Wednesday, October 8, 2008

10 Reasons Why I Stopped Playing World of Warcraft

There’s an old song called Turn! Turn! Turn! by the Byrds that comes from Ecclesiastes in the Bible. The song points out that there is a time and place for everything in life:
To everything (turn, turn, turn)There is a season (turn, turn, turn)And a time for every purpose, under heaven
A time to be born, a time to dieA time to plant, a time to reapA time to kill, a time to healA time to laugh, a time to weep
To everything (turn, turn, turn)There is a season (turn, turn, turn)And a time for every purpose, under heaven
Well MMOs aren’t any different than anything else and there’s a time to play and a time to leave and move on. And, after years of fun, it’s finally time for me to leave World of Warcraft ( Currency:: wow gold ) and move on. Just typing those words seems somewhat unreal to me after all the time I’ve spent playing WOW since it was released.
But nothing lasts forever and so here are the ten reasons why I’ve finally left World of Warcraft.
10. Time SinksOne of the things I never liked about world of warcraft were how tedious the time sinks were. I suppose one can argue that the whole game is a time sink but I think that’s over-simplifying things a bit. Yeah players do need to be working toward something to achieve goals but did we really need to do so much grinding?
I suppose I wouldn’t have minded grinding for a mount or a recipe or whatever if Blizzard had found a way to make it fun. But they rarely did and new content usually brought some new boring time sink that we we’re all supposed to enjoy.
Ugh. No thanks. I won’t miss WOW’s tedious time sinks from hell.
9. ArenaThere was a time when I thought that Arena wasn’t all that bad. But I changed my mind as time went by and the whole game seemed to change to revolve around what amounts to nothing more than dueling around pillars. Somehow Blizzard never figured out a way to really make PVP well integrated into the game in a fun way. So they went with Arena as some kind of stop-gap to try and keep people busy and I suppose it has worked well in that sense.
One other thing that I hate about Arena is how it has brought out the over competitive jock type attitude. I played on a couple of teams and some people were literally screaming and frothing at the mouth over losing matches. Needless to say I bailed out of those teams quick.
There’s nothing uglier than an MMO player taking a lame e-sport type thing way, way too seriously. Lighten up out there guys. It’s not a real sport and it’s okay if you don’t win a match. Stop taking yourselves and Arena so seriously and get a life.
8. AlchemyWhat the heck does alchemy have to do with this? Well plenty. I put in a fair amount of time levelling my priest’s alchemy skills but the alchemy market has been allowed to languish thanks to some of Blizzard’s decisions.
For some strange reason, potions are not allowed in Arena. If they were it would create a HUGE market for potions, flasks, etc. But Blizzard has forbidden any use of alchemy products in Arena and has thus also ham-strung the entire alchemy market.
Also, I found it incredibly annoying that I would gather materials to make things like invisibility potions but then I could only use them every ten minutes or so. Why even bother? I can understand a 3 minute cool down or maybe even a 5 minute cool down but 10 minutes? To be invisible for 18 seconds? Bah, it’s not even worth it. And don’t forget that while invisible you can’t see other players unless they can see you. So it’s not overpowered in any real way.
The gist of it is that some professions in WOW really aren’t particularly fun to play at this point and seem more than a little pointless. Too bad as alchemy could have been a heck of a lot of fun and far more profitable than it ultimately ended up being.
7. Same BattlegroundsOne of the biggest disappointments in WOW has been the same freaking battlegrounds for the last three years. We all know them and love them:
Alterac Valley
Warsong Gulch
Arathi Basin
Eye of the Storm
Why oh why oh why hasn’t Blizzard created a new battleground before Wrath of the Lich King? Why couldn’t they have at least released new maps of the current ones? Or even offered a “classic” version of
Alterac Valley that has all of the original NPCs and gameplay from when AV used to be an epic 4 hour battle?

Instead Blizzard has designed each BG to cater to the lowest common denominator: lame honor grinders and AFKers. That’s it. That’s what world of warcraft’s battlegrounds have to offer these days and my eyes bleed at the thought of sitting through yet another stupid round of AV or AB or WSG or the worst battleground of all time: Eye of the Storm.
I won’t miss WOW’s battlegrounds. If I ever see any of them again, it’ll be too soon!
6. Care Bear PVP ServersI mentioned this in an earlier column but it bears repeating. I rolled on what I thought were going to be PVP servers but Blizzard has effectively turned their “PVP” servers into PVE servers. Think I’m kidding? Try to raid a town or even do some ganking and get ready for a huge onslaught of guards.
These guards will spawn and beat you down until you’re dead or will end up having you pay huge amounts of gold to repair your equipment if you are 70 and wearing epics. What the hell is the point of calling a server “PVP” when everything on it is really designed to stop people from ganking and having fun?
Now don’t misunderstand me. I know that not everybody likes to be ganked or griefed or whatever. Fine, let those people stay on PVE servers. Don’t ruin PVP servers by limiting what players can do just to cater to the people who are too stupid to understand that PVP means PVP.
Warhammer Online handles this very well by having a pop-up screen that forces you to read and acknowledge what kind of server you are rolling on before you are allowed to roll a character. Seems to me that Blizzard could have done something similar but never bothered.
I won’t miss Blizzard’s lame “PVP” servers where there really is no world PVP. Good riddance.
5. No PVP Experience PointsOne of the things that Blizzard really screwed up on was its decision not to allow players to continually get experience points in PVP. Sure you can do the measly PVP quest to get a little bit of XP but you can’t really level effectively by PVPing in world of warcraft the way that you can in Warhammer Online.
And trust me, after you’ve levelled a certain number of characters, the idea of doing the same instances or quests yet again gets really old and boring. PVP at least lets you have fun playing directly against the opposite faction. It’s more entertaining than questing or running an instance the 200th time.
I know some people like to twink so this should have been made into something that users can turn on and off in their control panel. That way no twinks would be forced to level out of their twink bracket.
It’s unfortunate that Blizzard never understood that PVP should have been a valid way to level in WOW. But that’s part of their PVE focused mind-set so it’s not really surprising
4. No Chess in the Taverns Now this is probably an odd reason but I’ve always wondered why Blizzard didn’t make it possible for players in WOW to enter a tavern, get a cup of their favorite beverage at the bar, and then sit down and play some kind of mini-game like chess or checkers or something with another player.

Now I know the lore purists are going to scream bloody murder about this but so what? Blizzard steps outside of lore whenever they want and so it seems to me that including some fun mini-games inside of WOW like chess in a tavern might have added some fun to the game.
Obviously Blizzard can’t hand out epic weapons for chess games but some kind of little doodads might have been fun for winning games and that sort of thing. Okay, maybe this is just my own little whimsical fantasy but I think it would have been neat to sit my undead priest down in a tavern and play chess against a tauren warrior or something.
3. Blood ElvesI tried to warm up to them. I really did. But even after BC being out for so long, I cannot freaking stand to see Blood Elves running around horde cities. These preening little nancyboys look totally out of place in Undercity and putting them on the Horde side was one of the stupidest decisions that Blizzard ever made.
Yes, I understand that there were population imbalances but Blood Elves were the wrong solution. The Horde went from being the cool, ballsy alternative from the Alliance to being flooded with pretty boys who spend most of their time looking at themselves in the mirror and wondering if fighting with the Alliance is worth the possibility that it might ruin their hair.
Seriously, Blizzard. What were you thinking? Ugh.
2. Friends Who Have Moved OnOne of the best things about playing MMOs is that you get to meet some fun people. I made some great friends and we had a lot of fun. But time passes and people move on and stop playing. I knew this was going to happen at some point but I found it sad when it finally did and I lost touch with some of the people I’d played with.
I don’t blame them though as ultimately the game got tedious after playing so long. And so people did what people always do…they moved on to other games or to no games at all. One guy I played with has sworn off all MMOs forever or so he says. And another guy has just become more of a poker freak than anything else and probably won’t ever return to WOW.
And so it goes…
1. Warhammer OnlineMy number one reason to stop playing WOW is that I finally have a viable alternative: Warhammer Online: Age of Reckoning. Warhammer (or WAR) fixes some of the problems that I’ve always disliked about WOW. You can level through PVPing, you can queue for battlegrounds (scenarios in WAR) wherever you are (no need to visit a battlemaster), and then you can be dumped right back where you started after the scenario is over
Plus WAR is a bit less garish looking than world of warcraft and there are plenty of new classes and abilities to use. There is no stealth and no fear and you don’t do corpse runs either. There’s also the “Tome of Knowledge,” a huge compendium of your experiences in the game as well as your quests, etc.
I waited a long time for an alternative to WOW despite the fact that I had a heck of a time playing WOW. And WAR fits the bill nicely. Don’t get me wrong, I will always look back fondly on my days playing WOW. In its day it was a fantastic experience and I hope that Blizzard is going to release a new MMO someday. If so, I’ll check it out.
But for now it’s time to say goodbye to World of Warcraft and move on.
Bonus Reason: Wrath of the Lich KingNow some of you might be thinking “wait a minute Jim, how is WOTLK a reason NOT to play WOW? Shouldn’t it keep you playing the game?” Well the answer is no, not at all. WOTLK seems to me to be more of the same, just warmed over with a few gimmicks thrown in like a bit of outdoor PVP, achievements, and another BG (which is 2 years overdue).
There just isn’t anything in WOTLK to make me want to continue playing in the WOW environment. The thought of levelling my level 70 characters to 80 seems horrific and the idea of levelling a level 1 character to 80 seems like it would be the MMO equivalent to a descent straight into hell for all eternity. Is Blizzard freaking kidding me? What masochist could stand starting at level 1 and going all the way to 80?
And yes, I know about Death Knights but that isn’t nearly enough. WOTLK is going to be perfect for basement-dwelling masochists who have nothing better to do with their time than wade through ten more levels of WOW sludge only to end up right back where they started when they were level 70.
Thanks but I’ll pass.
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Posted by JImmy at 03:13:10 | Permalink | No Comments »

Lawsuit: World Of Warcraft and Glider, Wins $6m Over MDY

The wonderful ‘World of Warcraft’ ( Buy wow gold ) as all nerds alike know it…and um…non-nerds too.
What is Warcraft you are wondering? It’s a massive multiplayer online role playing game or better known as a MMORPG to save precious time naming the genre so we can get back to building up our characters.
In Warcraft you have a couple simple goals; to buy, sell, get weapons/armor, develop powerful magic spells, and farm a special product known as ’soul shards, and fight big and bad bosses. The game allows for you to join up with fellow crusaders on the Warcraft world to work together and take down foes. Pretty much everything is customizable to satisfy the Warcraft Addict. You can’t really win; you just devote your life to making your character the best one in the Warcraft world.
Blizzard, creators of World of Warcraft ( Currency: wow gold ) or better known as WoW, won big today against a company who was selling illegal WoW software known as Glider made by MDY industries. Glider is described by MDY Industries as this; “Glider is a tool that plays your World of Warcraft character for you, the way you want it. It grinds, it loots, it skins, it heals, it even farms soul shards… without you”
Blizzard claimed that Glider software infringed on its copyright, the courts agreed that it broke lecense terms of the game. The program made players sign on by using the program and according to reports, the player must manually attack all monsters. You are not allowed to modify the game’s contents.
Creator of Glider, Michael Donnelly, sold every copy of Glider for $25 and has sold over 100,000 copies of the game, which would equal about 2.5 million according to reports.
According to Neoseeker.com “Blizzard will be pocketing about $6 million from the suit, but “experts” say damages could have been worse if MDY hadn’t won some of its arguments about the damages in the court room. In any case, Blizzard can still appeal the ruling which threw out its claim to double or triple the cash settlement.”
The case is said to go to court once again in January 09′. The ruling is not quite sure if a penalty should be inflicted upon Donnelly or not, it may all come out his pocket. I guess when it comes down to it, is Glider cheating or not? And is it infringing upon Blizzard’s copyright? Back to farming for ‘Soul Shards’ the old fashioned way. (c) tPC
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Posted by JImmy at 03:11:37 | Permalink | No Comments »

PaidContent.org - Deal Radar 2008: Challenge Games

Challenge Games creates short, online games for both serious and casual gamers that are exciting and easy to play. These games are browser-based and can be played from any computer. Most of the games are multiplayer, and take only 3-10 minutes per game. They provide instant entertainment, unlike other popular games such as World of Warcraft ( Currency: wow gold ) or Lord of the Rings. All the games developed by Challenge are free
The first game the company released was Duels, which is a fantasy game with level advancement, development of the characters, collectability and trading. Duels was the first game available on Facebook as an application. Players can pay a small subscription fee and sign up for VIP membership or can play the free version of the game.
The company’s second game, Baseball Boss, is a combination of fantasy sports and baseball card collecting. Both games are designed with the aim of making players trade virtual goods like better swords or better equipment to improve their game. Such collectibles can be purchased with real currency. Although free, the games generate revenue by selling virtual goods to users.
Challenge Games was founded in 2006 by Andrew Busey, who is now the CEO. He most recently co-founded Pluck, a platform which powers social media on sites like Reuters, USA Today and The Economist, among others. Author of one of the first online gaming books, Secrets of the MUD Wizards, he also created several Multi-User Domain (MUD) games which were available before games like Everquest and World of Warcraft (Buy wow gold ) . Busey is also the creator of the IM application iChat, used by Apple.
In July 2008, Sequoia Capital invested $4.5 million in the company along with a group of angel investors including Ron Conway. A few months later, in September 2008, Challenge raised a $10 million Series B round led by Globespan. Previous investor Sequoia also participated in this round. The company is based in
Austin, Texas.
Duels has approximately 250,000 registered users. In June 2008 Duels held a tournament with $5,000 in cash and other prizes that drew over 1,600 players.
Although most players seem to enjoy the games, some TechCrunch readers found them boring and repetitive. and feel that it takes a long time to reach the higher levels where they can actually use the collectibles they purchase.
In the last few years, we have seen the emergence of a new business model of offering free games and virtual worlds, while making money in “merchandise”. For this business model to be successful, it is critical that the games and virtual worlds are extremely addictive, sticky, and immersive. The problem I see with Challenge Games is that their games don’t seem to have those properties, thus putting them in a neither here nor there position.
In contrast, PlayFirst, another casual game publisher has hit, simple but addictive games like DinerDash that people pay to play. And of course, there is the hopelessly addictive Tetris, which too drew a great following, with people having no problem paying to play. It is also a simple game, repetitive, but addictive.
Investors, obviously, have invested in the company with the hope that Challenge Games would match the success of Tetris. Andrew Busy has work to do!
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Posted by JImmy at 03:06:16 | Permalink | No Comments »

Banned: Living with a 72-hour account suspension

On Saturday, I had a lot of errands to run and birthday dinner for a friend to attend, so I woke up a little earlier than I normally do to ensure I could get my daily fix of “World of Warcraft.” Buy wow gold

But when I tried to log in, I got a horrifying message: “This World of Warcraft account has been temporarily suspended.”
What?!?
I checked my e-mail to find an official Blizzard message that stated, in part, the following:
Account Action: 72 Hour Suspension
Offense: Arena Exploitation - Win Trading
Details: Player was verified to have been participating in the trade of Arena Team wins to artificially inflate their or another team’s Personal and Team Ratings.
After talking with some of my fellow guild members, I discovered that a few of them had received the same e-mail. What we pieced together is that Blizzard somehow determined that we had tried to cheat the system.
Here are the details: Five of my fellow guildies have a VERY good 5-vs.-5 arena team. They have a good mix of classes with tons of arena gear and experienced players who know what they’re doing. A different bunch of guildies asked me to join their 5-vs.-5 team so they could play.
The two teams ended up facing off multiple times one night and, needless to say, the very good team beat us very easily. They’re used to working together and have much better arena gear, which makes a huge difference in player-vs.-player situations. It was understandable that they handed us our hats.
But we played a lot of other games that night against a couple of other teams doing 5-vs.-5 arenas, and won all of them. As a result, I ended up getting enough points to get a little extra gear, as was the case with most of my guildies, from both the good team and the team I joined.
Blizzard determined that our matches constituted “win trading,” which basically means one team losing on purpose to another team so the other team gets more arena points and a higher rating, and thus access to better arena gear.
Unfortunately for all of us, Blizzard took this action late Friday night, West Coast time, which was early Saturday morning. That meant, despite my response to their e-mail that explained things from my point of view and requested a review of the situation, it was unlikely that I would hear back from them before the weekend was over, and thus the bulk of the three-day suspension.
That was proved correct when I didn’t receive an e-mail in reply until late Monday night my time. A Blizzard representative said the incident had been reviewed and they were sticking to the original penalizing actions.
So that’s it. My druid loses the two pieces of brutal gladiator gear he had, including one he’s had for weeks and weeks, before this incident happened.
Sometime early yesterday, my account was removed from its temporary ban.
And I still will continue to play lots and lots of “World of Warcraft,” ( Currency : wow gold ) but the odds are I will refrain from doing too much more arena competitions. I guess I’ll stick to battlegrounds.
Oh, and I’ll also be going through the terms of service with a much more careful and cautious eye, to ensure I stay in compliance and don’t face anything like this ever again, because of the withdrawal symptoms that I went through over the three days I couldn’t play “World of Warcraft” at all.
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Posted by JImmy at 03:03:51 | Permalink | No Comments »