe his brother? If he does, does that mean we will see the awesome Bruce Campbell in a WOW based movie concept??? Raimi brings an interesting point to light though and something that shows he at least pays attention to this movies and who works on them. He says how they screw up the character base basically and focus too much on the character and not enough on the enviroment or storyline. Im looking at you Uwe Boll!!!
I for one think you could, if done correctly make a large amount of movies with diff characters based around World of Warcraft. As long as the writing is solid, the action is good and there is decent character development you could make a worthwhile movie. Alas, that is my opinion and I love opinions so let me hear yours on this matter…
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Posted by JImmy at 02:03:34 | Permalink | No Comments »