Thursday, October 30, 2008

Some people took the Zombie Infestation in World of Warcraft a little too seriously

There’s nothing wrong with playing World of Warcraft ( Currency: wow gold ) occasionally. It’s when you start to picture yourself—not your character, but you yourself—as The Defender of Azeroth or some nonsense that we have a problem.
Take the recent Zombie Infestation. In order to goad players into hating the Lich King (he’s the main antagonist in Wrath of the Lich King) and wanting to “invade” Northend (the continent that debuts in the expansion pack), Blizzard devised this in-game event wherein zombies are running all over the place, infecting you and yours with some disease that turns everyone into zombies.
I hated every minute of it. I couldn’t check my auctions because all the auctioneers were infected or dead; I couldn’t train because, again, all the trainers were dead; I can’t run through
Elwynn Forest because the zombies had taken over. And no, that didn’t “get me pumped” to want to fight the Lich King, but sure as hell did encourage me to log off for several days out of frustration.
Massively disagrees. The guy there bought into the “invasion” angle hook, line and sinker. Let me tell you something: the WCW/ECW invasion of WWE back in 2001 was more believable. As a casual player, I have zero interest in defending Azeroth from the Scourge or anyone else for that matter. I’m there to kill a few minutes before I go to bed, that’s all. Spare me the superfluous nonsense.
My own gripes aside, the event does speak to the larger issue of MMOs. Developers would do well to “spice up” the atmosphere of their MMO. It’s one thing to tout your game as having a living, breathing world, but if the world, outside of the players themselves, is static—the same thing happens every single day—players may well become bored. Then they’d log off, perhaps for good.
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World of Warcraft holds a special place in my heart.

Given WOW’s power house status in the MMORPG market, well, we only expect the best products from them. And with every expansion, some expectations are met while some are not.
Like many of you, I’m a forum-junkie. I get more out of reading forum posts, than reading articles, columns, and blogs. Don’t get me wrong, articles, columns, and blogs are very informative, but forum posts share a magical aura, bubbled with free thoughts, free debates, and free ideas.
However, not all forum posts are factual. To get in the Halloween spirit, I have gathered a few of my favorite world of warcraft (Currency: wow gold ) expansion rumors and I need your help distinguishing fact from fiction—or Trick from Treat.
Blizzard Polar Bear Mounts—If you were lucky enough to get a mount card code from Blizzcon, you are now enjoying your very own Polar Bear Mount. However, a lot of devoted fans are not in favor of the Murloc sharing the mount space with you. Rumors have it that in the coming expansion, you will be able to customize your mount by removing or adding animation. And you can do away with your Murloc. Poor Murlocs. Trick or Treat?
Leveling 70-80—Do you remember leveling 60-70? I do. A blue post in the WOW forums stated that the time you spent leveling 60-70, it will take you double the amount of that time, to get from 70-80? There were a lot of complaints, nonetheless. And rumors point to a post that claims leveling will be much faster than stated; as fast as leveling 60-70 again, because of the new Grouping features in the UI. Trick or Treat?
Back to Azeroth—If you have a level 70 character, on that same server, you will be given the option to make a Deathknight class. The Deathknight will start at level 55. And its back through the Dark Portal, and back to Azeroth. There are tons of forums threads claiming vicious ganking and raiding in the old world. Does this mean back to the Tauren Mill and Southshore raids? Lets hope so. Trick or Treat?
The Barber Shop—If you were unhappy with your hair or horns, you can now have a makeover at the barber shop. However, the barber shops only allow changes to the hair color and style, along with various accessories. You cannot do any face rendering. For example, if your character has a hideous face due to lopsided nose or an evil grin, you’re out of luck. The face is permanent. Rumors say that Blizzard is working on the next Patch that will allow face rendering. Need a new nose job? Trick or Treat?
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Posted by JImmy at 02:07:36 | Permalink | Comments (1) »

‘World of Warcraft’ Tops 11 Million Subscribers

As anticipation for the Wrath of the Lich King expansion mounts, Blizzard happened to mention this morning that at present, World of Warcraft Buy wow gold has surpassed 11 million subscribers worldwide. This impressive number was reached during the MMORPG’s beta testing for the upcoming expansion, which means they’re only expected to grow once Wrath of the Lich King launches November 13.
Mike Morhaime, CEO and co-founder of Blizzard Entertainment, is currently basking in the love that gamers all over the globe have bestowed upon the gaming behemoth and promises not to let them down:
“It’s been very rewarding to see gamers around the world continue to show such strong support for World of Warcraft. We remain fully committed to responding to that enthusiasm with a high-quality, constantly evolving game experience.”
Not only has World of Warcraft ( Currency: wow gold ) won numerous awards and the title of best-selling PC game of 2005 and 2006, its first expansion, The Burning Crusade, became the fastest-selling PC game of all time. Thanks in part to selling 2.4 million copies in the first 24 hours of launch and 3.5 million during its first month, it went on to be the best-selling PC game of 2007.
With such staggering sales numbers and an almost unbelievable number of subscribers, it’s hard to speculate just how many more records World of Warcraft will shatter once Wrath of the Lich King invades retail. Be sure to check back with us, because November 13 is looming just over the horizon, and there’s no telling what heights will be reached. In the meantime, check out 1UP’s preview of the expansion to find out about our experiences in the beta.
World of Warcraft Expansion Rumors: Trick or Treat?
If you are anything like me, you are salivating over the highly anticipated World of Warcraft Expansion: the Wrath of the Lich King.
I’ve been an avid WOW player since the first Beta. I was present during the times when Tauren Mill and Southshore raids were like a playground for kids; at a time when honor kills were nothing but a digital score, and slaying Onyx usually required a 40 man raid. I am Old School.
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Posted by JImmy at 02:05:30 | Permalink | Comments (2)

World of Warcraft plague halted by Blizzard

The Warcraft’s authorities have acted to control a virtual plague they released into the popular online game last week
Analysis: absence of risk limits parallels with real life
The makers of World of Warcraft ( Buy wow gold ), an online game with more than 11 million players, today brought an end to a virtual plague that has infected hundreds of thousands of players, causing uproar among many fans who said it was spoiling the game.
Blizzard, the software company that runs the game, had deliberately introduced the virulent disease into its virtual world last week. The “undead plague” was designed to be highly contagious and, if left untreated, would turn players them into flesh-eating zombies.
It is thought that scientists have been tracking the progress of this week’s disease, believing that the game would provide valuable information for researchers investigating how people would react to the spread of an outbreak in the real world – and how it could be contained.
The game’s creators faced a torrent of criticism as the disease spread quickly through the game’s lands of Azeroth, with some fans arguing that the plague may put off beginners who would not be able to find a cure.
World of Warcraft ( Currency wow gold ) players usually enjoy a fantasy life of quests, treasure collecting and monster killing. During the plague, players would be infected by contact with a zombie and, unless they could find a cure within minutes, they too would turn into zombies and continue to spread the disease.
Players could avoid joining the legion of the undead by killing and reviving their characters but they could, and often would, become infected again.
Blizzard faced criticism from fans four years ago when a similar disease accidentally spread through the game killing thousands of characters. The millions of players spend about £9 per month in subscriptions, giving Blizzard a keen financial incentive to keep players happy.
The plague was timed to coincide with the release of the latest “expansion” of the game, called Wrath of the Lich King, next month.
Though many fans of the game have applauded Blizzard’s decision, saying it was yet another example of the company’s ability to create interesting ideas to engage players, others have flooded online forums with criticism.
“It’s not a plague/invasion - it’s a game,” wrote one disgruntled fan with the username Mutakmien. “If it’s not fun, then it’s a bad game and this event has turned World of Warcraft into a bad game for many people.”
A Blizzard executive wrote to fans, saying: “While we recognise that the event could prove to be disruptive at times, we hope you made the most out of it while it lasted. Part of playing in a ‘living and breathing world’ means that things are going to change from time to time. We meant no harm but only wanted to create a lasting impression on players.”
In 2004, the “corrupted blood plague” spread infected thousands of players within days. The disease was designed to affect only those who ventured into caves, but some mischievous Warcraft players worked out how to spread the disease and infect others. The game’s programmers were caught by surprise and could not initially stop the epidemic reaching the virtual world’s towns and cities.
The response of many fans was fierce, with some even comparing Blizzard’s response to the crisis with the US Government’s reaction to Hurricane Katrina.
Some scientists said at the time that the responses of people in the game were similar to those seen during real-world epidemics. Some rushed to the centre of the epidemic to help victims, while others rushed out of the major towns and cities to ensure survival.
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Posted by JImmy at 02:03:51 | Permalink | Comments (1) »

Wednesday, October 29, 2008

Zombie time: Pre-launch event gives players a taste of ‘Lich King’

Wrath of the Lich King” is here!


Well, almost.
Starting last Thursday, “World of Warcraft ( Buy wow gold )” players found themselves confronted by an ever-increasing number of zombies at the capital cities of the world, thanks to a Scourge plague unleashed by the lich king as part of a “pre-launch” event for the expansion, which is due out Nov. 13.
You could become infected and become a zombie, and turn other players and non-player characters into zombies with a thirst for brains. If you didn’t want to become a zombie, you could find an Argent Dawn healer and get cleansed of the disease.
Some players found the zombie event fun. Others found it irritating — especially if you had a quest to turn in or needed to take a flight somewhere and the non-player character you needed was dead because of the zombies.
Part of the event allowed you to go out into the world and fight the Scourge. You could get runes that you could trade in to Argent Dawn quartermasters for epic items, tabards and other goodies. You also got to increase your Argent Dawn reputation if you weren’t already exalted.
A new boss was added to Karazhan, who dropped a unique pet and the chance of an epic axe that also could be played like a guitar.
The zombie stage is over now, as a cure has been found, but the Scourge invasion will continue for a while and the new Kara boss will be up for another week, giving players more of a taste of what “Wrath of the Lich King promises.”
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Posted by JImmy at 02:37:20 | Permalink | Comments (2)

Analysis: Absence of risk limits parallels with real life

Why avoid anything like the plague if you can just come back to life?
World of Warcraft ( Buy wow gold ) is not the real world, and its zombie plague was clearly very different from any real diseases. Yet the infection seems to have been carefully designed to mirror at least some aspects of genuine epidemics, according to scientists.
While the “corrupted blood” plague that accidentally spread through the game a few years ago shared few characteristics with communicable diseases such as measles, flu or smallpox, this week’s zombie epidemic was a little more true-to-life.
The disease was highly contagious, but, like real pathogens, it did not inevitably infect every player who had contact with a case.
“This was quite cleverly designed to be similar to real diseases, in that not everybody gets it, but the probability of infection goes up as you encounter more cases,” said Professor Neil Ferguson, director of the MRC Centre for Outbreak Analysis and Modelling at
Imperial College, London.
“Meet one zombie, and you had a good chance of avoiding infection. But if you encounter a group of five to ten, you’re almost certain to be infected.”
That contrasted with the earlier outbreak, which infected everybody who came into contact with it. Such 100 per cent transmission rates do not exist in nature.
No virus or bacteria is yet known that can cause infected people to explode, as infected zombies could, but this aspect of the disease does have some parallels in nature.
An exploding zombie would spread infectious material over a wide area, passing the contagion on to others. Many human pathogens do this in rather less spectacular fashion, causing symptoms such a sneezing, vomiting or diarrhoea that make hosts more likely to transmit germs to others.
The most important factor for the spread of any communicable disease is its reproduction number, or “R number”, which is the number of people to whom an infected person will typically transmit the pathogen in a population with no immunity. If the R number is greater than one, the epidemic will spread, while if it is lower than one, it will decline.
The most contagious diseases, such as measles, can have R numbers that reach 15 during the height of epidemics, though lower values are more common. The R number of smallpox is generally about 5, though it can reach as high as 10, and influenza typically has an R number of about 2.
As Blizzard would not release details of the number of infections over time, it was impossible to calculate how the zombie plague’s R number had altered over time. Professor Ferguson said a value of about 5 seemed likely.
This would have been expected to grow had Blizzard not intervened. “It would eventually have gone up to 10 or even 20, and you’d have seen 90 to 95 per cent of all players becoming infected,” Professor Ferguson said.
The dynamics of the plague were not an exact match for the real world, but they were a much better fit than those of corrupted blood. “That seems to have had a reproduction number into the hundreds,” he said.
Some epidemiologists, such as Nina Feffernan, of Tufts University, have suggested using online games to study the spread of diseases, but Professor Ferguson is sceptical because they cannot properly mimic genuine behaviour.
In the early stages of the zombie plague, for example, many players deliberately set out to become infected, to gain zombie powers. Characters who die can also be regenerated: there is not quite the same incentive to avoid like the plague.
Online games such as World of Warcraft ( Buy wow gold ) could potentially be set up to help scientists to study epidemics, but their utility would always be limited by their primary purpose of entertainment, Professor Ferguson said.
“It might be possible to design something that would give some insight into the behavioural dynamics you’d see in an epidemic. But you have to remember it’s a fantasy universe we’re talking about. People can fly places. You come back to life when you die. It’s difficult to map that on to reality.”
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Posted by JImmy at 02:35:49 | Permalink | Comments (2)

World Of Warcraft’s Real Rival

You may have heard of that famous game, World of Warcraft (Currency: wow gold ), a game where orcs and elves and ogres roam.The Quaker community has decided to create their own version of the game, an MMO called World of Peacecraft. Our very own Jeff Hollis outlines more in his MMO weekly.The game will be “full of fun quests and adventures” extending traditional Quaker values throughout the game.The game will be set in an “immersive, 3D environment”, presumably without any mechanical machinery.We’ve not got a clue about release dates, but we’ll certainly keep you posted on this one.
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Posted by JImmy at 02:26:27 | Permalink | Comments (2)

“Echoes of Doom” comes to World of Warcraft

A couple of weeks ago, Blizzard unleashed “Echoes of Doom,” its last major content patch for World of Warcraft ( Buy wow gold ) before the Wrath of the Lich King expansion releases on November 13th. The emphasis here is on “major.” There’s a lot of new stuff in “Echoes” and it’s taken about two weeks to sort through it all, particularly with the unbearable lag that almost always accompanies a new update. I am here, however, to hit some of the high points of the new content for you non-WoWers, you once-WoWers, and maybe some of you soon-to-be WoWers. (Disclaimer: While it’d be great, albeit sad, if I had an uber-70 of every class, this will have to be written from my experience, which is predominantly of the mage and warrior varieties.)
Unfortunately, I’m forced to start with the following: no, you can’t make a Death Knight yet. And no, you can’t get to Northrend yet. Read your patch notes people! Sheesh.
The most notable new addition for the gameplay itself is new talents and abilities geared towards players ultimately achieving level 80. Instead of each talent tree peaking at a level 50 talent, they now peak at a level 60 talent. There are a lot of fun new toys to be had with these new trees, my personal favorite being my Arms warrior’s Bladestorm (pictured), an ability that lets you spin around like mad and smash your weapon into any baddies nearby. While new abilities are great, keep in mind that these are intended to ultimately be balanced at level 80, so there might be some issues for the next few weeks or so while we’re stuck at 70.
Another major new feature is the Inscription profession, available to level up to 375. Inscription allows players to create class-specific Glyphs, which augment a specific ability in some way. Each class will eventually have 6 glyph spots, 3 “major” glyphs and 3 “minor” glyphs (the last major glyph isn’t unlocked until 80, so we’re stuck with 5 for now). Glyphs change abilities in a variety of ways such as increased damage or range, or even some more off-the-wall changes, like the Glyph of Blurred Speed, which allows Rogues to run on water. My mage is enjoying his Glyph of the Penguin, which lets me turn enemies into a penguin instead of a sheep. Jealous?
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Posted by JImmy at 02:25:00 | Permalink | Comments (2)

Some guy stabbed someone else because he was playing World of Warcraft too loudly

Kids, when your friend asks you to lower the volume of your computer while you’re playing World of Warcraft (Currency: wow gold ) please do so as soon as possible. Because if you don’t you might end up getting stabbed. In the head. With a chef’s knife.
That’s exactly what happened in
Australia. The victim is doing about as well as one could after being attacked with a knife; only one of his fingers was “nearly” severed.
As for the guy doin’ the stabbing, the Australian magistrate has refused him bail. He’ll be in custody till next month, meaning he may well miss the launch of Wrath of the Lich King.
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Posted by JImmy at 02:23:48 | Permalink | Comments (2)

Tuesday, October 28, 2008

‘World of Warcraft’ Gets Kids Interested in School

It’s not unusual for video game players to speak of a routine that involves ordering pizza, getting a sugar jolt, and then playing “World of Warcraft ( Currency: wow gold )” for hours.
But the person talking in this case is Constance Steinkuehler, an educational researcher who organized an afterschool group for boys to play, for educational purposes, the massively multiplayer online role-playing game.
Some of the eighth graders and high school freshmen who signed up for the group couldn’t have cared less about writing or reading in school.
Yet those students have gone from barely stringing together two sentences to writing lengthy posts in their group’s Web site forum, where they discuss detailed strategies for gearing up their virtual characters and figuring out tough quests.
“It has worked ridiculously well,” Steinkuehler said. “It shouldn’t be working as well as it is.”
• Click here to visit FOXNews.com’s Video Gaming Center.
Video games are also being embraced by some advocates of “unschooling,” a type of home schooling that puts kids more in charge of the curricula.
Guess what — the kids want to play video games. But they also learn everything from math skills to social skills along the way.
The unschoolers’ experiences, along with the early success of Steinkuehler’s program, suggest that playing a video game set in a virtual online world can encourage students to learn valuable real-world skills.
Steinkuehler’s goal is to figure out when and how learning takes place in online games, and how popular games made for entertainment might become educational tools.
An online reeducation
“World of Warcraft ( Buy wow gold ),” known to its players as “WoW,” provides something of a ready-made experiment for researchers to see how games can affect players.
The game, published by Blizzard Entertainment, boasts a bigger population of players than most
U.S. cities, with more than 10 million subscribers worldwide paying a monthly fee to run around the virtual land of Azeroth.
Players get more powerful as they gain experience and levels by killing monsters and performing quests together, eventually working their way up to level 70 with the latest game expansion.
Unlike many games that have an online component, massively multiplayer online games such as “WoW” require players to invest much more time in creating a character and participating in an online community.
Gameplay revolves around social activities, such as groups of players cooperating on a quest or forming large “raid” groups to tackle the toughest game bosses.
Web sites and forums have sprung up around “WoW,” where players trade strategies, share stories and debate the finer points of gameplay.
Online fantasy worlds may seem too disconnected from real life to have educational value, but Steinkuehler, at the University of Wisconsin-Madison, and Sean Duncan, her colleague there, have found otherwise.
Their earlier work analyzed forum postings on the official “WoW” Web site, and found that 85 percent of the conversations showed that players had decent levels of scientific literacy.
Players used reasoned arguments, backed up hypotheses and even brought statistics to bear on issues that they faced near the higher levels of the game.
Numbers like that “shock even the gamers,” although Steinkuehler points out that gamers who post in forums do not represent the average “world of warcraft ( Buy wow gold )” player. A majority of players probably just read the forums and don’t participate in the more sophisticated online discussions.
However, the high level of thinking represented in the forums still confounds expectations that most online chatter represents lowbrow mom jokes and gossip.
The question for researchers becomes how to translate observations about online worlds into real-world results that impact the lives of students.
“What I’m deeply invested in is reinvigorating their intellectual life,” Steinkuehler told LiveScience. “I want kids to understand that games are intellectual and about problem solving, not that different from what scientists are doing in the real world.”
Unschooling in World of Warcraft ( Buy wow gold )
The idea will probably prove a tougher sell for parents who tell their kids not to play video games until they finish their schoolwork.
They might want to talk with Jill Parmer. The full-time mom plays online games alongside her kids whenever they like, and helps lead a group of homeschool kids and parents in a “WoW” guild called “Horde of Unschoolers.”
Many homeschoolers still study with textbooks, but the unschooling philosophy does away with the trappings of formal education. Each unschooling household has its own twist that boils down to parents following and encouraging the interests of their kids.
Parmer first struggled to get her son Luke and daughter Addi to learn certain subjects, and watched them zone out. So she read up on the unschooling movement, despite her husband’s uncertainty about taking the kids completely out of school.
“Their interest is going to lead to learning,” Parmer said. “So I calmed down and I watched them play games, and I played with them.”
She has watched Luke, 10, make his own learning connections between “WoW” and other areas in life.
One day he became interested in the mathematical concept of exponential increases after his “WoW” character encountered a disease cloud.
“Just in his ponderings, he asked ‘Mom, what if someone got infected and he walks into a room with four people, and they leave and each walk into a room with four people?’” Parmer recalled.
She told him, yes, that could happen, and added another fact about not all people getting infected at the same rate in the real world.
Another unschooling mom, Kelli Traaseth, saw kids improve their literacy through online games such as “WoW.” The results are strikingly similar to what Steinkuehler has witnessed in her afterschool group.
“We know several kids who learned to read while playing these games,” Traaseth said. “If you want to classify some of the things we’re doing when we play ‘World of Warcraft ( Currency: wow gold ),’ the list could include math, reading, sociology, economics, creative writing and communications.”
Fighting gamer stereotypes
Unschooling’s radical approach and its extension into an online game still make many people react with disbelief or outright hostility.
When Parmer got a profile in the online gaming publication “WOW Insider,” a flood of comments appeared that included unkind words about Parmer’s family.
“No, my kids are not fat slobs. They are quite slender,” Parmer noted, remembering some of the harsher comments. “Warcraft is only one part of things that they and we do in life.”
Luke plays daily in “WoW” with other kids that the family met at a gathering of unschooling families.
Addi, 14, currently takes more interest in roller skating, but still logs into “WoW” to organize group activities. Parmer jokingly calls Addi the “creative director” of the unschooling guild.
Perhaps the key to unschooling, whether online or in the real world, is that parents willingly become full-time teachers who accompany and play with their kids.
Unschooling does not mean leaving children to watch television or play “World of Warcraft” on their own all the time — that’s called “neglect,” Parmer said.
Traaseth also suggested that parents devote particular attention to playing with their younger children when first getting into online games.
“The social skills that kids learn in a virtual world are incredible, and there is a particular type of etiquette that you have to use and to communicate with others through written text is extremely complex,” Traaseth said. “So for younger players it makes everything so much smoother if a parent is there to help.”
Kids will be kids
Online games continue to gain traction as educational tools in professional circles.
Steinkuehler’s research received positive buzz at the American Psychological Association’s annual convention this year, marking a different tone for an organization that had previously focused more on condemning video-game violence.
Even NASA has commissioned game developers to help create its own space-themed online game.
Yet turning video games into a positive force for the future still requires answering some questions from the past.
Steinkuehler has a particular interest in helping boys from working-class families who are getting left behind in schools.
“Boys are the biggest consumers of games, and it’s boys who are predominately falling out of school,” Steinkuehler said, pointing to the 65 percent graduation rate for male students nationwide. “I can’t do all these studies without asking why the biggest consuming population of games isn’t doing well in school.”
Steinkuehler can draw encouragement from the first year of her pilot afterschool program, which will run again from October 2008 through May 2009.
She did not even get a chance to recruit before she had a line of parents asking if their boys could get in. Some drove to the Madison, Wis., campus from as far as two hours away.
A mix of regular students and homeschooling kids got together to play for several hours after school each day, with a doctoral student or volunteer staff taking turns “lifeguarding” the group. Everyone also met one Saturday out of the month at the University of Wisconsin campus.
There the group collaborated on activities such as writing and designing the guild Web site, or putting together graphic novels based on “World of Warcraft ( Buy wow gold ) ” adventures.
The Saturday event gave Steinkuehler an opportunity to talk individually with the students and get feedback for their research funded by the MacArthur Foundation.
Her next research proposals may tackle online games played by younger kids, such as “Runescape,” where she suspects the learning curve is different from that of teenagers.
Solid numbers on student progress will have to wait until the research project runs its course, but one early lesson is clear.
Like the unschooling parents, Steinkuehler has found the greatest success in following the interests of her students, rather than forcing educational content on them.
“I don’t want to turn a play space into work place,” Steinkuehler said. “Frankly that would rather suck for everyone, including me.”
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Posted by JImmy at 01:37:04 | Permalink | Comments (2)