Blizzard Speaks Out About Its Powerhouse Lineup
Jay Wilson, lead designer, Diablo III
Where’s the console love?”We don’t really see ourselves as a PC developer, which I know to a lot of people sounds weird because all we make is PC games. But I think we make PC games because all of the games we’ve made so far tend to lend themselves to the PC, and inertia. If we had a game concept that worked better on consoles or crossed consoles very easily, then I don’t think we’d have any problem making it a cross-platform game or a console-focused game. I’m sure our fanbase probably won’t agree, and I’m sure some of them would be like, ‘Traitors!’ “
Why haven’t others been able to capitalize on Diablo’s success?”I think it’s just a gut reaction of developers to say, ‘We’ll do this differently, just to be different,’ when really what they should be saying is, ‘What kind of game do we want to make, and how can we make the gameplay different and what kinds of things are best for our game.’ When you look at other games that are out there and you find things that are better for your game, put it in. They don’t have a copyright on it. They can’t sue you or anything. And nobody is going to think less of you if your game’s great. If you make the greatest God of War clone ever made, everyone’s going to be like, ‘Awesome!’ But if you make the more original God of War clone, if it’s not fun, who cares?”
Will those classic item drop sounds be returning?”We’re probably going to rerecord them, just because the quality isn’t as high, but the guy who’s doing them is the same person from Diablo II. He’s going to do them justice, for sure.”
Blizzard senior vice president Frank Pierce On the Korea connection”You know what I heard recently that I didn’t realize? One of the things that was done in Korea that really helped the concept of e-sport become more broadly accepted was they added it to high schools as a competitive event at the high-school level. So a high school in
Korea might have a soccer team, but they also have a StarCraft team. When they’re coming out of high school, you have kids who have played StarCraft competitively as part of the educational experience, and it’s also made it more accepted by the parents, because they recognize the value in that. We haven’t done that in the U.S. yet. Maybe if we try that in the U.S. we’d see some of that, too.”
On Blizzard’s localization philosophy”Localization isn’t something that bubbles to the top in our discussions in that regard, because it’s just a given for us. Our localization experience dates back to some of the Super Nintendo titles we were doing. We’ve localized WarCraft II for a simultaneous launch in several languages, one of which was German. I remember working on the German version of the game back in the day, back in ’95. We’ve got a lot of experience with the localization aspects of things, which is really valuable.”
Will we be seeing Blizzard classics on consoles again?”Anything that we do we apply a high standard of quality to it, so if we were going to do something like that we’d want to make sure that it met our standards of quality and met our expectations for the fans. It’s the sort of thing where there’s no shortage of great ideas, which is a cool luxury to have, but at the same time we have to be judicious about what we say yes to and what we say no to. Right now, we’re spread really thin working on Wrath of the Lich King, StarCraft II, Diablo III—they’re all publicly announced, and those are all big projects for us. Those are the sort of discussions that come up every once in a while, but it just depends on what our focus is on, and right now we have three big projects that we’re focusing on.”
Read the full interview here, where we talk more about Blizzard’s commitment to localization, e-sports and developing for consoles.
Tom Chilton, lead designer, World of Warcraft ( Currency: wow gold ): Wrath of the Lich KingWith all this death knight talk, what’s in it for the other classes?”We tried to make sure to include some compelling class content from levels 70 through 80 for the existing classes. I think it’ll shape out pretty well. Even if in the first week or so we see a huge chunk of our players making death knights, my guess would be that within a week or so a large number of them are going to be going with their tried-and-true characters that they really enjoy.”
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