Monday, September 22, 2008

Warcraft ads already gearing up to bury the Warhammer marketing juggernaut

Two trailers are part of a new advertising push for upcoming World of Warcraft ( Currency : wow gold ) expansion pack Wrath of the Lich King. The first is the standard gameplay trailer, and the other is done in the popular movie-esque style. Increasingly, game companies are releasing these high-quality video commercials to advertise the game even though they have little to do with actual gameplay.
The most interesting thing to note about the trailers, however, is the timing: They are coming out as the new MMOG Warhammer from Mythic Entertainment is due to be released on September 18. While other MMOGs have attempted to dethrone World of Warcraft ( Buy wow gold )before, Warhammer has a pedigree behind it; Mythic is the studio behind the popular 90s MMOG Dark Age of Camelot. Mythic also has the marketing muscle of Electronic Arts, after being acquired back in 2006.
EA is nothing if not committed to marketing their games; after a recent YouTube fan video highlighted what appeared to be a bug in Tiger Woods PGA Tour 08, EA responded with a commercial incorporating the fan video “proving” that the “Jesus Shot” wasn’t a software glitch at all.
Warcraft may already have the established user base, but if Warhammer fails, it won’t be for lack of marketing.
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Posted by JImmy at 04:23:38 | Permalink | No Comments »

es, robots, and primordial soup: New PC games for September


Hamburg - One side wants to build something up while the other wants to knock down some monsters. These urges may seem to be polar opposites, but they do in fact have a common denominator: both are the key principles behind PC games hitting the stores in September. The biggest attention has gone to the life simulation Spore. The other is Warhammer Online, a role playing game that is being viewed as one of the most important competitors to the best-selling World of Warcraft ( Currency : wow gold ). Not that the two games are completely alone: the game to the film Wall-E, a strategy game called Romance XI and a snooker simulator are also slated to appear.
Even so, the lion’s share of attention has gone to Spore. Few games have garnered as much talk-and press coverage than this game that has yet to even pass through the cash registers. It’s not a real mystery, though: the man behind the game is Will Wright. Two of his earlier creations, Sim City and The Sims, have already written large chunks of gaming history.
His newest masterpiece in principle follows the same pattern as the older successes: start with something small and nurture it into a world beater. Spore bravely heads to the extremes on both sides: players start with a single-cell organism and are expected to see it through to the creation of civilization and on to dominance of the home planet and eventually space as well.
It’s not as easy as it sounds: players must decide whether to take a bellicose or diplomatic approach in their contact with other creatures. Spore is expected from Electronic Arts in early September for roughly 50 dollars.
Warhammer Online: Age of Reckoning (WAR) aims at a very different kind of gaming. The fantasy world is colourful from the start, and is in fact populated by familiar mythological races like elves, orcs and dwarves. Yet these species don’t get along particularly well, soon putting the War into the titular Warhammer.
The basic principle is that of most classic online role playing game: the gamer selects a character, builds it up by undertaking quests and battles, and eventually has a model hero. Here however the characters are cast into a never ending battle of the “good” and “evil” races for mastery of the fantasy world. This concept taken to such depths that entire hordes of gamers can join together to assault and plunder the other side’s capital city.
The game draws its underlying content from the long tradition of the Warhammer paper-and-pencil role playing game. The online version from Mythic Entertainment is scheduled to open for combatants on September 18. As has become typical for online games, players must not only buy the game itself for 50 dollars, but also pay monthly fees to play as well. No exact pricing figures have been named as yet, however.
There are several other options for players wanting to head in a different direction. THQ has two new titles slated for release in September. The first, Wall-E, is based on the recent animated film from Disney Pixar. The second, Romance of the Three Kingdoms XI offers a rounds-based strategy game set in 2nd and 3rd century BC China.
Sports fans can also try out World Snooker Championship Real 2008 (around 30 dollars). While not everyone may get their thrills from the billiards championship, not everyone wants to start as an amoeba or beat up monsters either.
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Posted by JImmy at 04:22:16 | Permalink | No Comments »

WoW Gold Secrets

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What is World of Warcraft gold? It happens to be the most expensive form of currency in the sphere of World of Warcraft. To many persons who are trying to make a life in Azeroth by means of their endeavors the World of Warcraft gold happens to be real and a very useful form of currency. What has brought the entire concept to this level? It is the idea of gold farming. This process is quite easy. For which it is not necessary to envy the players in the World of Warcraft who can identify gold at anywhere.Keep in mind that 1 wow gold piece is equal to 100 Silver pieces or 10,000 Copper pieces. The majority of the good items are auctioned at prices anywhere from 1 Gold coin to 10+ Gold coins. For all these reasons more and more people are talking of the World of Warcraft gold secrets. Now what are these secrets? It is said that each and every person has his own stratagem to find out the gold. They differ from one another but there are common methods also. Well, it will be better if you can go through the following ways, dubbed by many as secrets.To many one of the easy ways to make a good amount of gold is to grind on humanoids. No matter what is the level of the humanoids all drop clot. There is no doubt that the quality of the cloth gets better if the humanoid is high level. Apart from this, professions are also a commendable way of getting hold of money. There are hunters, warlocks and mages also who can gather some extra amounts of money. Never forget that you can find the better hides only if the mob appears to be high level.Nevertheless there are also other opinions. To a great number of melee classes enchanting/disenchanting and mining are highly proficient ways to make money. Well, this is not all since with the passage of years more and more ways of secrets are coming to the fore. Do you know that in the recent days another secondary profession with a great has arrived? It is fishing and is learnt to pay off very well when it remains high enough. However, fishing as a tactic is hardly ever used by the characters. The reason is the longer period of time to take to level. There are always some people who do spend a lot of fortune and energy in this way to start making money. But if you have the patience surely you can make a good fate with a lot of gold. It can be made in the auction house. The first and foremost reason is you will be counted among the very few who are in the positions of acquiring the exceptional drops needed by others.In this way there is the presence of a lot of wow gold secrets. But the success depends on the mode of exploitation of them.The success will belong to him ultimately who remains present, calculative and swift.Once you have learned the secrets to get gold in World of Warcraft, you will never have to farm for hours or even buy gold. With World of Warcraft Gold Secrets you will no longer need to waste either time or cash to get what you want. Click here to find out more!

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Posted by JImmy at 04:21:13 | Permalink | No Comments »

Falcon: get to grips with a real gaming experience

Imagine playing a basketball videogame in which you can actually feel the weight of a virtual ball in your hand as you toss it towards the hoop for a match-winning penalty throw. Or perhaps you would prefer to savour the ultra-realistic recoil effects from a pistol gripped in your sweaty palm as you take down waves of alien enemies. This is the future of gaming as envisaged by the maker of the Falcon, a new type of game controller coming to a store near you soon
This device threatens to blow the cosy world of PC gaming wide open — and could sound the death knell for the traditional joypad or mouse. Novint, the American maker, says that the list of titles signed up to work in tandem with the Falcon includes the classy Half-Life 2 first-person-shooter series, the top-ranked Tiger Woods 2008 golf game and World of Warcraft ( Currency : wow gold ), the ubiquitous online fantasy adventure.
As a gizmo, the Falcon looks pretty sci-fi in its own right. Novint calls it “a small robot that lets you experience true virtual touch”. It’s best described as a squashed orb with three arms that are all connected to a front-mounted grip that players move with their hand up to
4in in any direction.
You use this grip to control in-game characters, to swipe an air-hockey baton or even to handle a vehicle. The grip is detachable and can be replaced with, say, a pistol-shaped variant (sold separately) ideal for first-person shooters. The level of feedback a player gets far exceeds the low-level rumble you feel from some standard joypads.
This isn’t the only novel twist. The device — which weighs a sturdy 6lb — allows users to experience genuine 3-D gaming for the first time on a PC. Taking its lead from the Nintendo Wii, the three arms of the device detect the movement of the player’s hand, then map it on screen. So, to throw an object, you would simply perform the physical movement while holding the device and it would be replicated on screen.
It is the feedback technology that will excite gamers the most. Often referred to as “haptics” — a term relating to the sensation of touch — it can create the illusion of encountering different textures, such as pushing an object on a slippery surface or in mud.
So far only a handful games are compatible with this technology. For it to work, games either need to be written with the Falcon in mind or require patches to be downloaded.
The technology is best showcased in Half-Life 2, which is fully Falcon-friendly. The title has a weapon known as a gravity gun, which enables your in-game character to lift up heavy objects and throw them. When using the Falcon to play this game, instead of merely pulling the trigger on your joypad, you must also employ muscle power to lift an object — and if you want to hurl a car, be prepared to sweat.
The Falcon is said to achieve most of its grandiose claims with aplomb. Its clearest rival is not fancy PC-based controllers but the Nintendo Wii. As the Falcon sits on a flat surface, you do not move it as freely as the Wii’s remote, but the Falcon is far more accurate.
So what else might prevent the Falcon from spreading its wings? First, at £165 this is a premium-priced beast currently sold in Europe only by an obscure Swedish e-tailer. And even though the list of big games Novint has signed up already looks impressive, few actually work as yet and some may never do so properly.
Nevertheless, the Falcon’s pedigree plumage is taking gaming to a whole new horizon.
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Posted by JImmy at 04:20:07 | Permalink | No Comments »

I have no mount, and I must scream

Today after lunch and before working my night shift I came across an open mine, met a priest, and told my giant blue Aladdin genie reject to beat up on some thieves while I shot black fireballs at them from twenty yards away. After I killed the thieves I took all their headbands—my personal pioneer scalps—and traded them to a knight in town for some odd pieces of silver and copper, a princely sum! With this money I was able to pay a Master Warlock to teach me not how to shoot black fireballs (I already know), but how to make the black fireballs hurt people more—how to exact an even greater amount of sickening revenge on the wild boars of the forest that so gleefully gored me a handful of hours ago (I took their livers).Yes, it’s World of Warcraft ( Currency: wow gold ), and no, I’m not happy about it.
You see, I had told myself “
Brandon,” I said, “Brandon, you mother fucker, you are not playing another online RPG,” and I was proud of it. Pleased! I didn’t want to know what it meant to go raiding instanced dungeons, kite enemies, or wait for purple drops. The only things that I cared to hear about that involved epic mounts are ones I don’t feel I’m very qualified to write about in this particular forum. They could keep it, every last idiot one of them.
But I got bored. I got bored of playing through Super Mario RPG on Virtual Console, god bless its adorable charming heart, and I needed something else. I didn’t want another tired anime role-playing game where the haggard twenty-something with chin stubble has to team up with hapless magic-using twelve-year-olds that don’t know any better to fight off the invading forces of the mysterious scarved cel-shaded pretty-boy. I wanted something to gobble me alive.Confession: In high school I spent months on end—months—on end—playing Ultima Online, the King of MMORPGs, and it was horrible.You see, I use the term “playing” in the loosest sense. My introduction to the game involved watching one of my friends who already had been playing for a while. I saw him coast around on horses and murder low level players wandering through the woods. I saw him take the reigns of his own ship, arrange the things in his castle, and arrange stacks of items like mandrake and blood root and spider silk and god knows what else in order to send horrible death in the direction of whatever moved. But I never did any of that shit because it was impossible. Back in those days—and I only say that because I have no godforsaken idea what sort of hellish miasma it’s become today—starting Ultima Online was the virtual equivalent of having your memory erased and being dropped in the middle of New York City with nothing but the clothes on your back, then being pissed on. Nothing in the game told you what you were supposed to do or how you were supposed to do it what was even going on. Before even starting you were presented with a series of bizarre options: what sort of person do you want to create? What kinds of skills will they have? How good will they be at each of these things? The game itself came with something like a hundred page manual filled with crap that meant nothing to me. It was overwhelming. It was awesome.
When I was first starting I spent study hall plotting out the arrangement of my nested bags, decided what would be my “adventuring gear” (stupid shit I could afford to lose) and what would be my “banked gear” (all the actual good items that I didn’t want to die wearing and lose forever). I tried to chart out what my ideal character would be for what I wanted to do. I had myself convinced that taking up sewing in a virtual world where people were fucking shit up all around me would be pretty cool. No. It was not.So mostly what I did was ignore all that unachievable kick-ass stuff in favor of screwing around. I made characters that could turn invisible so I could watch miners work forever to get stuff back to their horses, then I’d steal the stuff right out of their bags and run. I’d hide and wait for people to drop things to reorganize their packs and then take it. I would do basically anything to avoid doing what the game actually wanted me to do: hunt tiny rabbits and skin them so I could sell the skins for pitiful amounts of wow gold (Yes, you can still kill rabbits in World of Warcraft.)

One time I even used my friend’s account to make a tiny little fellow dressed entirely in red, named him “Big Red Retard” (god bless my sixteen-year-old-soul), and paraded him around in the town square begging for money to “get started.” When someone gave me the money I spent it all on liquor and handed it out to everyone there. This was basically my pinnacle of Ultima Online. I did this bullshit for months.A couple days ago, before I considered trying out World of Warcraft, I thought about going back to Ultima Online. Then I came to my fucking senses.World of Warcraft is different because I’m exploding bandits a day after I started. I’m running across huge expanses of land with my psycho genie reject and completing quests for people that bestow upon me visible rewards—new armor, better magic, the abilities to craft new items.But I told myself I’d never get started with these games in the first place because I know what these games do. I’ve experienced it first-hand and I’ve seen my friends piss the hell out of me blathering on and on about their pointless virtual accomplishments. No, I don’t know what Evoker’s Silk Battlegear is, and you can fuck off. The thing about World of Warcraft ( Buy wow gold ) is that you don’t want to stop playing because there’s so much going on there’s no reason to stop! Why quit now when just on the other side of the town there’s a pack of goblins I could slaughter and just three more Murloc eyes and I’ll have myself another completed quest and I’d really like to get the rest of this stuff out of my inventory too. It was too much. I started a couple days ago as The Sexiest Female Warlock In History and that was basically the end for me. 17 of my last 48 hours on this planet have been spent in another one. It is actually a literal wonder I am even writing this right now.

Anyone I tell about my new World of Warcraft pursuits says the same thing: DON’T GET ADDICTED LOLMG 31 69 CHICKEN BANG ZOM!!!1234. It’s insulting! Don’t get addicted. When I was a kid that was the entire goddamned point, to get addicted. What’s the use of a game you don’t want to play? You just wasted seventy bucks on a cartridge you don’t even feel compelled to drain your life with. Nice job, sucker, and enjoy what Acclaim has to offer for the next three months till you can save up for another one.But I can feel the stink on it, heavy like pyramid schemes and body spray for adolescent males. I can page through the Warlock’s menu of all the spells and fireballs and crazy weirdo lightning bolts I can learn and I know I can’t last long enough to learn all that, can I? If I could, do I seriously want to? After seventeen hours I’ve got like a dozen spells max, including ones I upgraded. I see the gears at work here. The tiny numbers, the abacus pieces sliding back and forth. I’m manipulating a fancy visual front end to the most annoying calculator ever conceived, and I can’t get enough!In front of the auction house earlier today sat this guy on some sort of peculiar glowing beast, level 70? I think that’s as high as it goes (for now, anyway), adorned with equipment and clothing so hideously offensive to the senses that I could not even fathom how someone could design this carnival of horrors. I view his profile and it’s what I imagine is perfect, not that I have any tapdancing idea what any of these green numbers and strange descriptions and item information windows the size of my entire inventory mean. Is this the ultimate goal? Transformed from eminently sexy bandit-killing ass-whipper to Laughable Jester of Ridiculous Commitment? Corporal Magnificent Funkenstein of Unacceptable Fashion, all dressed up and nowhere to go? Seeing this is sort of, I imagine, like fighting your way through millions of the diseased elderly towards the fountain of youth only to reach it and be slapped across the face with a giant cock. Here’s what you paid for, far worse than the most horrible of Acclaim games (okay, maybe not quite as bad).

I think, perhaps, that there is hope for me. The great glorious people in N-Sider chat don’t play anymore and they’re the ones that never shut up about it to begin with. What made them quit, I’ve wondered, and tried to discern the answers through their various Interweb machinations: because I realized I had wasted a month of my life, because I realized I wasn’t having fun anymore, because I moved on to other games, because I got tired of it.Surely all of these things await me in some order, which is where that proverbial rub lies: which order? Will I be one of those poor fucks who plays so long they can’t remember why they even do it anymore? Will I play long after I’ve stopped having fun before I realize I’ve WASTED MY LIFE OH GOD (not a new and exciting revelation)?The shining light here in all of this is that I’ve only got eight days left on my ten day free trial. I hope to those stupid Gryphons above that I’m goddamned sick of it by then. If not, it’s been nice knowing you, and no, I still don’t care about your purple loot (but please care about mine!).

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Posted by JImmy at 04:18:38 | Permalink | No Comments »