Monday, October 13, 2008

World of Warcraft PvP Panel

11.00am: World of Warcraft ( Buy wow gold ) Lead Level Designer Cory Stockton outlined some of the new PvP elements being introduced in the expansion in today’s PvP Panel: new arenas and new the new world PvP zone Lake Wintergrasp.ArenasThe Ring of Valor and the Dalaran sewers are two new arenas being implemented in the game, both using new mechanics to give a different feel to PvP play. The Arena of Valor is a gladiator-style arena which places opposing teams extremely close to each other at the start of the match and uses rising and falling platforms, and fire, to force players to choose damage over movement and create rotating Line of Sight issues.Dalaran Sewers is a Fight Club-style underground arena in Dalaran city. It’s a small enclosed arena that sees teams entering from sewerage pipes at either end and dropping down into the arena at start. Players who stay too long in the pipe will experience a knock-back style effect including rushing water that throws them into the arena. Dalaran Sewers will also feature a central water feature as a Line of Sight block, with a knock-back as an ‘area denial’ mechanic to stop players from attempting to live inside the the water feature.World PvPWorld PvP zone Wintergrasp has been implemented in the beta and will have extra features added to it before the expansion.
Stockton announced one of the major additions to the PvP non-instanced zone will be players being able to PvP for both PvP and PvE rewards. Wintergrasp is a fortress that can be captured by either faction on an Attack then Defense basis. Once a faction has won control of the fortress itself they can gain the benefits of controlling the area, including vendors and the opening of an instance to all members of that faction. Tokens will also drop from non-PvP world bosses while that faction is in control of the base, similar to the spirit shards in Auchindoun, which can then be exchanged for vendor goods.In order to obtain control players can use siege vehicles to attack destructible buildings and other players, while defenders will have access to ‘emplaced cannon’ weapons to pick off attackers in the field below. “We’ve worked really hard to maintain the balance between the players and the vehicles. If you have enough players on the ground you can definitely take out a vehicle.” Stockton seems pretty sure that having this many players in the one area won’t see a return to early Warcraft ( Buy wow gold ) server crashes. “We’ve spent the majority of our time making sure that our servers can support the number of players in the game.”The faction in control of the area will also have access to workshops and be able to create siege engines for the next part of the battle, with different ranks of vehicles available to different players. “Someone who’s contributed to the fight, is gonna be the one in the siege vehicles”.Tom Chilton announced some other elements that should be implemented in a future patch, specifically for players who feel like they spend all their time queuing in cities for battlegrounds - the option to queue from anywhere in the world, including the ability to queue while participating in world PvP.
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Posted by JImmy at 03:14:00 | Permalink | No Comments »

To newbies in world of warcraft

If you just want to start a playing world of warcraft ( Buy wow gold ) , the first thing you should do is to buy wow cd key .there are many diffirent places you can get the world of warcraft cd key, you are supposed to choose those they are professional, such as IGE,Item4u. they always provide in time and in a fair price.
Ok,now you have a brand new character and want to learn how to make gold very quickly? This article is just for you! I feel it will help a lot of newbies to get started and even some people that just started playing on the brand new servers and wants to make gold quickly at the lower levels in the game! Start as Skinner and a Herbalist or Miner for a while to gather resources. You may have to travel to a main town to learn these skills early - but its worth doing early.
Skinner as you will be killing many skinable mobs early on, and either Herbalist or Miner as the radar marker conflicts - you cant have both a Herbalist and Miner radar blip on. I have “toons” that are both Skinner, Herbalist and Skinner, Miner … I think the coin generated is a little better as a Miner (esp as you get occ. gem drops in ore placements), but if you choose a dark-elf as a race go herbalist as the starting area has no mining resources - there may be an equivalent horde race !
Collect 6 slot bags as quickly as possible … some will drop as loot, others can be bought from tailors … you can do a /who and /tell and offer to buy COD (cash on delivery) via the mail system so you Dont have to buy from an NPC vendor or go to an Auction House before you are ready.
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Posted by JImmy at 03:12:52 | Permalink | No Comments »

A Fantasy Universe Raises Its Broadsword Against World of Warcraft

Designing a successful massively multiplayer online game may be one of the supreme challenges in all entertainment.
Such a game is not merely consumed, or even played. It is inhabited. In most of them someone who is online for 15 hours a week is considered casual. Subscribers who log 30 hours weekly are fairly common, and for people who play any online game at an elite level, it becomes a significant part of their lives, not only in the sheer amount of time spent but also in the bonds formed with other players.
Of course the average American spends more than 30 hours a week watching television, but he doesn’t spend all 30 hours watching the same show (one hopes). Making a top-grade online game means creating an entire universe that an intelligent, motivated player can expect to enjoy spending years exploring (and paying $
15 a month for) without getting bored.
That is a high bar, and very few games meet it. Warhammer Online: Age of Reckoning does. I spent more than 70 hours with the game recently, and it is clear that Warhammer is the best new massively multiplayer game since World of Warcraft ( Buy wow gold ) , which was released in 2004. Warhammer provides a more engaging and diverse experience than either Lord of the Rings Online (unless you’re a serious Tolkien fan) or Age of Conan (unless you really need topless barbarians in your life), the other major online fantasy releases in recent years.
Warhammer was released on Sept. 18, so it is only now that the early adopters have to start thinking about whether to maintain their initial 30-day subscriptions. It is only with extensive play that subscribers can determine if they are faced with another Age of Conan situation. Droves of players flocked to Age of Conan earlier this year, only to discover after a few weeks of play that broad swaths of the game’s more advanced content were largely unfinished.
I have not reached Warhammer’s highest levels, and probably won’t until after the holidays (so many games, so little time), but Warhammer does not seem to suffer that problem. The game’s developer, Mythic Entertainment, has done a wondrous job of melding familiar conventions from world of warcraft (so a WOW player can start playing Warhammer and feel immediately at home) with a barrage of “Why didn’t anyone think of that before?” gameplay innovations, like a “public quest” framework for bringing disparate players together to accomplish common goals.
Best of all, Warhammer is built around a deep system for players to war with one another for control of fortresslike strongholds and even entire cities — an expected bounty from Mythic’s previous development of 2001’s Dark Age of Camelot, which also focused on player-versus-player combat.
And here is the one major caveat with Warhammer Online: If you don’t like to fight against other players, it is probably not the game for you.
That’s because there are two major facets to a good online game.
First, you need a vast amount of content constructed from scratch: varied geographies to explore and hundreds if not thousands of challenging quests to attempt, characters to meet, virtual foes to defeat and bits of shiny loot to accumulate. This is where World of Warcraft ( Buy wow gold ) excels. The best part of WOW is banding together with friends to battle big computer-controlled bad guys in carefully scripted encounters. Gamers call this player-versus-environment content, or PvE.
But second, you also need systems that enable players to interact with one another to create emergent entertainment and story lines among themselves. This aspect is more like sports, where the basic rules are defined but the narrative is created through the interplay of participants rather than defined in advance. This is where a game like Eve Online excels. The best part of Eve is banding together with friends to battle other real people. The broad plot in a game like Eve is a product of conflict and cooperation among players, rather than the product of a team of professional writers. Gamers call this player-versus-player content, or PvP.
Online, PvP players sometimes refer to people who prefer PvE as carebears. The deal with Warhammer is simple: If you’re a serious carebear, don’t come to Warhammer.
In fairness, Mythic has done well with the game’s PvE content. There are a ton of quests, but if you really don’t ever want to fight other players, stick with World of Warcraft. WOW provides a far more extensive, involving PvE experience than any other online game and will probably continue to do so for years.
But if you’re one of the many gamers who like to indulge in player-on-player mayhem once in a while, Warhammer may provide a refreshing change of pace. And if fantasy PvP is all you care about, there is very little reason to play anything other than Warhammer Online at the moment.
Warhammer is no “WOW killer,” which is what many gamers and industry executives seem to be waiting for. With its international player base and dedicated development team at Blizzard Entertainment, World of Warcraft isn’t going anywhere.
But for a lot of online gamers, Warhammer is providing the most significant competition for their leisure hours in many years. It’s about time.

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Posted by JImmy at 03:11:37 | Permalink | No Comments »

Q&A: World of Warcraft Lead Producer J. Allen Brack


ANAHEIM – World of Warcraft ( Currency: wow gold ) has been the epitome of a gaming cash-cow ever since its 2004 launch.
Though solid figures are hard to come by, estimates on the game’s monthly revenue often tops $100 million, and the game boasts subscriber rates that eclipse its closest competition by a factor of 10.
During Blizzcon I had a chance to sit down with J. Allen Brack, the game’s lead producer, to discuss the upcoming Wrath of the Lich King expansion, where the game goes from here, and the title’s Deathknight class, an addition many fans see as the latest example in Blizzard’s new-found desire to homogenize their once unimpeachable games.
Wired: Warhammer Online just came out. It’s the first MMO since you guys released World of Warcraft four or five years ago that has really had the kind of fan reaction and critical praise to compete with world of warcraft on, at least, a content level. Does that change how you guys approach the game, or approach your own game anyway?
J. Allen Brack: Um, not really. We are interested in making WoW the most fun game that we can make it and that’s sort of been our philosophy for the last four years, it’s going to continue to be our philosophy. So, as far as Warhammer, I’m excited to see more games come out, I’m a gamer, I love playing games …
Wired: Have you played it?
Brack: I have a copy. I’m going to play it over Thanksgiving. I haven’t actually played it yet.
Wired: It takes a bit of time to get into.
Brack: Right. We have a couple of people on the team who play it.
Wired: Really? And they aren’t immediately fired for blaspheming against the company?
Brack: No, not at all. Quite the opposite actually.
We’re gamers. We wanna play fun games. So, if it’s a good game and they’re enjoying it, great. We’ve had people play D&D Online, Lord of the Rings Online, Age of Conan — we’ve got lots of people who play lots of different types of games, both before WoW came out and after.
And not just MMOs either. I’m very personally excited about what Valve is doing and I play a lot of multiplayer games. A lot of Team Fortress.
Wired: You guys — Blizzard, the overarching company — has StarCraft II coming out theoretically soon, Diablo III coming out, also theoretically soon. After you release Wrath of the Lich King this holiday season, is there going to be a lull in creating new content for World of Warcraft in an effort to prevent cannibalization of players who might otherwise go to StarCraft II or Diablo III?
Brack: No. Not at all. The WoW team kinda operates as its own unit and then there’s a Diablo team.
For us, I don’t think that there’s a lot of crossover, in terms of cannibalization. If someone stops playing World of Warcraft and goes and plays StarCraft, ok great, it’s not a big deal. If someone stops playing World of Warcraft ( Buy wow gold ) and plays Diablo, ok great.
I think people usually end up playing maybe one or two MMOs and they play other games on the side. There doesn’t seem to be any competition as far as we’ve seen. I’m really excited to play StarCraft and Diablo both, and I’ve played a lot of WoW and will continue to play a lot of WoW.
Wired: What comes next for the game, content-wise after the 3.0 patch and after Wrath?
Brack: We’ve started talking about what our content plan is for post-Wrath and the first thing we’re going to work on is Uldar Raid.
This will be a raid in the Storm Peaks, which is a Titan Zone. It will be a full 25-person/10-person raid, with I-don’t-know how many bosses, but 10, 12 bosses would not be a bad estimation. We’ll have several new quests that are going in as part of that, and then we’ll add other stuff that we haven’t really figured out yet.
The whole team’s focus is on getting the 3.0 patch finished and then finishing up everything that needs to be done for Wrath of the Lich King. As soon as that’s done we’ll start talking about what goes into 3.1.
Wired: So you guys don’t already have a plan for the next boxed expansion already?
Brack: Not at all. We have some ideas for what the next boxed expansion could be and are kinda starting to talk about what that would look like, but its a long process to kind figure out — to go from “anything” and distill it down into “okay, this is whats going to go in the box.” That’s many, many months of discussion, sitting down and thinking about things and figuring out what worked in Wrath of the Lich King and figuring out what we want to improve…
Wired: Right, but after Wrath and after The Burning Crusade, haven’t you guys already covered all of the lore and landmass accumulated in WarCrafts 1-3? Are you creating something new?
Brack: Well we haven’t decided that, but…
Wired: Do you have that option?
Brack: We absolutely have that option. Absolutely.
Technologically WoW — the world — appears as one giant continuous thing. We’ve got Outland which is kind of a separate entity and Northrend is kind of a separate entity as well, so yeah, we definitely can create new land.
Northrend, did not exist before we started working on it. It was just a very long time ago, before the original game was released that they’d done work on a couple of zones. It’s nowhere near what we have today.
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World of Warcraft fans unite for pilgrimage to Blizzcon

By day they are human, but in their spare time they become mythical heroes such as wizards, dwarfs and blood-elves. At the weekend, in California, 15,000 of them logged out of World of Warcraft ( Buy wow gold ) , the world’s biggest online game, to gather in a hall the size of an aircraft hangar for the “big nerdfest” that is Blizzcon.
They were drawn to the Anaheim Convention Centre in
California by their love of the virtual worlds they inhabit. Blizzcon is part video game carnival, part trade fair and part religious pilgrimage, organised by Blizzard Entertainment, which makes World of Warcraft and the real-time strategy game Starcraft.
Almost 11 million people pay £7 a month to play World of Warcraft and dedicated fans have flown in from 27 countries around the world to attend Blizzcon, where they can discuss the intricate details of Blizzard’s games with the game-makers, get the exclusive chance to play new games before general release, dress up as their favourite characters and compete against one another.
At the opening ceremony, in reality little more than a glorified press conference, the atmosphere is intense and the noise deafening. The screams reach a peak when Mike Morhaime, the Blizzard chief executive, takes the stage. He’s a gentle-looking man wearing a blazer — the crowd greets him like a rock star.
“We are on the eve of a historic event next month, and I don’t mean the presidential election,” he says. The packed hall roars in agreement. For this mob, something far more important than electing the leader of the free world is taking place in November — “Northrend will be open.”
Northrend is a new continent in World of Warcraft and forms part of the latest expansion of the game, which goes on sale next month. The release of Wrath of the Lich King will be the biggest event in computer gaming this year. Fans will queue for hours to buy a copy. Gamers expect no less than what Blizzard aims to achieve: the greatest computer game ever created.
The first World of Warcraft ( Currency: wow gold ) game was released four years ago. Today, it is the world’s biggest “massively multi-player online game”, or MMO. It has all the elements of a sci-fi fantasy world you might expect; with dragons, gnomes, orcs and such. It is a knowing homage to the likes of Lord of the Rings and Dungeons and Dragons. Players spend hours going on quests and doing battle with one another in order to build up their character into something akin to a small god. In an ever-evolving virtual world that is illustrated in rich detail and can be explored endlessly.
Paul Sams, a senior Blizzard executive, said the key to the game was its accessibility. “It’s easy to learn but hard to master,” he added.
Walking around the convention floor, there is a certain Blizzcon chic that is noticeable. The crowds are filled with loads of chubby, young, and pale men. They wear black t-shirts, a back-to-front cap, and sport an ill-advised goatee. There are endless queues for everything from nachos to the gift store. Disneyland just down the road won’t see anything like it.
Blizzcon has been growing in popularity since it began in 2005. This year the frenzy to buy tickets caused the online booking system to crash. Once the problem was fixed, the $150 (£90) tickets sold out in 15 minutes.
The longest queues are for the chance to play new games. After hours of waiting, gamers finally get their chance to play at one of the hundreds of computers screens, lined up in banks. The whole event takes place in semi-darkness; natural light is not let in, ensuring that glare does not distract the players from the digital carnage.
Others quietly play fantasy card games with each other, or take part in intense Q&A sessions with the game creators. Some honest fans admit that they main reason they have come is to get hold of the much-wanted Blizzcon goodie-bag. What makes the bag so special? It includes a polar bear mount, an extremely rare character which players can use to ride upon, like a horse or a camel, in world of warcraft. The mount is valuable, both in the game and in real life. It is already being sold for anything up to $300 on eBay.
On one stage, hundreds gather to watch professional Warcraft and Starcraft matches. Big screens show the action while commentators describe the battle excitedly. Players are locked away from the crowd in sound-proof booths. The action is furious. The contestants tap on their keyboards and click on their mouse about eight times a second. To the outsider, it all makes very little sense.
Meanwhile, there are thousands more watching the proceedings at home, having paid about $40 to view it on pay-per-view television. Critics describe World of Warcraft as the greatest video game creation, a masterpiece in art and engineering. But its genius is that it has evolved to become a deeply social and communal experience.
“Two years ago on Father’s Day, my son gave me World of Warcraft,” says Jim York, 61, from Los Angeles, who was at Blizzcon with his 30-something adult son, who lives around about 350 miles away from him in San Francisco. “Now about twice a month, we go online and go on quests together. It’s become a father-son experience.”
Blizzcon is home for this growing online community. Almost everyone here says they have come out of a sense of belonging. People who have become friends by playing together online meet for the first time at the convention.
This includes James Taplin, 29, from Dorset, England, who met his online friend Nathan, from Birmingham, just before flying to Blizzcon last week. “It’s all about the togetherness,” said Mr Taplin. “We talk to each other for a while about our day, then we put that to one side and go kill some monsters.”
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