Tuesday, September 16, 2008

BRD Farming for Stealth Enchanters (world of warcraft 2)

wrote an interesting post today onHere’s a quick excerptWorld of Warcraft Gold Farming Strategies and Guides Look below for the best wow gold guides, tips and tricks. Also featured are strategies for making fast and easy WoW gold as well as tips on how to protect yourself from gold scam artists by reading the latest World of Warcraft Gold Farming.
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WOW had 10 million players world wide as of January 2008. WOW currently has 172 different realms or servers.
There are currently over 25 different currency service providers where you can buy WOW gold, items, and accounts. Players buy wow gold to improve their game play. You need gold to buy consumables, repair your equipment, or save for something really big…
When creating a character in WOW you can choose from eight different races and nine different character classes. The races are split into two equally sized factions, the
Alliance and the Horde. The Alliance consists of Humans, Night Elves, Dwarves, Draenei and Gnomes. The Horde consists of Blood Elves, Orcs, Tauren, Undead, Forsaken, and a supernatural creature Trolls. Additionally, there are many NPC races such as Goblins, Ogres, and murlocs.
There is a culture of players in WOW that play the game not for fun, but for profit. To the citizens of Azeroth, these players are known as “Gold Farmers.” Farmers spend their time killing monsters in out of the way places for the items they drop. A farmer hopes to get rare and valuable items for the hours spent mindlessly killing. They then hock all the items gathered to vendors or to other players via the Auction House. A majority of the gold farmers active in WOW are Chinese, and often speak little to no English. Though they are often the focus of ridicule by American players, and playing video games for money is something that most American kids would dream of, their lives are not easy as it may sound.
In near sweat-shop conditions, the accounts are manned in twelve to fourteen hour shifts, without holidays or vacations. It is rare for a wow gold farming account to spend much time offline, as each account has two or three players assigned to it in these shifts. In tightly packed rooms, between ten to thirty computers can be running the game simultaneously. Each account has a quota, most commonly twenty gold an hour. So if the average price for an American player to purchase WOW gold is $85 for one thousand WOW gold. Using these figures, each hour of game play earns approximately $3.50. A pittance is paid to the gold farmer, between 45 to 55 cents an hour is the normal wage. With WOW’s subscription cost of $15 a month, the first 5 hours of the farmers first shift pays for that, everything else is profit for the company.
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Posted by JImmy at 06:34:07 | Permalink | No Comments »

Monday in tech news: ‘World of Warcraft,’ Best Buy + Napster and more

I’m at the Austin Game Developers Conference where I’ll be posting a few blogs and possibly photos and videos, but it’s not too busy to ignore some of the tech news from over the weekend:
Everyone’s been wondering if the much-anticipated new expansion for “World of Warcraft” ( Currency: wow gold ) will be out before the holidays. It looks like it will: the release date is November 13.
Electronic Arts has bailed on its attempted acquisition of “Grand Theft Auto” and “BioShock” publisher Take Two. It was apparently taking too long to have an impact on this holiday’s bottom line, which seems like a short-sighted way of doing business, but, hey, that’s why I’m a journalist.
Best Buy is buying Napster. I found myself asking, “There’s still a Napster?”
Statesman’s Tracking Ike Twitter feed brought the news in a big way over the weekend and is still posting updates. We talk all the time at work about how the way we cover news is going to change and this is one way we think things are going.
Sarah Lacy posted a video of me on her site, turning the tables on the video I posted on Friday. Turnabout is fair play, but I can’t help but observe that I look like a cackling night goblin when filmed on the corner of 5th and Congress
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Posted by JImmy at 06:33:12 | Permalink | No Comments »

World of Warcraft: WotLK Set For November 13

All my bets are lost. I was dead-sure that WotLK would only be released in 2009, but fortunately, it seems that me and my fellow horde of skeptics (no pun intended) were wrong. If you visit the world of warcraft ( Currency: wow gold ) website right now, odds are you’ll be greeted with a page announcing the release date for the World of Warcraft: Wrath of the Lich King expansion - “In Stores
11.13.08″. That’s like… really bloody soon! Better get your pre-orders sorted out, fast.

The same thing is also beeing announced by Blizzard in a full-fledged press release, which also sheds some light on when the expansion will land in different territories: November 13 in North America, Europe, Mexico, Argentina, Chile, and Russia. November 14 in Australia, New Zealand, Singapore, Malaysia, and Thailand. And finally November 18 in Korea and the regions of Taiwan, Hong Kong, and Macau.The Lich King’s wrath will be sealed in a DVD box inscriptioned with a $39.99 price tag, and a special Collector’s Edition priced at $69.99 will also be available “in select regions”.
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Posted by JImmy at 06:32:13 | Permalink | No Comments »

Pentagon Researcher Unveils Warcraft Terror Plot

The American military and intelligence communities are increasingly worried that would-be bin Ladens might gather in a virtual world, to plan a real-life attack. But the spies haven’t given many details, about how it might be done. Now, a Pentagon researcher has laid out how such a terror plot might unfold. The planning ground is World of Warcraft ( Buy wow gold )
. The main target of this possibly nuclear strike: the White House.
There’s been no public proof to date of terrorists hatching plots in virtual worlds. But online spaces like World of Warcraft are making some spooks, generals and Congressmen extremely nervous. They imagine terrorists rehearsing attacks in these worlds, just like the
U.S. military trains with commercial shoot-em-up games. They worry that the massively multiplayer games make it incredibly easy to gather plotters from around the world. But, mostly, virtual worlds are nerve-wracking to spies because they’re so hard to monitor. The accounts are pseudonymous. The access is global. The jargon is thick. And most of the spy agencies’ employees aren’t exactly level-70 shamans.
In a presentation late last week at the Director of National Intelligence Open Source Conference in Washington, Dr. Dwight Toavs, a professor at the Pentagon-funded National Defense University, gave a bit of a primer on virtual worlds to an audience largely ignorant about what happens in these online spaces. Then he launched into a scenario, to demonstrate how a meatspace plot might be hidden by in-game chatter.
In it, two world of warcraft
players discuss a raid on the “White Keep” inside the “Stonetalon Mountains.” The major objective is to set off a “Dragon Fire spell” inside, and make off with “110 Gold and 234 Silver” in treasure. “No one will dance there for a hundred years after this spell is cast,” one player, “war_monger,” crows.
Except, in this case, the White Keep is at 1600 Pennsylvania Avenue. “Dragon Fire” is an unconventional weapon. And “110 Gold and 234 Silver” tells the plotters how to align the game’s map with one of Washington, D.C.
The fictional plot was originally developed by Dan Arey, for the Director of National Intelligence’s Summer Hard Problems workshop, or SHARP. And its details are a little fuzzy. The terminology doesn’t match World of Warcraft lingo, all that precisely. There is no “White Keep” in World of Warcraft; “Dragon Fire” is a spell in EverQuest, the old-school role-playing game, not WoW. But the banter is reminiscent enough of World of Warcraft banter, to give outsiders an idea of how such a talk might go down — and how hard it would be to identify.
Steven Aftergood, the Federation of the American Scientists analyst who’s been following the intelligence community for years, wonders how realistic these sorts of scenarios are, really. “This concern is out there. But it has to be viewed in context. It’s the job of intelligence agencies to anticipate threats and counter them. With the orientation, they’re always going to give me weight to a particular scenario than an objective analysis would allow,” he tells Danger Room. “Could terrorists use Second Life? Sure, they can use anything. But is it a significant augmentation? That’s not obvious. It’s a scenario that an intelligence officer is duty-bound to consider. That’s all.”
Toavs, for one, believes that spies will have to spend more time in virtual worlds like WoW, if they want to have a hope of keeping tabs on what goes on inside ‘em. Which means, some day soon, we might find secret agents in World of Warcraft, along with the druids and orcs and night elves.
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Posted by JImmy at 06:30:38 | Permalink | No Comments »

UCI to study World of Warcraft players

UC Irvine researcher will study World of Warcraft ( Currency: wow gold ) players in
U.S. and China to learn more about online creative collaboration. By Kimberly A. PorrazzoPublished: September 15, 2008 10:35 AM

Creative collaboration. Apparently more than 10 million players of the popular online game world of warcraft
do it. And now, the National Science Foundation is tapping into the phenomenon to learn more about how and why creative collaboration occurs in an online environment. To date, most “creative collaboration” studies have been conducted in a laboratory setting. This is among the first to study collaboration within the context of an online environment.A $100,007 grant has been awarded to UC Irvine to study creative collaboration in an online game, using the massively popular multiplayer game as its subject. The award was granted this month and will expire in August of 2009.According to the grant award: “This research will examine creativity as a collaborative act, and will investigate creativity in a distributed online context. The research will focus on modding - the creation and distribution of player-created software modifications that extend the game - as an act of creative collaboration. What is the effect of collaboration on creativity? What motivates players to maintain engagement? How does the game software itself support or hinder collaboration? What interaction tools do players use to undertake creative collaboration? What can be learned from creative collaboration in games about mediated collaboration in general? Can these principles be translated to other environments such as work, or does the very context of ‘play’ have inherent qualities that cannot be easily translated?”
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Posted by JImmy at 06:28:54 | Permalink | No Comments »

World of Warcraft: Wrath of the Lich King släpps 13/11

Nyhet - PC
Vivendi Games meddelade idag att den andra expansionen till World of Warcraft ( Currency: wow gold ), Wrath of the Lich King, släpps den 13 november. Samtidigt släpps även en Collector’s edition av spelet med bland annat en 208-sidig bok, en CD med soundtrack och en musmatta. World of Warcraft är det största MMORPG-spelet på marknaden med nästan 11 miljoner abonnemang. MMORPG är en förkortning av massively multiplayer online role-playing game. Info The Lich King Arthas has set in motion events that could lead to the extinction of all life on Azeroth. With the armies of the undead and the necromantic power of the plague threatening to sweep across the land, only the mightiest heroes can oppose the Lich King’s will and end his reign of terror for all time. Blizzard Entertainment’s latest expansion to world of warcraft
– Wrath of the Lich King – adds a host of epic content to the existing game world. Players will achieve soaring levels of power, explore a vast new continent, and battle other high-level heroes to determine the fate of Azeroth. As you pit yourself against the dangers of the north, prepare to: Features - Master the necromantic powers of the Death Knight - World of Warcraft’s first Hero class. - Quest to level 80, gaining potent new abilities and talents along the way. - Learn the craft of spell augmentation with the new Inscription profession. - Brave the harsh new continent of Northrend, the icy domain of the Lich King. - Engage in epic siege warfare, deploying mighty siege engines to lay waste to destructible buildings in your path. - Transform your hero’s look with new character-customization options, including new hairstyles and dances. - Explore perilous new dungeons filled with some of the deadliest creatures — and greatest treasures — on Azeroth. - And much, much more…
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Posted by JImmy at 06:27:14 | Permalink | No Comments »