Friday, October 17, 2008

The Scoop on Warhammer Online

Warhammer Online: Age of Reckoning isn’t your ordinary MMORPG. In fact, having sold over 750,000 copies its first week, it might be the first real competition Blizzard’s World of Warcraft has seen — and for good reason. Warhammer Online is a solid game offering the same casual gameplay as World of Warcraft ( Buy wow gold ) but with a heavier emphasis on player vs player (PvP) gameplay.
The emphasis and the quality of the PvP in Warhammer Online shouldn’t come as any surprise. Mythic’s previous MMO, Dark Age of Camelot, was one of the first MMOs to put an emphasis on PvP. And it is obvious that they’ve taken what they learned from Dark Age of Camelot, corrected some mistakes, and put together a solid MMO with a good PvP balance.
Warhammer Online - Pros and Cons
Pros
Solid gameplay with few game-stopping bugs
Quick and easy to get into PvP scenarios
Good PvP rewards
Public quests add something extra to PvE
Cons
PvE lacks any real challenge
Trade skills lag far behind other MMORPGs
Player abilities lack diversity
Warhammer Online Review - Gameplay
Like most MMO’s, you begin your adventures in Warhammer Online by choosing what type of character you want to play. The standard archetypes are here: tank, melee DPS, ranged DPS and healing. However, there is one notable absence: stealth classes. The Warhammer pen and paper game did not include stealth classes, so Warhammer Online does not include them either.

One key difference from the standard MMO is the division of the classes in to two seperate realms: Order and Destruction. Much like Dark Age of Camelot, players are restricted to choosing from a single realm per server. So, once you create a character on a server, all other characters on that server must be chosen from the same realm as the first one.
Another notable difference between Warhammer Online classes and other MMO’s is the amount of firepower available to healers. This is a game about WAR and, as such, every class can dish out some ass kicking when they need to. But that doesn’t make the healer’s support role any less important — in fact, good healing can be the difference between winning and losing.
Once you are done picking a class and customizing your character’s appearance, you are ready to get out into the world and start racking up some experience. There are no real surprises to the PvE aspects of the game — you’ll run quests, kill baddies, collect items and slowly build up an arsenal of abilities to unleash on the enemy. It’s your basic MMO stuff and veterans of World of Warcraft and Everquest II will hit the ground running.
But the difference between Warhammer Online and your standard MMO is readily apparent from level one. At any time, you can choose to put your character into a PvP scenario queue. In these scenarios, you will be grouped with other players from your realm in order to accomplish specific mission goals like holding certain areas of land or collecting artifacts.
The cool thing is that you will actually get experience, gold and even items from PvPing. You will also rack up PvP levels in the form of ‘Renown Rank’ that can be used to buy renown items and even acquire new skills. This means that those who find PvE to be a boring “grind” they are forced to endure so they can go out and beat on people can skip out on the majority of PvE and focus on the good stuff — killing other peeps.

And scenarios aren’t the only form of PvP. There are a variety of different PvP options from PvP areas to public quests that unlock PvP to open warfare on certain servers.
Warhammer Online Review - What’s To Like
Warhammer Online is the World of Warcraft (Currency: wow gold ) for PvP enthusiasts. It’s easy to get involved in the action from level one, you can focus most of your playing time on PvP, and yet it is a very casual experience. There’s no need to stay online for long hours so that you can remain competitive — you can play the game in small bursts of time and still get your PvP fix.
The public quests are also excellent. Similar to taking forts and towns in Tabula Rasa, public quests allow you to team up with your fellow realmmates without forming into actual groups. Working together, you will go through different stages of the public quest until it comes time to beat down on the lead bad guy. After the battle, the game will roll dice to determine who gets the top tier loot, who gets the middle tier loot, and who is left with nothing.
Public quests also allow you to rack up influence which can be used to purchase influence rewards like better armor or a quality weapon.
Warhammer Online also shines in the atmosphere and theme departments. Mythic Entertainment has done an excellent job of capturing the theme of war. From the very beginning, you will feel as if you are in an mighty struggle that is encompassing the world.
For a new MMORPG, Warhammer Online is fairly polished. There are few game-stopping bugs, and the classes are relatively well balanced. There are a few tweaks needed here and there, but I don’t expect to see the wholesale nerfs come crashing down that are seen in other MMOs.
Warhammer Online Review - What’s Not To Like
While it does have a few nice additions such as public quests, Warhammer Online really doesn’t do much to push the envelope in terms of MMO gameplay. So, those people looking for a new experience won’t find too much here — it’s pretty much the same MMO we’ve been playing for the past eight years only the name has changed from Everquest to Dark Ages of Camelot to World of Warcraft to Warhammer Online.

One disappointing aspect of the game is the lack of variety in the classes and in the abilities. Almost ever class in one realm is mimicked in the other realm, so you won’t find a huge variety of classes. And while each class inside of a realm has its own little unique twist, the same basic abilities tend to pop up over and over again.
While Warhammer Online is constrained by being based on a pen and paper game, it would have been nice to see more widely unique abilities to add flavor to the game.
There is also a lack of challenge and excitement in PvE. Without much of a penalty for death, I found myself often diving off the nearest cliff after completing a quest just so that I wouldn’t have to walk back to town. It really takes the excitement out of being jumped by a mountain squig while you are already engaged with a bandit when you aren’t really worried about dying.
This is understandable given that Mythic has tried to create a mixture of PvE and PvP with oftentimes those two styles of play colliding, but it still drains some of the excitement out of the game.
Warhammer Online Review - The Bottom Line
The World of Warcraft ( Buy wow gold ) for PvPers, Warhammer Online is a solid MMO for anyone that likes the challenge of taking on another person rather than a computer’s AI. The casual atmosphere means you won’t need to dedicate hour upon hour to enjoy the PvP, and the nice rewards for killing other players means you won’t need to waste much time “grinding” through PvE.
Tags: wow goldworld of warcraft gold

Posted by JImmy at 03:54:04 | Permalink | No Comments »

Blizzard: Economic Downturn Won’t Hurt ‘World of Warcraft’

Use less gas these days? Of course. Play less “WoW“? No way.
As you can see in the segment that aired on MTV2 last night, Rob Pardo, executive vice president of game design at Blizzard Entertainment, told our Tracey John at Blizzard headquarters last week that he doesn’t think “World of Warcraft” ( Currency: wow gold ) — which has more than two million paying subscribers in the U.S. — is going to be hurt by the faltering U.S. economy.
(Videos not viewable by users logging in from
Canada or the U.K. — But see below for Pardo’s full quote.)Rob Pardo, Executive Vice President, Blizzard Entertainment: Historically for us, the game industry hasn’t been affected by recessions like a lot of other businesses. I think the reason for that is [that] games really offer some of the best entertainment value on the market. People might not want to go out to the movies and spend $100 for a couple of hours and then go to a restaurant. You can go home and pay $15 a month for 100 hours of entertainment if you’re staying at home more — and I think that’s one of the reasons why you don’t see games really go in the same recession as the rest of the economy a lot of times.
Tags: wow gold
world of warcraft gold

Posted by JImmy at 03:52:02 | Permalink | No Comments »

Allegedly Blocked From Beta, ‘World Of Warcraft’ Designer Plays ‘Warhammer Online’ Anyway

The story has been updated with comments from EA Mythic’s Mark Jacobs.] When I spoke with EA Mythic head Mark Jacobs earlier this year about developing MMORPG “Warhammer Online,” it was inevitable that we talked about the competition — namely a little game called “World of Warcraft.”
“They’ve been paying attention, and I know they’re in our beta even though they don’t like to tell us they’re in our beta,” Jacobs said of Blizzard staffers during the game’s beta period in August.
So during BlizzCon this past weekend, I confronted “World of Warcraft” ( Buy wow gold ) game director Jeff Kaplan about this. Had Blizzard employees really tried to sneak into the beta for “Warhammer Online”?
“I tried to get into the ‘Warhammer’ beta, but I didn’t try to sneak in!” Kaplan said with a laugh. “I became friends with [Mythic creative director] Paul Barnett at
Leipzig two years ago. Paul, [Mythic executive producer] Jeff Hickman and I were hanging out because we were all stuck in a small booth for three days straight.”

Kaplan explained that he and Barnett became such good friends that he invited him to Blizzard’s offices several times. And when the beta for the “WoW” expansion “Wrath of the Lich King” was ready to go, he asked Barnett for a list of Mythic staffers to send beta keys to. “And then I’m like, ‘Hey if you got any beta keys for ‘Warhammer,’ that’d be awesome,’” Kaplan said. “But [Barnett] said that Mark Jacobs wouldn’t let me into the beta.”
[UPDATE: After this story went to press, we heard from EA Mythic's Mark Jacobs, who said Blizzard employees had asked to join "Warhammer Online"'s closed beta. However, it was Mythic's company policy to not allow competing games' developers into "Warhammer"'s closed betas. Jacobs also said he would've been happy to have any Blizzard staffers join the open beta but was unaware of a specific request to do so.

I asked Kaplan why he thought he and other Blizzard employees weren’t allowed into the “Warhammer” beta. “That’s a great question,” he said. “I’m always fascinated by betas in general and [non-disclosure agreements] and how tight-lipped they tend to be. It’s Blizzard philosophy that if you’re really confident in your game, then you have nothing to worry about. So I guess that would be my big take away from that.”
When it comes to other games’ betas in general, Jacobs had told me that his employees are not allowed in betas if it violates the terms of the non-disclosure agreement. Kaplan explained that Blizzard is the same way. “We don’t prohibit our employees from joining other games’ betas unless it violates that beta’s rules,” he said, “but we don’t really prohibit other developers from being in our betas.”
Now that “Warhammer Online” has been out for almost a month, I wondered if Kaplan had gotten a chance to try it. Even though he’s been busy working on “Wrath of the Lich King,” he revealed he has spent a little time with it.
“My character is like level 13 right now, and I’m playing Destruction on a server that’s imbalanced,” he said, referring to the factions in the game. He also said leveling his character has been going a bit slowly. “I’m at the point where I’m thinking about quitting because it feels like the best way to level up is in the battlegrounds,” he explained.

“But it takes me 30 to 45 minutes to get in the battleground queue. And then when I’m not in the queue, I’m trying to do the Public Quests. But I find that I’m either griefing other people in the Public Quests to try to get influence, or that there’s just nobody there.” Kaplan said he’d switch servers but all his friends were on that server. “I just feel like we picked wrong, unknowingly.”
also wondered what Kaplan thought of the game’s user interface; it’s undeniably similar to “World of Warcraft ( Currency: wow gold ).” “I think game developers just want to evolve systems, and people take a lot of inspiration from other games that have existed,” Kaplan said. “The ‘WoW’ interface did a lot of things, and I think people would be silly not to learn lessons from it. Any savvy game developer is going to play a lot of other games and pick from the best. It definitely looks very familiar.”
With “Warhammer Online” now up to 750,000 subscribers, was Kaplan concerned about losing throngs of “WoW” players? “We would obviously be concerned with losing people to ["Warhammer Online"] but at the same time, the game stands to bring new people to the MMO market,” he said. “I think if anything, we can stand to benefit. If you happen to come into that game as your first one, and you’ve never played ‘WoW’ before, I think ‘WoW’ is going to be really exciting when you try it out and feel how different the combat is and just the general [Player Vs. Environment] systems of the game.”
He added, “We don’t want a scenario where there’s no other MMOs and ‘WoW’ is the only kid on the block. I don’t really think that’s healthy for games in general.”
A little competition certainly couldn’t hurt “WoW,” could it?
Tags: wow goldworld of warcraft gold

Posted by JImmy at 03:44:32 | Permalink | No Comments »

Allegedly Blocked From Beta, ‘World Of Warcraft’ Designer Plays ‘Warhammer Online’ Anyway

The story has been updated with comments from EA Mythic’s Mark Jacobs.] When I spoke with EA Mythic head Mark Jacobs earlier this year about developing MMORPG “Warhammer Online,” it was inevitable that we talked about the competition — namely a little game called “World of Warcraft.”
“They’ve been paying attention, and I know they’re in our beta even though they don’t like to tell us they’re in our beta,” Jacobs said of Blizzard staffers during the game’s beta period in August.
So during BlizzCon this past weekend, I confronted “World of Warcraft” ( Buy wow gold ) game director Jeff Kaplan about this. Had Blizzard employees really tried to sneak into the beta for “Warhammer Online”?
“I tried to get into the ‘Warhammer’ beta, but I didn’t try to sneak in!” Kaplan said with a laugh. “I became friends with [Mythic creative director] Paul Barnett at
Leipzig two years ago. Paul, [Mythic executive producer] Jeff Hickman and I were hanging out because we were all stuck in a small booth for three days straight.”

Kaplan explained that he and Barnett became such good friends that he invited him to Blizzard’s offices several times. And when the beta for the “WoW” expansion “Wrath of the Lich King” was ready to go, he asked Barnett for a list of Mythic staffers to send beta keys to. “And then I’m like, ‘Hey if you got any beta keys for ‘Warhammer,’ that’d be awesome,’” Kaplan said. “But [Barnett] said that Mark Jacobs wouldn’t let me into the beta.”
[UPDATE: After this story went to press, we heard from EA Mythic's Mark Jacobs, who said Blizzard employees had asked to join "Warhammer Online"'s closed beta. However, it was Mythic's company policy to not allow competing games' developers into "Warhammer"'s closed betas. Jacobs also said he would've been happy to have any Blizzard staffers join the open beta but was unaware of a specific request to do so.

I asked Kaplan why he thought he and other Blizzard employees weren’t allowed into the “Warhammer” beta. “That’s a great question,” he said. “I’m always fascinated by betas in general and [non-disclosure agreements] and how tight-lipped they tend to be. It’s Blizzard philosophy that if you’re really confident in your game, then you have nothing to worry about. So I guess that would be my big take away from that.”
When it comes to other games’ betas in general, Jacobs had told me that his employees are not allowed in betas if it violates the terms of the non-disclosure agreement. Kaplan explained that Blizzard is the same way. “We don’t prohibit our employees from joining other games’ betas unless it violates that beta’s rules,” he said, “but we don’t really prohibit other developers from being in our betas.”
Now that “Warhammer Online” has been out for almost a month, I wondered if Kaplan had gotten a chance to try it. Even though he’s been busy working on “Wrath of the Lich King,” he revealed he has spent a little time with it.
“My character is like level 13 right now, and I’m playing Destruction on a server that’s imbalanced,” he said, referring to the factions in the game. He also said leveling his character has been going a bit slowly. “I’m at the point where I’m thinking about quitting because it feels like the best way to level up is in the battlegrounds,” he explained.

“But it takes me 30 to 45 minutes to get in the battleground queue. And then when I’m not in the queue, I’m trying to do the Public Quests. But I find that I’m either griefing other people in the Public Quests to try to get influence, or that there’s just nobody there.” Kaplan said he’d switch servers but all his friends were on that server. “I just feel like we picked wrong, unknowingly.”
also wondered what Kaplan thought of the game’s user interface; it’s undeniably similar to “World of Warcraft ( Currency: wow gold ).” “I think game developers just want to evolve systems, and people take a lot of inspiration from other games that have existed,” Kaplan said. “The ‘WoW’ interface did a lot of things, and I think people would be silly not to learn lessons from it. Any savvy game developer is going to play a lot of other games and pick from the best. It definitely looks very familiar.”
With “Warhammer Online” now up to 750,000 subscribers, was Kaplan concerned about losing throngs of “WoW” players? “We would obviously be concerned with losing people to ["Warhammer Online"] but at the same time, the game stands to bring new people to the MMO market,” he said. “I think if anything, we can stand to benefit. If you happen to come into that game as your first one, and you’ve never played ‘WoW’ before, I think ‘WoW’ is going to be really exciting when you try it out and feel how different the combat is and just the general [Player Vs. Environment] systems of the game.”
He added, “We don’t want a scenario where there’s no other MMOs and ‘WoW’ is the only kid on the block. I don’t really think that’s healthy for games in general.”
A little competition certainly couldn’t hurt “WoW,” could it?
Tags: wow goldworld of warcraft gold

Posted by JImmy at 03:44:28 | Permalink | No Comments »

Can I See Your Virtual ID, Please

T he days of the identity crisis may be over.
That’s because game developers want your money, which they are accomplishing by allowing gamers to freely express themselves within a hierarchical social sphere. This makes it increasingly easier and more common for gamers to create and live a virtual identity through massively multiplayer online (MMO) games.
And, the ability to essentially live as someone else has appealed to millions. Just look at World of Warcraft ( Buy wow gold ): the MMO has well over 10 million subscribers worldwide, earning it the Guinness World Record for “Most Popular MMO Role-Playing Game.”
Even casual free-to-play MMO games such as Maple Story have been popular with gamers, with over 50 million people with subscriber accounts internationally.
But what’s the appeal of these online games?
“It’s human nature,” says Jon Radoff, CEO of social gaming network GamerDNA. “Social status and social currency are fundamentally important to people.”
Social gaming sites such as GamerDNA and the recently-formed Raptr serve as portals through which gamers can connect and hone their own gamer tastes and identity. Presenting one’s gaming histories, scores, and accomplishments for others to see becomes an important way for gamers to stand out in a playing field where nobody knows what you look like and who you really are.

These sites, though, are just springboards for a more immersive experience. MMOs such as World of Warcraft ( Currency: wow gold ), The Lord of the Rings Online, and even Maple Story allow players to create their own avatars. The customizability of a character’s appearance becomes incredibly appealing, as the character can become an extension of a gamer’s real-life persona or a means for them to live out a fantasy of, say, being a cyborg mermaid.
But, simply having a custom look is not enough to keep players engaged. Second Life is a prime example of this – the virtual chat room isn’t nearly as popular as other MMOs because it doesn’t build upon the superficial skins.

Games such as World of Warcraft probe into the need for “social status and social currency” by featuring guilds, levels, and goals. A person who is level 54 has a higher standing than someone who has just started playing, just as a person who has played for many hours probably has more knowledge and advice to impart than someone who only plays briefly and sporadically. Meanwhile, in Second Life, no matter how long you “play,” you are still on the same level as everyone else.
Jim Drewry, Executive Director of Marketing for The Lord of the Rings Online creator Turbine, suggests that beyond avatars, a deeper sense of “identity” comes into play.
“It’s the ability to become a hero [that’s so appealing],” he says, adding that MMOs “allow complete control over a character.”
The fact that a character in an MMO does not have dialogue written for him or her makes the entire experience more personal, as the player imbues the avatar with their own thoughts, words, and actions.
But, it’s the interactions that players have with other players that ultimately lead to the long-lasting success of MMOs. A person hones their identity on a virtual plane, and from there shares their “self” with other players and their “selves.” The combination of look, personality, intimateness, control, sense of accomplishment, and a collective drive to complete a goal “becomes something they take with them into their real lives,” says Mr. Drewry.
Mr. Radoff adds the crucial point that “games are no longer stigmatized; rather, they are becoming more mainstream.” As the anonymous freedom of the Internet ingrains itself even more into our lives, MMOs can be seen not as a time-wasting nerd-fest (though it certainly can be at times), but as a bridge between the real and virtual that connects gamers and lets them freely express themselves.
Tags: wow goldworld of warcraft gold

Posted by JImmy at 03:43:03 | Permalink | No Comments »