Wednesday, August 27, 2008

Gen Con Demo World of Warcraft Collectible Cardgame

The wait to demo the Upper Deck’s highly anticipated World of Warcraft Miniatures Boardgame quickly approached the 2+ hour mark. So while it was clearly the most anticipated game at the convention, I wasn’t willing to miss a significant chunk of the convention to check it out. I can say, the buzz from happy gamers post-demoing was very positive.
Instead, because there was no wait, I demoed last year’s hot topic–Upper Deck’s the World of Warcraft Collectible Cardgame.
I approached this game with skeptical optimism. I’ll go on record as an avid avid fan of the Word of Warcraft (wow gold) multi-player video game. Could the elements that made WOW such a tremendous success as a video game be translated into a collectible cardgame?
Like the video game, the focus of the card game is building up the skills and talents of your individual fantasy hero. All WOW classes and proficiencies are represented by striking character card artwork. Your card deck randomized your resources–weapons, allies, quests, etc)
There are a lot of elements similar to the hugely popular MAGIC THE GATHERING collectible cardgame, including the necessity to “tap” your cards to spend resources. Quests from the world of warcraft game double as “resources” in ways similar to the Magic game.
I had some quibbles with some rules. Attacks can come at you one enemy at a time (in other games, all attacks must be declared at once so that you can choose which enemies you want to block), making defense a tricky matter. Your base character, before it earns a weapon, has no combat skills whatsoever–an aspect that not only contradicts the video game, but contradicts real life common sense as well. My character, a trained warrior, should be able to deal out some sort of unarmed damage against an opponent. (Anyone want to tell Chuck Norris he can’t hurt anyone without a sword or gun?)
I played a two-person combat round from beginning to end, which took roughly an hour. Without the learning curve, I suspect an average play time of 20-40 minutes.
Bottom line–Quibbles aside, if you enjoy the RPG, you’ll find a lot to love here. The game embraces the character-building aspects that make the videogame a huge hit. Overall, a very successful adaptation that won me over.
Tags: wow gold
world of warcraft gold

 

Posted by JImmy in 03:48:22
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